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Mystara - In Search of Adventure

Jemal

Adventurer
#27 (South of 28)
And if we continue finding empty rooms, we will continue in a clockwise manner arund this 'inner' courtyard until we're either done these set of rooms, or find something to interact with.
 

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ethandrew

First Post
Ingwë twirls his spear around in his hand and walks nonchalantly. "I think we might be surprised more now if we run into something. Everyone already gone."
 

Lord_Raven88

First Post
You check the remaining two rooms (27 & 31) that have access to the courtyard both of them are filled with trash and are in apparent disuse. However during your cautionary exploration of the rooms you found a large sack (in room 27) filled with a mixture of silver and gold (300sp 50 gp).

Having completed your search of the courtyard you turn your attention to the rest of the Castle, happy that so far this job has been both rewarding and not to challenging.

OOC: Where next?
 

Gyojin

First Post
"Alright, lets finish up here and claim our reward. Come one everyone, next door," Sundim says cheerfully, the thought of reward on his mind. He leads the group back and turns in the direction of cell 25, passing the path to the tower. "We'll get the towers later," Sundim explains as he opens the door to room 25.

[sblock=OOC]If the room is empty, we go to the next one (room 24), and if it's empty, to room 23, and so on, skipping the towers, until we reach room 7 (which I am pretty sure we won't) or encounter something. Also, after room 22, we go to room 18 (it say 17 on your map, but I think you ment 18. You have two 17's, I am talking about the lower one), then to the upper 17, then to 15, 14, 13, 11, and down to 7.[/sblock]
 

Lord_Raven88

First Post
Finished in the courtyard you begin to search Castle Caldwell in a methodical manner. Moving around to the first room after the south western tower, you stop and briefly listen at the door. Hearing nothing you open the door to the room beyond.

The west wall of this room has a ledge about seven feet from the floor, with two small windows above the ledge. The room seems to he a kitchen. There are a number of tables, a pump, and an old stove. There is a large leather chest in the middle of the west wall.



OOC: If you prefer for me to skip past any rooms without any obvious encounters in them then I will, Ican always make 'common sense' skill checks for you. I figured you'd want to handle this room yourselves because of the chest.
 
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Bulboos

Bulboos stays in the corridor (M30), his bow ready and his eyes flicker from corners to shadowy places in search of a threat that might surprise the group from the back.
His knowledge with chests prevents him from being the one who inspect the treasure containers.
 

Gyojin

First Post
Sundim's eyes lit up at the sight of the chest. "Treasure!" Sundim said happily and practically leap toward the chest. Once he reached it, he moved to open it, but stopped. He recalled the first time he opened a chest, during his training. He felt he got the scar he deserved for being so foolish. He took out his thieves tools, put them down at his side, and went to work, examining the chest to find out if it was locked or trapped.

[sblock=OOC]Search +4

Also, the rooms we should skip past are the ones with nothing interesting, like the empty trash filled rooms. Anything else we should probaly take a look at.[/sblock]
 

ethandrew

First Post
As Sundim prepares to open the chest, Ingwë faces the rest of the group, "Maybe we go update our employer? He is waiting, no?"
 

Lord_Raven88

First Post
Sundim stalks into the room and placing his 'tools' down next to him and begins to search for any traps. After a few seconds of effort he finds an fairly obvious trap that sprays poisonous gas if the unlocked chest is opened without first deactivating it. After a brief search Sundim finds the hidden button, after an audible click he gingerly opens the lid of the chest, to reveal that it is empty, but would come in handy if you wanted to carry any recovered treasure. (about 2000 coins will fit into the chest)

Moving to the room north of the kitchen you follow your standard procedure then open the door.

The west wall of this room has a ledge about seven feet from the floor, with two small windows above the ledge. Cabinets and shelves line the wall. In the middle of the floor lies the body of a goblin with a horribly swollen arm. Trash and old sacks are scattered about the floor.
[sblock=Ingwë]The merchant Clifton Caldwell escorted you to his castle and then returned to Threshold.[/sblock]
 

Gyojin

First Post
Sundim looked at the dead goblin, rupulsed. "Egh, I wonder how the thing died. I don't know what could have caused the swelling," Sundim said. He shrugged, and then, not caring for the goblin to much, looted it's corpse, hoping the other goblins haven't done so.
 

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