Mystic Theurge needs spells

Ovinomancer

No flips for you!
I have a cleric3/wizard3/mystic theurge 6. I am looking for any interesting or useful combos for this character. Anything goes.
 

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Divine Power + Thunderlance (rock-and-roll melee action! woo!);

Contingency + cleric buffs (contingency "if something tries to grapple me" triggers "righteous might" - get bigger and stronger, and more able to resist the grapple);

Copntingency + healing spells (contingency "if my accumulated damage is over 150" triggers "heal");

Shield of Faith + Holy star + Shield + Mage Armor (lotsa AC - 10/base +5/deflection +10/circumstance +2/shield +4/armor =31 AC, before factoring in DEX);

Bane/Doom + any wizard offense spell (drop their saves, then make 'em ROLL one);

Summon Undead I-IV + [bolster undead] (summon nastyundead critters, then make 'em stronger with a turn check);

Divine Might + Thunderlance (nice weaponlike spell, which is used in melee; add in the bonus damage from Divine Might, and it's even NICER);

Righteous Might + Shapechange (pick a form, and be a BIGGER-than-average version of that critter!).
 


Ankh-Morpork Guard said:
Healing spells+Fireball...errr ;)

Really, you can go tons of ways with this. What does your character focus on...? Buffing? Combat? Etc?

Mostly buff & support. Be nice to have a surprise tucked away, though....
 

For the surprise, consider this:

Chain Contingency (Sor/Wis9);
... trigger: when you are the subject of a Tenser's Transformation (Sor/Wiz 6) spell or effect
... effects: brings the spells Righteous Might (Cle 5), Thunderlance (Sor/Wiz 4), and Divine Favor (Cle 1) into effect on your person.

You cast Tenser's Transformation ... and poof, you're a BIG, strong, lucky, force-lance-wielding avatar of munchkin-y powerful goodness. ^_^ If you can pull off a MAximised TT, so much the better (more temp hp for you, heh).
 
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It's sicker if you cast Divine Power before the Tener's assuming it hasn't been changed in 3.5e. BAB = Character Level is just wrong on so many levels. Don't have the books on me to check.
 



Uhh...I don't have the Magic of Faerun, but I've seen this spell before:
Simbul's Spell Matrix: It's a level 5 spell that when cast lets you "ready" 4 spells of 3rd level or below to cast as quickened if you cast them within the next 10min per level. I don't know if you can ready Divine stuff too, but you can get all the 2nd level wizard buffs ready. Don't forget to Death Knell at leisure.
 

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