Chaosmancer
Legend
Reading this thread has gotten me thinking about the place of psionics in the structure of my world, I do want to define them.
My gut is saying to make Mystics, Paladins and Monks all fit into the same "type of power". I prefer my Paladins to be OAthbound, but not bound to a diety. When I was explaining in-character the difference between a Cleric, a Druid (they had just received their powers and my cleric was sought for advice) and a Paladin (who was a terrible individual), they were all "divine" but defined differently.
Clerics are gifted power by the Gods, who gather their power from the communities which believe in them. To truly kill a god you must either have more power than the aggregate of their faithful (incredibly difficult if not impossible) or kill off all those who believe in and worship that god.
Druids draw their power from the world, very similiar to the Cleric, except that it would require the destruction of the world to remove their power.
Paladins contain a spark of Divinity, drawing power only from themselves and that spark. I can work that into Monks and Mystics as well, it is all drawing power entirely from within the self.
The only problem with this model is, ironically, it makes Arcane magic harder to explain. Why do Bards, Wizards and Sorcerers exist and do what they do. I'm still trying to find the best explanation, though I'm currently leaning towards planar structures to explain it. It is the currents and movements of the Planes and the structures they exist upon that are the source of Arcane magic... but I haven't spent as much time on this yet.
My gut is saying to make Mystics, Paladins and Monks all fit into the same "type of power". I prefer my Paladins to be OAthbound, but not bound to a diety. When I was explaining in-character the difference between a Cleric, a Druid (they had just received their powers and my cleric was sought for advice) and a Paladin (who was a terrible individual), they were all "divine" but defined differently.
Clerics are gifted power by the Gods, who gather their power from the communities which believe in them. To truly kill a god you must either have more power than the aggregate of their faithful (incredibly difficult if not impossible) or kill off all those who believe in and worship that god.
Druids draw their power from the world, very similiar to the Cleric, except that it would require the destruction of the world to remove their power.
Paladins contain a spark of Divinity, drawing power only from themselves and that spark. I can work that into Monks and Mystics as well, it is all drawing power entirely from within the self.
The only problem with this model is, ironically, it makes Arcane magic harder to explain. Why do Bards, Wizards and Sorcerers exist and do what they do. I'm still trying to find the best explanation, though I'm currently leaning towards planar structures to explain it. It is the currents and movements of the Planes and the structures they exist upon that are the source of Arcane magic... but I haven't spent as much time on this yet.