Pax said:
Translation: apparently Marhsal does, indeed, believe that "supporting your allies" is only suited for sidekicks; "real" adventurers slay the BBEG without any help.
Feh.
No. But when your ONLY option is "supporting you allies" then you are a cohort.
Oh, really? Let's see, the straight cleric won't have as many hitpoints as the Theurge - better basic HD or not, the Tenser's Transformation spell will be giving him +20d6 temporary hitpoints - and with a Rod of Maximisation (neither lesser nor greater), that's a flat +120hp bonus.
At the cost of all your spellcasting(including healing yourself) for 1 rnd/lvl not dispellable(by you), you arent wearing armor(might hurt) and after you get all your buffs up. The CLR hits you with a GDM and you have to start over while he pounds on you.
Straight cleric, let's be generous and assume a nice big +8 constitution bonus by various means; average hitpoints per level after 1st comes to 12.5; so, [15 + (29 x 12.5 ) =] 377.5 hitpoints. Call it 378.
Cle(5)/Wiz(5)/EpicMT(20), that's 5d8+25d4, figure the same constitution bonus by similar means; an average of 328.5hp; call it 329. Then add 120 from the Tenser's Transformation ... 448hp. Looks like our "wimpy Theurge" has a seventy-hitpoint lead on the cleric, to ME.
You cant assume that they have the same starting CON, the MT had to concentrate on INT and WIS, and the Temp HP from Tensers doesnt satck wih the temp HP from DP so thats another 20 off, your leads down to 30. Take in that the CLR is likely going to have a higher STR score and the damage per attack difference makes up the rest.
And I havent even gotten to the CLR Healing himself
Thunderlance, 20' natural reach? heh. Or 40+ if you go Huge.
So? You've held up Epic Spell Penetration as a means of coming close to even, and that takes three feats (one of them Epic).
Thats the point, you've spent other precious resources to
Just get even
The spellcraft bonus would apply to Epic spells, too. And it's usefulness depends on what you're looking for. Some of us like to ROLE play, instead of just ROLL play - and the sher style (coupled with some minor mechanical benefits), makes Spell Thematics a perfectly good feat choice.
You dont need the feat to get the sheer style and the mechanics part is horribly weak. Tho better than the first version that did nothing. When you're debating mechanics, debate mechanics.
I'm the primary GM. I have seen, and can review, EVERY character there. And I assure you, there are PLENTY of spellcasters there, who are PLENTY powerful. One of our top-ranked characters is Darien Shieldheart, run by James McMurray - a Wizard/Incantatrix build, and very nearly undefeated. Another powerful build is the cleric-based Syrem.
The 25th level arena in your sig? You arent high enough to show where your MT breaks. And at best your talking about Characters with 3 Epic feats(4 if FTR)
You should try actually looking at something before trying to pass judgement on it.
If your still stuck at 25th level, you havent gotten to the point where EPIC really comes into effect.
Funny. I've found Ignore Material Components tobe highly useful; and Improved Combat Casting means I don't have to keep my Concentration skill at the max.
IMC is nice. And something that you would want to have EBF feats to allow you get it.
ICC is broken, not powerful broken, but broken in that there is the Spellcasting Harrier feat and no indication of what the two do to each other.
But even then ... not all epic-level spellcasters have a need for Improved Spell Capacity. It's nice, but hardly required.
Eventually, it is. I guess you could rely totally on Epic Spellcasting, but then you get one spell per level of XP you spend. So while the FTR is 40th level, you are 25 with 15 epic spells. Not a good idea.
ROFLMAO.
You'e obiously never played an actual epic character, have you?
Laugh all you want, but the more levels you fall behind, the faster the accelerating save bonuses make your spells useless. And the 32d6 from
Meteor Swarm gets to be less and less valuable when you cant hit Epic Touch AC's, get thru epic Rings of Elemental Immunity, and ridiculously high reflex saves.
Nope. They are no more required for a spellcaster, than for a nonspellcaster.
So you havent noticed that spells/day stops at level 20? And the only way to expand that is by taking ISC?
Oh, I see, so giving up SOME base attack bonus (which can be replaced, and then some, by either a cleric spell or a wizard spell, anyway), and a few hitpoints, is worth being able to cast ALL levels of Wizard spells, nearly as good as a straight wizard can?
Bah.
You've allready got all the WIZ spells, what else are you
gaining? The answer is NOTHING. +1 CL per level doesnt accomplish anything other than admitting that you have gained a level.
No. Wiz(5)/Cle(5)/EpicMT(20), where the EpicMT stays at 2:1 throughout, would be the same as Wiz(25)/Cle(25) for spellcasting. My progression, which you've also dismissed as "not good enough", would give a 30th level character caster levels of 22 and 23.
And NO-ONE has proposed that! Please go back and read! Wait, I'll just quote it for you:
Marshall said:
IMO, Just forget about EpicMT progression and make a new PrC that requires you to cast 9th level spells from ARC and DIV lists and K(Arc) and K(Rel) at 25 ranks. Its gives +1 ARC and DIV per level and 1/3 or 1/4 Epic feats.
I screwed up, those should be ranks 27, but the 9/9 spellcasting requirement forces a minimum of 24th level anyway.
So, turn this around -- if you were playing a character who was a Wizard or Cleric, maybe with a prestige class or two, who managed to get 1:1 casting all the way to 30th level ... would you like the idea of the Mystic Theurge beign almost exactly as good at casting spells as you are ... ?
Because he wouldn't be "almost exactly as good" as I am, without a massive investment of other resources, AND I WOULD HAVE OTHER ABILITIES HE DOESNT, to the minimum of a familiar that casts spells.
And I don't give a flying **** what your iconit theurge might be. To compare the theurge to alternate versions of itself, you compare characters with only levels of theurge, and the base classes required to achieve it.
Note the example below is WIZ7/CLR7/MT16. The Loremaster just, heaven forbid, ADDS FLAVOR to an otherwise flavorless class.
No. You assume noone will TAKE the epic progression until level 24. I assume no such thing.
NO! nononononononononono!!!,
I SET UP THE PREREQS TO NOT ALLOW IT!!!!
... unless you pick up spellpower for both sides, then you're only -2/-2. And that is BEYOND broken.
So whats the difference! You are picking up the classes in the DMG that allow 2:1 for ONE CLASS. Thats assuming that you can take Spell Power more than once, and that Spell Power only applies to one side(You could end up with
3:2) and you have 5 5th level spells to give up, and....
No. Notice how I came up with a progression that is almost as good as 2:1, but not quite. You get 3:4 in each class with my version. That works out to a total of 1.5:1 - while I agree that 2:1 is too much, 1:1 is similarly not enough.
Actually, AFAICT, your method is 2:3. Both, Arc, Div, Both, Arc, Div....
You, on the other hand, are the rolLplaying, power-obsessed, "I must become better than the other players, for that is how you win this game rank lunatic who wants to have EVERYTHING, with no costs, no checks, and no balances.
No, but EVERY PC should be able to do something as well or better than every other PC in the group. Its called his niche, The MT's is "LOTSA spells"
Nope. Most of the feats, beyond ISC, whichwill be taken at Epic levels ... will be as useful for one caster, as for another. You want AS GOOD benefits as either the straight Wizard or Cleric gets, PLUS benefits towards the other spellcasting class.
And the "plus" bit is where balance goes out the window.
That may be true, and why I left the option open to only go 1/4. Tho the 2 big ones (ISC and Great(Stat) are class specific. OTOT without ISC, the Epic MM feats lose a lot of their potential.
The Epic MT should start with either the Epic Wizard or Epic Cleric progression - 1:1 spellcasting, and 1:3 epic feat progression. Now ... you add in 1:1 spellcasting for the other class. And in return, you must take something away. Something of equal value.
That NOT all the Epic WIZ or Epic CLR get. Both classes have class abilities that also advance(and are enhanced by other EpFeats). Admittedly, its not much, WIZ(Familiar)/CLR(Turning, HD, Domain?), but it is something. And that something could be major if its another PrC.
And don't say "the HD get smaller", because compared to the Epic Wizard, they don't.
For the WIZ, the major trade off is the opportunity cost of not taking levels in other Class-A PrC's. ie Archmage, Elemental Savant, MotAO, yadayada.
The question is, "Does expanding your spell list and doubling your spells/day really outweigh the benefits of being a better WIZ?" There
IS a set point where this occurs, and from that point on 2:1 is MANDATORY.
That something, would be the epic bonus feats. 1:6 would, at that point, be TOO generous, IMO. 1:8 or 1:10 woud be the best I was willing to risk giving to such a progression.
Not necessarily, there are other things that you have to give up...
The true sign of a good GM, is trying to look FORWARD, see problems before they exist, and remove the problem ahead of time.
Another sign of a good DM, is to NOT see problems where they dont exist...
Fine.
W5/C5/MT10/PaxMT20 = W28/C28(~)
Actually, it comes to exactly Wiz30/Cle30.
That depends if you mean 3/4 or 2/3, you were saying 2/3.
only 10CL behind. And "1.5 EBF per class" ... you don't GET EBF "per class" like that. Period.
Fine but your still at half the number of epic feats as the straight caster with 1.5 times the need.
And/or focus on indirect attacks. Weaken the enemy. Find spells that lower their SR (in fact, the spell Lower Spell Resistance in the draconomicon does exactly this!). Pick up some other classes that offer Spell Power. Buy a slew of Ioun stones.
All of which the straight caster can do, and do better. And if you focus on indirect attacks you are essentially having to give up a whole slew of your spells from your expanded spell list
THAT IS YOUR ONLY BENEFIT OF BEING AN MT. If you want to be the parties buffer and healer, play a darn (MiniHB)Healer, thats not what the MT does.
Artificially and dishonestly set up. There's no reasonnot to launch directly into the Epic progression at 21st level. So, this example should be Wiz5/Cle5/MT10/MarshallMT20 ...
The Pre-reqs for MY MT dont let you in before level 24!!!
Please get that straight!
Says you. First off, most offensivemagic is Arcane, so for OFFENSE, it's largely the Wizard spells you'r elooking at. So, fine, divert 5 levels (2 out of wizard and 3 out of EpicMT) and pick up Archmage(5) somewhere along the way ... go for Spellpower with every level of Archmage. Heck, be smarter, and divert twoof thsoe archmage levels from CLERIC, so you only lose one level of EpicMT:
Wiz(3)/Cle(3)/MT(10)/Archmage(5)/EpicMT(29).
That casts as a Wiz(35+5)/Cle(34). IOW, it punches through SR as well as a Wiz40/Cle34. Throw on ESP, Tattoo Focus, and a few ioun stones, and you're matching the party's straight wizard for SR penetration.
Again, its still not clear if Archmage spellpower stacks. It take 5 5th level spells to get it,
and wasting 4 feats.
Orange Ioun Stones shouldn't stack, if they do IYC, then thats your problem.
OTOT, if you're gaining Archmage levels
your not playing an MT are you?
And the above is still not possible under my MT.....
Oh yes it is. And the fact that you don't see it, is a towering monument to your utter lack of -
No. You know what, I'm not going to descend to that level. You just aren't worth it.
IYO.
IMO, 7 levels and 2 EBF back is a HUGE penalty. Theres no reason to make it worse.