Mystic Theurge

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Marshall said:
Thats not what a Bard is...
Really? So, the fact that the Bard gets all kinds of abilities that enhance the abilities of his comrades, is NOT a first-string fighter, is NOT a first-string rogue, is NOT a first-string arcane spellcaster ... all these things make the Bard ... what, exactly?

Bards are support characters. In the Exodus, there's a Special Event going ... and the playes involved are ALL very happy there's a bard along - Epic bards make for Epic support; right now, the PCs are getting ... let's see, between his spells and his singing ...

  • +2 morale bonus to stength
  • +2 morale bonus to dexterity
  • +5 morale bonus to speed
  • +9 morale to attacks
  • +9 morale to damage
  • +9 morale to will saves vs fear
  • +8 morale bonus to saves
  • +8 morale bonus to armor class
And that's all pretty standard fare for a bard. So, tell me ... why is the bard not inherently a support character?

but if you want to play that way then play the dang Bard allready. Dont try to force the MT into the mold.
Don't assume that's not the mold the MT already falls into. Mystic Theurge was never meant to take "maximum effect blaster mage" and "maximum effect blaster priest" and just sort of ... "mush" them together into a single UberCaster.

Or the Clerics Epic Dispel blows off the Spell Turning
Targetted epic spells are still subject to turning, for one. Two, if the Cleric has an Epic spell, so does the Theurge - make it Epic Spell Turning, and laughin the face of Epic Dispel checks.

Or there's always the great reflection bonus on the Theurge's armor. That has no limit.

and ignores the Rod of Absorbtion
No, gets absorbed as if it were a 10th level spell. Epic magic isn't inherently immune to lesser magics.

and mucks over the MT's day or...or...or...the point is that the CLR is allready ahead of you to start with And gets just as many good buffs. He has a bunch of Miracles too, if he really needs them.
As does the Theurge. Who also has (for an XP cost) Limited Wish and Wish, too.

Your MT doesnt, but the CLR does and that adds 20HP to his total. Narrowing the difference.
Okay, but it narrows the gap from 70 to 50, not the 30 you cited.

Actually, yes he is. The CLR is still more likely to actually spend resources to boost an everpresent combat ability than a class that can only enter combat under the best of circumstances. Tho Thunderlance kinda makes the point moot if you allow it. +15 to hit/damage at CL20, that IS broken.
Ooooo, +15 to hit with a (then) 2d6+15 damage spell. Oooooo, scary.

Why run away? Give up one round of potential damage to effectively double my HP? Seems like a no-brainer advantage for the straight CLR to me.
It wouldn't double your hitpoints in only one round. First off, Heal caps at +150hp. Second, during the round in whcih you cast the spell, you get beat on some more.

If your size gives you reach then any weapon that gives you reach doubles it. Stupid way for the rule to work, but effectively, if RM makes you huge than the TL has a reach of 40'. And I dont believe Maximize would do anything for the spell.
Thunderlance is a spell with it's own reach. No reach weapon gives you a 20' reach when you are only Medium sized. Be sensible, please.

Maximise would have an effect, btw - it's a spell, which deals damage, which is a random number. Thus, that "2d6+15" would become a flat "27".

Well, he wouldnt. Itd be 93/93.
Still too close. By at least 10 levels.

SR is CR +10
Being CR -7 at spellcasting is BAADDD.
Then, that'd be your choice for playing the character. Recognise that SR is a weakness, devise alternate strategies for dealign with spell-resistant creatures, and gt over it.

But spellpower from the same source, doesnt. ie. multiple Ioun Stones. And the Archmages spellpower, unlike the Heirophants does not say you can take it multiple times.
So one ioun stone. And I've never heard of a GM who didn't allow Archmage spellpower to stack - especially considering that the old +1/+2/+3 did stack, for a +6 total in only three levels.

And while you are taking those other PrC's you arent advancing your MT and falling behind farther in one or the other.
Which is what I've told you would be the cost of keeping one class's spellcasting competitive with a straight caster: let the OTHER class languish.

Trade-offs ... which create game balance ...
 
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We let caster level stack like we do BAB. Really, it cleans up a lot of the multi-class spellcasters being suboptimal (and MT alone is not enough of a fix).

I wonder why this is not official?

Oops, just to clarify it is only caster level. Not spell slots, class features etc...
 
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@rich:
I'd go for CLR3/WIZ3/MT10 and then look for some nice PrC, you can meet many prerequs at that level.
That is exactly I'll be doin' if I come that far. ;)

But I thought about EMT, and I have come to the conclusion, that you don't have to take it all, you're better of taking PrC classes for each class seperately or ignoring the progression of one class alltogether.
And having only 5 CL difference between the real WIZ or CLR is gettin' more and more irrelevant the higher you get.

So go on, I enjoy your argument so far.
 

Pax said:
Really? So, the fact that the Bard gets all kinds of abilities that enhance the abilities of his comrades, is NOT a first-string fighter, is NOT a first-string rogue, is NOT a first-string arcane spellcaster ... all these things make the Bard ... what, exactly?

The Bard is first and foremost the "Faceman" class, see the high skill points and the long list of social skills and the abilities realated to controlling crowd reactions. That he can also act as the Party Buffer is a nice +. So can the CLR, you dont claim he's primarily a buff-master. So can the WIZ for that matter.

Bards are support characters. In the Exodus, there's a Special Event going ... and the playes involved are ALL very happy there's a bard along - Epic bards make for Epic support; right now, the PCs are getting ... let's see, between his spells and his singing ...

  • +2 morale bonus to stength
  • +2 morale bonus to dexterity
  • +5 morale bonus to speed
  • +9 morale to attacks
  • +9 morale to damage
  • +9 morale to will saves vs fear
  • +8 morale bonus to saves
  • +8 morale bonus to armor class
And that's all pretty standard fare for a bard. So, tell me ... why is the bard not inherently a support character?

Thats nice. Irrelevant, but nice.

Don't assume that's not the mold the MT already falls into. Mystic Theurge was never meant to take "maximum effect blaster mage" and "maximum effect blaster priest" and just sort of ... "mush" them together into a single UberCaster.

No, but the Theurge has the OPTION to try to do that. He wont succeed, but he can try.

Targetted epic spells are still subject to turning, for one. Two, if the Cleric has an Epic spell, so does the Theurge - make it Epic Spell Turning, and laughin the face of Epic Dispel checks.

Not likely. And you cant afford ESR and its one of the prime examples of how broken the the Epic Spell system is. They'd have been better off just making 10th level+ spells, the Wish excuse doesnt fly anymore.

Or there's always the great reflection bonus on the Theurge's armor. That has no limit.

Minimum cost 1,210,000gp. Sorry, you're looking at a 30+ level character who has invested nearly the entirety of his resources into one item. That goes away with first Epic Dispel, mdj, or sunder that his opponent cares to do.

No, gets absorbed as if it were a 10th level spell. Epic magic isn't inherently immune to lesser magics.

Your ruling, you live with it.

As does the Theurge. Who also has (for an XP cost) Limited Wish and Wish, too.

Which bypasses the Theurges whole advantage. Oops! Where was the world shaking power again?

Okay, but it narrows the gap from 70 to 50, not the 30 you cited.

I also assumed a +2 advantage in starting CON, which is likely.

Ooooo, +15 to hit with a (then) 2d6+15 damage spell. Oooooo, scary.

For a 4th level spell that lasts 1rnd/level? Kinda makes GMW look weak, dont it?

It wouldn't double your hitpoints in only one round. First off, Heal caps at +150hp. Second, during the round in whcih you cast the spell, you get beat on some more.

And the chances are that I'm giving up <50 damage to gain 150hp, thats assuming its not Quickened, in which case I give up nada.

Thunderlance is a spell with it's own reach. No reach weapon gives you a 20' reach when you are only Medium sized. Be sensible, please.

And if you have a 20' reach with just your arm, then the 20' lance coming out the end reaches to 40', doesn't it?
And dont blame me for the rule, I think its stupid too. A 10' long polearm, extends your reach 20'+ if you have a natural reach of 20'+.

Maximise would have an effect, btw - it's a spell, which deals damage, which is a random number. Thus, that "2d6+15" would become a flat "27".

No, the spell creates a weapon that does the damage. That ruling would lead to a Maximized Summon Monster with Max HP, All 18 stats, and that does max damage with every hit. Thats not the way it works.

Still too close. By at least 10 levels.

Any farther and you nuke 1/2+ of BOTH spell lists.

Then, that'd be your choice for playing the character. Recognise that SR is a weakness, devise alternate strategies for dealign with spell-resistant creatures, and get over it.

Thats what spending the resources to get SP,GSP,ESP and Ioun Stones and....IS. Its leaving the character with the OPTION to spend resources to overcome his weaknesses.

So one ioun stone. And I've never heard of a GM who didn't allow Archmage spellpower to stack - especially considering that the old +1/+2/+3 did stack, for a +6 total in only three levels.

Did you notice they CHANGED Spellpower for 3.5?
I'm still confused as to how you think getting 2:1 in the same class is perfectly balanced, but spreading it out over two classes is so god awful beerOOkin.

Which is what I've told you would be the cost of keeping one class's spellcasting competitive with a straight caster: let the OTHER class languish.

And my epic MT gives you the option to let the second class languish by not throwing EBF at it, or you can split your EBF between the two classes and slowly fall farther and farther behind the specialized caster.

Trade-offs ... which create game balance ...

And trading CL and EBF and HD and...makes for a really weak character or the loss of game balance
 

Black Knight Irios said:
@rich:
I'd go for CLR3/WIZ3/MT10 and then look for some nice PrC, you can meet many prerequs at that level.
That is exactly I'll be doin' if I come that far. ;)

Thats the reason Loremaster is in my list. You kinda fall into the prereqs, only needing to take Skill Focus(Know) which you get back with the first secret. Everything after that is Icing and you can split the +1 spells/lvl evenly or max out one side or the other. After 10th level you get EBF at 1/3, which means you get your first one three levels after the EMT gets his 1st, but the 2nd comes at the same level and from then on you accelerate and show just how bad the EMT is.

But I thought about EMT, and I have come to the conclusion, that you don't have to take it all, you're better of taking PrC classes for each class seperately or ignoring the progression of one class alltogether.
And having only 5 CL difference between the real WIZ or CLR is gettin' more and more irrelevant the higher you get.

Thats true. Thats why both Pax and I agree that something has to be done to correct the situation.

So go on, I enjoy your argument so far.

You're welcome.
 

FreeTheSlaves said:
We let caster level stack like we do BAB. Really, it cleans up a lot of the multi-class spellcasters being suboptimal (and MT alone is not enough of a fix).

I wonder why this is not official?

Oops, just to clarify it is only caster level. Not spell slots, class features etc...

Pax suggested the same thing when he said spend a feat to gain UA Magic Rating. Thats another reason why I dont see what Pax's argument with the 2:1 is. If you want to do that, than even the WotC EMT gets CL+10 to start with and the advantage keeps growing. That, my friends, IS broken.
 

Pax said:
But, as a Wizard ... he's only JUST gotten third-level spells, and has (assuming a specialist and/or a high intelligence) maybe 2 or 3 of them per day. The single-classed Wizard(10), however, has 3 or more fifth level spells per day, and is close to getting sixth level spells.

When casting Dispel Magic, our multiclass Ftr/Wiz rolls 1d20+5 ... the single-class Wizard rolls 1d20+10. Assuming that the enemy spellcaster is roughly the same level for the "significant" battles, that means a dispel check has a DC of 21. The multiclass wizard must roll a 16 or higher, for a 25% chance to succeed; the single-classed wizard has to roll an 11 or higher, for a 50% chance of success.

Against Spell Resistance, the situation is much the same as with Dispel Magic.

And ... the straight class wizard's spells last about twice as long, too.

Of course, the multiclass wizard can wield any martial weapon, may be specialised, and has significantly better hitpoints. Still, he's traded some HP and a few points of BAB, solely in order to gain a little bit of second-string (at best) spellcasting.

See, I have to disagree.

Basically, the fighter has magic (spells/items) options that the straight fighter does not have, and combat (melee/ranged) options that the wizard does not have. For example:

The Ftr/Wiz has a fireball or lightning bolt that is better than the Straight Fighter's cleave great cleave because he gets to damage several creatures all at once without having to fell the first one. Perhaps it would have been better to compare the fireball to whirlwind, still 5d6 against several creatures without the mess of melee.

Also, the Ftr/Wiz can whip out the sword/rapier/dagger/whatever if he gets hit with damage making a concentration check hard. If a wizard gets nose to nose with any melee danger the ftr/wiz is better off.

I think the multiclassing is just fine as is. Spellcasters included.
 

Just thought I'd jump into this, on both sides as it were. :)

The bard is an excellent support charcter. That is not his only possible role, but it is what he does best. With Memory Smith he can get Divine Power and a few other buffs, allowing him to be almost as good at melee combat as a cleric. The bard in question is a cohort, and was designed to buff the bajeezus outta folks. That's his thang.

If I ever get the time to update him to 25th level and send him out on his own, he'll be a melee fighter that focuses on buffing himself instead of others. With the right build, a bard can be a scary proposition. Of course, since he can sing to buff himself and his allies at the same time, he'll always be able to output more damage when he supports others than when he supports just himself.

Thats nice. Irrelevant, but nice.
I think its far from irrelevant. The class's abilities do point towards a support role while in combat. They also make the bard possibly the best out of combat class available. Support during combat is not his only option, but given the weak nature of most bard spells compared to the spells of a similar-levelled straight caster, it is usually his best option.

Not likely. And you cant afford ESR and its one of the prime examples of how broken the the Epic Spell system is.
Epic Spell Reflection, even permanent, is easy to afford if you know how to cheese the system with long casting times and lots of helpers (via leadership). That's a problem with the Epic Spell system though (one of many). Its too easy to get uber-buffs for 9,000gp and 360xp, but it costs at least 10 times that to get a Fireball.

Your ruling, you live with it.
Epic spells not being immune to rods of absorbsion is not his ruling, its the ruling in the book. Apart from how they are created and cast, epic spells are treated in all ways as 10th level spells. They have added benefits in that they might withstand an antimagic field, but they are not dispel proof, absorbsion proof, turning proof, or anything else unless house ruled to be so.

Its necessary. If it weren't that way, then the only person who could ever drop your permanent epic attack reflection spell is another epic spellcaster. And then you just wait 1d4 rounds for your tenacious magic feat to turn it back on.

No, the spell creates a weapon that does the damage. That ruling would lead to a Maximized Summon Monster with Max HP, All 18 stats, and that does max damage with every hit. Thats not the way it works.
The spell, while active, is a spell. It is not conjuration, so it doesn't "create" anything other than itself. Maximize is a valid tactic with thunderlance. It is not valid for SM spells because they create something.
 

James McMurray said:
Just thought I'd jump into this, on both sides as it were. :)

The bard is an excellent support charcter. That is not his only possible role, but it is what he does best.

In combat, the Bard is not a combat focused class, thats why there are all the BARDS SOCK!!! threads.

I think its far from irrelevant.

It irrelevant to the discussion of the MT. ;)

Epic Spell Reflection, even permanent, is easy to afford if you know how to cheese the system with long casting times and lots of helpers (via leadership). That's a problem with the Epic Spell system though (one of many). Its too easy to get uber-buffs for 9,000gp and 360xp, but it costs at least 10 times that to get a Fireball.

Thats kinda my point, the Epic Spellcasting system can break anything. Easily.

Epic spells not being immune to rods of absorbsion is not his ruling, its the ruling in the book.

Ad Hoc DC +6, negates Rod of Absorbtion and other Absorbtion properties.
At worst, you have to add the Ward seed.

Its necessary. If it weren't that way, then the only person who could ever drop your permanent epic attack reflection spell is another epic spellcaster. And then you just wait 1d4 rounds for your tenacious magic feat to turn it back on.

I'll give you that, its just built into the system to get around EVERYTHING.

The spell, while active, is a spell. It is not conjuration, so it doesn't "create" anything other than itself. Maximize is a valid tactic with thunderlance. It is not valid for SM spells because they create something.

I can see where you get that. I dont agree with it, but I can see where you get it. The spell creates a weapon, the effect of that weapon is X damage. That that damage is displayed as a variable isnt an effect of the spell. Its odd, this spell is Evoc because its a Force spell, but the effect is really a Conj.
 

Marshall said:
The Bard is first and foremost the "Faceman" class, see the high skill points and the long list of social skills and the abilities realated to controlling crowd reactions. That he can also act as the Party Buffer is a nice +. So can the CLR, you dont claim he's primarily a buff-master. So can the WIZ for that matter.
The bard has abilities which are only of use for supporting allies. The cleric has an ability (spellcasting) which can be used for supporting theparty, but could instead be used for other purposes.

And Rogues get more skill points, and have a similar access to social skils, to boot.

Thats nice. Irrelevant, but nice.
Hardly. It's illustrative of how well bards can support other characters - primarily by using their inherent, "I don't have these because I chose to" default class abilities.

No, but the Theurge has the OPTION to try to do that. He wont succeed, but he can try.
And fail miserably, in any game run by a GM who cares about - or even KNOWS about - game balance. Which is a concept you are obviously not conversant with.

Not likely. And you cant afford ESR and its one of the prime examples of how broken the the Epic Spell system is. They'd have been better off just making 10th level+ spells, the Wish excuse doesnt fly anymore.
Who says I couldn't afford ESR? If you're an Abjuration specialist, that makes it -5DC lower (and thus cheaper by 45,000gp and 1,800XP). Or you can develop one that requires the aid and assistance of your cohort to cast (donate a 9th level spell for -17DC, which saves another 153,000gp and 6,120xp).

Unlike spells in the PHB and othr sources, Epic Spells are not required to be taken "as is". EACH epic spell, even if iconic, is developed seperately and privately by the epic spellcaster who wishes to know how to CAST it.

Besides, for the comparison to have ANY worth ... if your Cleric can afford an Epic Dispel, the Theruge can afford a roughly-comparable epic spell of his OWN.

Minimum cost 1,210,000gp. Sorry, you're looking at a 30+ level character who has invested nearly the entirety of his resources into one item. That goes away with first Epic Dispel, mdj, or sunder that his opponent cares to do.
Unless the Theurge made it herself. Then it'd cost her 605,000GP and 12,100XP.

Armor cannot be sundered - RTFM.

Epic Dispel, on the item, will only suppress it for 1d4 round. IF that. And one Wish or Miracle later (admittedly, for an XP cost), *poof* the suppression is over with.

As for MDJ ... First, that is one of the broken-est spells in existance. Second, CLERICS are not able to cast MDJ.

Third, there's always the (IMO highly probable) chance that the Theurge sprung for the feats leading up to Epic Counterspel - if for no other reason than BECAUSE he has such a high number of spells per day. So the odds of getting an MDJ off successfully is approximately not on your life. God help you if the Theurge picked up a level of Archmage, and got Mastery of Coutnerspelling, 'cause then every turn-able spell you throw, will get countered and reflected.

Lastly, unlike your wee Cleric, the Theurge can cast MDJ, and stript he cleric of as many buffs and items as the cleric hoped to strip the Theurge of. The cleric isn't likely to be counterspelling that, either.

Your ruling, you live with it.
You show me where that's "my" ruling. The RAW don't exempt Epic spells from being sucked up by a Rod of Absorption, nor reflected by an ordinary (okay, an empowered) Spell Turning.

Which bypasses the Theurges whole advantage. Oops! Where was the world shaking power again?
Um, hello ... is that an echo I hear from the interior of your head? That is an advantage. The cleric can cast Miracle, X number of times per day. The Theurge can match that AND cast both Wish and Limited Wish, besides.

I also assumed a +2 advantage in starting CON, which is likely.
Nice try to backpedal, lackwit, but you cited only the Divine Power. BEsides, at 30th level, a 2-point constitution difference would produce a THIRTY point hitpoint difference, not twenty. Your math stinks ALMOST as much as your ability to recognise the importance of game balance.

For a 4th level spell that lasts 1rnd/level? Kinda makes GMW look weak, dont it?
Nope. GMW can benefit your allies. Thunderlance can't. GMW can be used to enhance your RANGED attacks (like, with a crossbow). Thunderlance can't.

And the chances are that I'm giving up <50 damage to gain 150hp, thats assuming its not Quickened, in which case I give up nada.
Except a quickened spellcast for the round. And if you can't manage to do over 50hp per round with a 30th level cleric, you're doing somethign so unbelievably, stupidly wrong that you shoudl be ashamed of yourself.

And if you have a 20' reach with just your arm, then the 20' lance coming out the end reaches to 40', doesn't it?
And dont blame me for the rule, I think its stupid too. A 10' long polearm, extends your reach 20'+ if you have a natural reach of 20'+.
Reach weapons of the appropriate size double your reach. An Athach (size Huge) wielding a human Longspear (weapon size medium) does NOT get doubled reach. Again ... RTFM.

As for Thunderlance - the spell specifies your EXACT reach. IT does not, itself, have the "reach" quality. You could be a Tiny Grig sorceror, and the Thunderlance will still have a reach of 20'.

No, the spell creates a weapon that does the damage. That ruling would lead to a Maximized Summon Monster with Max HP, All 18 stats, and that does max damage with every hit. Thats not the way it works.
With thunderlance, that IS how it works. The damage is the direct (random) result of the spell itself.

The monster is SUMMONED (an average representative of it's species) by a Summon Monster spell, it isn't CREATED by the spell.

Any farther and you nuke 1/2+ of BOTH spell lists.
Waaah, poor baby. If you don't want to lose the option to use direct offensive spells, don't despecialise. Focus on one class or the other to keep up with, or accept that teh consequences of your own choices is to see your spellcasting fall behind far enough that you have to avoid SR-susceptible spells like the plague. I say again, "waaah, poor baby."

Did you notice they CHANGED Spellpower for 3.5?
I'm still confused as to how you think getting 2:1 in the same class is perfectly balanced, but spreading it out over two classes is so god awful beerOOkin.
BEcause you can't do that FOREVER. You can do it for only five levels, tops. There's a difference between being able to take 5 levels of archmage, and get +5 spellpower ... and taking fifty or more levels of Mystic Theurge.

And my epic MT gives you the option to let the second class languish by not throwing EBF at it, or you can split your EBF between the two classes and slowly fall farther and farther behind the specialized caster.
If you truly believe that, you'e even stupider than my already ultra-low opinion of you has been, so far.

You don't fall further and further behind if you're getting +1 caster level per class level, you're holding position. "failing to catch up" != "falling behind".

And trading CL and EBF and HD and...makes for a really weak character or the loss of game balance
Says you - you who haven't even played at ANY epic level(s), yet.

Pax suggested the same thing when he said spend a feat to gain UA Magic Rating. Thats another reason why I dont see what Pax's argument with the 2:1 is. If you want to do that, than even the WotC EMT gets CL+10 to start with and the advantage keeps growing. That, my friends, IS broken.
And any multiclass spellcaster could take said feat. Fighter/Wizard? Go for it.

But you would STILL not be getting the same EBF progression.

It irrelevant to the discussion of the MT.
Not when you are the one who brought up the insistance that only COHORTS were support characters, it's not.

Thats kinda my point, the Epic Spellcasting system can break anything. Easily.
And again ... you brought Epic spells into the mix.

Ad Hoc DC +6, negates Rod of Absorbtion and other Absorbtion properties.
At worst, you have to add the Ward seed.
Denied by any sensible GM - for the very reasons James enumerated already.

I can see where you get that. I dont agree with it, but I can see where you get it. The spell creates a weapon,
Nope. If that were true, you could hand the "created weapon" off to the character standing next to you. You can't, however,so nothing is CREATED at all. Force energy is continually evoked ... but that's not the same as creating a weapon.

the effect of that weapon is X damage.
N o, the damage is the direct affect of the spell. You can maximise Thunderlance, just as you can maximise Chill Touch.

That that damage is displayed as a variable isnt an effect of the spell. Its odd, this spell is Evoc because its a Force spell, but the effect is really a Conj.
No, the whole spell, and all it's effects, are Evocations. Get a clue, will you?
 

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