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Pathfinder 1E Mynhear's Bane

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg



Heinrich bows curtly, his boot heels clicking as he does so. "Pleasure und honor Mein volk"


[sblock=Mini Stats]
Heinrich wizard 12
effects in place
endure elements: 24 hours
Ablative Barrier duration: 12 hours

Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP
: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10


Current Conditions in Effect: ablative barrier; endure elements
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50

Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 0

OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized
Code:
Save DC:           
General: 17 + SL                 
Evocation: 19 + SL           
Elemental (Fire): 18 + SL             
Evoc + (Fire): 20 + SL  

0 Level            Level 01                Level 02               LEVEL 3          
* Acid splash    * Burning Hands(ev,E,*) * Cat's grace          * Ablative Barrier
* Dancing lights * endure elements       * Levitate             * [s]Dispel Magic
* Detect Magic   * Expeditious Retreat   * Resist Energy        * Displacement
* Resistance     * Feather Fall          * Scorching ray (ev,E) * Draconic Reservoir
                 * Endure elements        * Scorching ray (ev,E) * Haste
                 * Magic missile         * See invisibility     * lightning bolt
                 * Shield                * Warding Weapon       P Haste  
                 P Magic missile         P Cat's grace
                 P Magic missile         P Scorching ray (ev,E)
                 P ear pierce scream     P Levitate

  LEVEL 04               LEVEL 05             LEVEL 6
* Blk Tentacles (E)    * Elemental body [E] * Forceful Hand
* Dimension door       * Fire Snake         * Forceful Hand
* Stone Shape          * Lightning Arc      * Form of the dragon 1 (E)
* Stone skin           * Teleport           * Tar Pool (E) 
* Summon monster 4 (E) * Wall of force                   
P Stone skin
  

[sblock=Spell Book:] 
Level 00   
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 

Level 01 
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) 
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness 

Level 02   
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life 

Level 03   
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly 

Level 04   
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 

Level 05   
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 

Level 06 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I   

[/sblock]  
( - ) denotes a cast spell     
(*) cast at +1 level (trait)   
(**) cast at +2 levels (Feat) 
(E) elemental: flame school   
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/][/][/][/][/][/]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
The short elderly man steps forward to speak, showing himself to be the leader of the small group. His expression is one of suspicion mixed with hope as he responds to your introductions. "Hrm. I am called Cedric Aakusti. Chief told me she'd sent for help... Never mentioned Melisande, Soloman or Heinrich. How'd you hear of us?"
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg



Heinrich gives a very respectful bow to the elder after the man introduces himself, only softly clicking his heels together this time. He otherwise remains silent to allow the Paladin, Milisande to speak for the group. He thoughtfully goes through the many tomes he had copied in his uncle's scribe shop to see if there were any special customs that would be good to know about that he should advise her on.



[sblock=knowledge local or geography]
Knowledge local: 1D20+11 = [6]+11 = 17
Knowledge geography: 1D20+15 = [12]+15 = 27
probably the geograpy is the proper one[/sblock]

[sblock=Mini Stats]
Heinrich wizard 12
effects in place
endure elements: 24 hours
Ablative Barrier duration: 12 hours

Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP
: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10


Current Conditions in Effect: ablative barrier; endure elements
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50

Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 0

OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized
Code:
Save DC:           
General: 17 + SL                 
Evocation: 19 + SL           
Elemental (Fire): 18 + SL             
Evoc + (Fire): 20 + SL  

0 Level            Level 01                Level 02               LEVEL 3          
* Acid splash    * Burning Hands(ev,E,*) * Cat's grace          * Ablative Barrier
* Dancing lights * endure elements       * Levitate             * [s]Dispel Magic
* Detect Magic   * Expeditious Retreat   * Resist Energy        * Displacement
* Resistance     * Feather Fall          * Scorching ray (ev,E) * Draconic Reservoir
                 * Endure elements        * Scorching ray (ev,E) * Haste
                 * Magic missile         * See invisibility     * lightning bolt
                 * Shield                * Warding Weapon       P Haste  
                 P Magic missile         P Cat's grace
                 P Magic missile         P Scorching ray (ev,E)
                 P ear pierce scream     P Levitate

  LEVEL 04               LEVEL 05             LEVEL 6
* Blk Tentacles (E)    * Elemental body [E] * Forceful Hand
* Dimension door       * Fire Snake         * Forceful Hand
* Stone Shape          * Lightning Arc      * Form of the dragon 1 (E)
* Stone skin           * Teleport           * Tar Pool (E) 
* Summon monster 4 (E) * Wall of force                   
P Stone skin
  

[sblock=Spell Book:] 
Level 00   
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 

Level 01 
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) 
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness 

Level 02   
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life 

Level 03   
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly 

Level 04   
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 

Level 05   
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 

Level 06 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I   

[/sblock]  
( - ) denotes a cast spell     
(*) cast at +1 level (trait)   
(**) cast at +2 levels (Feat) 
(E) elemental: flame school   
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]Actually, Local would be the appropriate knowledge here. Most of the Seithr tribes have had some dealings with 'downlanders.' It's not likely they'll expect you to conform to their customs; so long as you're polite you should be fine.[/sblock]
 

jbear

First Post
Sol smiles and replies, "The message was sent to ranger called Aradra. A ranger with a handsome wolf. Aradra gathered us together to help but was delayed himself. If I understand correctly your chief and Aradra were friends. Even though Aradra was unable to travel with us, the call for aid seemed urgent enough for us to come and offer our help without any delay. So... here we are. You say Kalinn is your chief... is she here?"
 

perrinmiller

Adventurer
Melisande, Paladin

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande waited patiently, letting Sol speak for them.

[sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch)
HP: 158 (DR3/-) Current: 158
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve, Greater Magic Weapon on +1 Falchion
Current Weapon in Hand: +2 Adaptive Longbow

Lay on Hands (6d6): 12/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)

Combat Trained Heavy Horse
Initiative: +4 Senses: low-light vision, Scent; Perception: +8
AC: 19 (Touch 11, flat-footed 17)
HP: 19 Current: 19
Fort: +8, Ref: +7, Will: +3
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: Bite [Att: +6, dmg 1d4+5], 2 Hooves [Att: +6, dmg: 1d6+5][/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Cedric's expression warms slightly throughout Sol's short recitation. Once she's finished the old man considers for a moment more and then nods sharply."Indeed, Chief Kalinn is present. I've been instructed to take you to her, and I'll leave it to her to explain our need." He pauses, considering his next words. "Be easy with her... she is not well, and our situation is dire."

He turns away abruptly, and begins leading you through the camp. Now that you are within the camp itself it's quite plain that these hardy folk have been hard pressed, and for a long time. Very few of them - even women and children - have escaped their struggles without injury, and the gauntness of short rations combines with haunted expressions of those waiting for the other shoe to drop. Difficult as it is to imagine, something has brought this tribe of folk accustomed to some of the harshest conditions on E'n to the brink of despair and hopelessness.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
ooc: About how many people are here?

[sblock=thouhgts]
fact: Heavy horses have strength 20 and can carry 220 to 690 lbs
fact: bison have 27 strength and weigh 2200 lbs and carry . . . .lots

I am going to guess and say a bull ox has about a 25 strength and weighs 2000 on the hoof
RAW says a large quadraped carries 3 times the listed load.

if a bull ox carries 2400 lbs of rations and can produce 1200 lbs of edibles,

Heinrich can bring 4 medium creatures or 2 large creatures, that means he could teleport to venza, then back with two bull ox for
4800 lbs of rations and staple and 2 ox for immediate slaughter. That would be a good start. Right?[/sblock]
 

perrinmiller

Adventurer
Melisande, Paladin

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande dismounted and lead her horse through the camp, staying alongside the others. her expression was grim as she took in the strive and suffering. Her voice was low and sympathetic, "We shall help and do what we can about this. The how of it shall depend upon what we learn, but we will do something."

Her voice, despite being soft, still rang true with conviction.

[sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch)
HP: 158 (DR3/-) Current: 158
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve, Greater Magic Weapon on +1 Falchion
Current Weapon in Hand: +2 Adaptive Longbow

Lay on Hands (6d6): 12/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)

Combat Trained Heavy Horse
Initiative: +4 Senses: low-light vision, Scent; Perception: +8
AC: 19 (Touch 11, flat-footed 17)
HP: 19 Current: 19
Fort: +8, Ref: +7, Will: +3
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: Bite [Att: +6, dmg 1d4+5], 2 Hooves [Att: +6, dmg: 1d6+5][/sblock]
 

jbear

First Post
Sol falls in beside Milasande following Cedric through the camp. She observes the poor state of the tribesfolk as the make their way to meet Kalinn without comment, but in her interior a steely resolve settles into her stomach as she determined to make the giants pay very dearly.
 

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