Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure

Confident that there are no special customs that would cause a social gaff that needs to be voiced Heinrich moves with the other three. If one were to look, it would appear he s counting the number of people in the camp for some reason.
[sblock=now what is he doing???]Heinrich is indeed counting the number of people in the camp wondering if he would make a run back to Venza to get some rations for the people.[/sblock]
[sblock=Mini Stats]
Heinrich wizard 12
effects in place
endure elements: 24 hours
Ablative Barrier duration: 12 hours
Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10
Current Conditions in Effect: ablative barrier; endure elements
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50
Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 0
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL
Spells Memorized
Code:
Save DC:
General: 17 + SL
Evocation: 19 + SL
Elemental (Fire): 18 + SL
Evoc + (Fire): 20 + SL
0 Level Level 01 Level 02 LEVEL 3
* Acid splash * Burning Hands(ev,E,*) * Cat's grace * Ablative Barrier
* Dancing lights * endure elements * Levitate * [s]Dispel Magic
* Detect Magic * Expeditious Retreat * Resist Energy * Displacement
* Resistance * Feather Fall * Scorching ray (ev,E) * Draconic Reservoir
* Endure elements * Scorching ray (ev,E) * Haste
* Magic missile * See invisibility * lightning bolt
* Shield * Warding Weapon P Haste
P Magic missile P Cat's grace
P Magic missile P Scorching ray (ev,E)
P ear pierce scream P Levitate
LEVEL 04 LEVEL 05 LEVEL 6
* Blk Tentacles (E) * Elemental body [E] * Forceful Hand
* Dimension door * Fire Snake * Forceful Hand
* Stone Shape * Lightning Arc * Form of the dragon 1 (E)
* Stone skin * Teleport * Tar Pool (E)
* Summon monster 4 (E) * Wall of force
P Stone skin
[sblock=Spell Book:]
Level 00
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message
* Open/Close * Arcane Mark * Prestidigitation
Level 01
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E)
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
Level 02
* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility
* Spectral Hand * Warding Weapon * false life
Level 03
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly
Level 04
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin
* summ monst IV [E]
Level 05
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport
* Wall of Force
Level 06
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I
[/sblock]
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid