ScyldSceafing
First Post
Hey folks,
I'm running a D&D campaign (begun by a post on the Gamers Seeking Gamers forum, actually); it's set in a middle-magic version of Greyhawk that I modify at a whim. Basically, we use the map.
Anyway. I've got a PC who is starting to angle towards the Mystic Theurge PrC - and what I remember of the discussion of it in the run-up to 3.5 were two schools of thought: "Holy crap! This could be too much." and "How cool! This integrates well with the general power-up."
Now that some of you have presumably played with it, how's it working? Is it fun? Is it difficult to plan for? Does it steal fun from other players?
I'm probably going to allow it regardless, as this campaign is already a breakneck out-of-control power binge - but heck, the storyline's big, so it's all fun.
Thanks in advance for all your insights ... I'm slipping back into the shadows now ... </delurk>
I'm running a D&D campaign (begun by a post on the Gamers Seeking Gamers forum, actually); it's set in a middle-magic version of Greyhawk that I modify at a whim. Basically, we use the map.
Anyway. I've got a PC who is starting to angle towards the Mystic Theurge PrC - and what I remember of the discussion of it in the run-up to 3.5 were two schools of thought: "Holy crap! This could be too much." and "How cool! This integrates well with the general power-up."
Now that some of you have presumably played with it, how's it working? Is it fun? Is it difficult to plan for? Does it steal fun from other players?
I'm probably going to allow it regardless, as this campaign is already a breakneck out-of-control power binge - but heck, the storyline's big, so it's all fun.
Thanks in advance for all your insights ... I'm slipping back into the shadows now ... </delurk>