I agree and would go even further. The gazetteers were close to perfect as they added many new options but ignoring any subset would have no detrimental effect of a game. That is the definition of an ideal rules supplement, fun, interesting, useful, and 100% optional.To this day, the Mystara Gazetteer series are one of the best series of supplements ever written for D&D. They are packed full of useful information for a campaign.
Thanks for the added input. I decided to go in order, bought the first 5 via DTRPG, as I like the idea of reading them in the same order as people would have when they were first printed.Agree. Although as a small caveat, I probably would recommend picking up GAZ1 first and then pick-n-choosing the ones that interest you from there. If for no other reason: the Grand Duchy of Karameikos was often used as a default starting point for Mystara.
That said, my personal favourite has always been GAZ3. Hope you enjoy them!
Thanks for the added input. I decided to go in order, bought the first 5 via DTRPG, as I like the idea of reading them in the same order as people would have when they were first printed.
As an aside, I just spent $25 that I was not planning to spend due to a fan made work for an older setting. If that isn't a solid (if admittedly anecdotal) argument for adding more settings to the DM's Guild then I don't know what is.
The only thing I don't 100% like about Mystara* is the Moorcock inspired Immortals. I prefer a more traditional set of gods.
*Well, there are two things, but this one is easily fixed. I always play Mystara using AD&D. I think it is a superior rule system than that of basic D&D, for which most Mystara stuff is written. But basic D&D is easily converted to AD&D--so, it's no biggie.
The Sidhe in Mystara, as well as all the fey races, are effectively natural sorcerers. That's why they generate their own spells, at the cost of extra damage from most weapons. If anything, you would be asking them to sponsor your warlock. Mystara doesn't do sorcery that much, I could only find two versions of it. Radiance which is a geographical feature that grants magic to those near it, and the wokani which are the animistic casters, but the sidhe can be part of.