Mystaran Dragonflies?

Shifon

First Post
Hi all..

Would anyone have any thoughts on a conversion for the giant Mystaran dragonflies -- the ones with draconic breath weapons, and such?

I suppose one could use a dire (giant) dragonfly with a half-dragon template... ;)

Any thoughts or opinions?

Thanks much,


Shifon
 

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I think it is a good idea, for what that is worth. I know there was a GIANT DRAGON FLY in the old MMII. THat might be a good place to start.

I'd be interested in seeing the final product.
 


Giant Dragonfly
Medium-Size Vermin

Hit Dice: 7d8+14 (45 hp)
Initiative: +2 (Dex)
Speed: 20 ft, fly 80 ft (good)
AC: 17 (+2 Dex, +5 natural)
Attacks: Bite +8 melee
Damage: Bite 1d8+4
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: Vermin
Saves: Fort +7, Ref +4, Will +3
Abilities: Str 17, Dex 15, Con 14, Int —, Wis 12, Cha 9
Skills: Intuit Direction +7, Spot +7
Climate/Terrain: Temperate and warm land
Organization: Solitary or swarm (2-5)
Challenge Rating: 4
Treasure: None (skin is worth 1,500 gp intact)
Alignment: Always neutral
Advancement: 8-10 HD (Medium-size); 11-21 HD (Large)

Giant dragonflies appear as normal dragonflies about 5 feet long. Their skin glitters in the sunlight and, if it can be removed and preserved, brings a very good price on the market.
Giant dragonflies are dangerous predators and hunt humans and other humanoids as prey.

Combat
A giant dragonfly is very aggressive and hunts warm-blooded creatures fearlessly. It attacks its prey until either it or its prey is dead.
Vermin: Immune to mind-influencing effects. Giant dragonflies have darkvision with a range of 60 feet.

Credit
The Giant Dragonfly originally appeared in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.

15. Copyright Notice
Author Scott Greene, based on original material by Gary Gygax.
 


Boz- yeppers, sorta. When I first tried to sign up to these new boards, it wouldnt accept my name. It was apparently too long, so I came up with, and started using Grazzt.

Then, later on, I tried again, and it accepted my original name. I logged out yesterday accidentally and logged back in using my old name (I still use it on the Necromancer Boards).
 

How come it doesn't have a inteligence score?

ALso, if you added a breath wepon (maybe an acid effect like nasty swamp water?) what would appropraite damage and save be?

Would that make it a CR 5?
 

trentonjoe said:
How come it doesn't have a inteligence score?

ALso, if you added a breath wepon (maybe an acid effect like nasty swamp water?) what would appropraite damage and save be?

Would that make it a CR 5?

that's just the creature as being a vermin ...

I think for int and breath weapon you'd want to change it to a magical beast

dmg and save for breath weapon? no idea find a CR 5 dragon and use it's stats? ... or I think Graz'zt might have a basic formula for figuring that out.
 

trentonjoe said:
How come it doesn't have a inteligence score?

Lots of Vermin lack an Int score. Check the MM under Vermin.


ALso, if you added a breath wepon (maybe an acid effect like nasty swamp water?) what would appropraite damage and save be?

Would that make it a CR 5?

If you give it a Spit acid ability, I would make it:

Spit Acid (Ex): line of acid, 5 feet wide, 5 feet long, and 10 feet long, once per hour; damage 4d6 and Reflex save (DC 15) for half.


I would keep the CR at 4. Now, if you let it spit acid every round (which I wouldnt, just not sensible really) or every 1d4 rounds or whatnot, I would definately raise the CR to 5.


BTW- just for future reference, save DCs are always 10 + 1/2 monster's HD + relevent ability modifier (usually Con, but sometimes Cha)
 
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