Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

STR
DEX
CON
INT
WIS
CHA
18 (+4)​
14 (+2)​
14 (+2)​
12 (+1)​
13 (+1)​
10 (+0)​

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 

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Mike Myler

Mike Myler

Quartz

Hero
He was a barbarian who, over the course of many adventures, moved east and lived as a rogue, then became a mercenary, a pirate, a general, and finally a king. Ergo, high-level barbarian/rogue or barbarian/rogue/fighter. That's all there is to it, really.

Not really. Don't confuse what he does with how he does it. Barbarian can be the outlander background, his roguery etc can be his many skills, and his fighting speaks for itself. So a single-class fighter (maybe ranger or paladin) can tick all the boxes, especially if you allow Unarmoured Defence without multiclassing to Barbarian.
 

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BookBarbarian

Expert Long Rester
Out of Curiosity, what Background traits would you give Conan? I notice it wasn't included in his 'stat block' in the opening post.

Edit:
Let me be more specific:

What traits would you give him at the beginning of his career, the middle and then end?

Early in his career Outlander of course.

Personality Traits: I’m driven by a wanderlust that led me away from home. And/or: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.

Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)

Bond: Those who fight beside me are those worth dying for. (Stolen from Soldier as none of the Outlander bonds were a great fit.

Flaw: I am too enamored of ale, wine, and other intoxicants. Get's young conan into some grief If my memory serve. certainly his wealth was impermanent.

Middle career Mercenary Veteran if you want to change it up:

Personality Traits: I can stare down a hell hound without flinching.

Ideal: Might. In life as in war, the stronger force wins. (Evil)

Bond: Again: Those who fight beside me are those worth dying for. (Most bonds are for things Conan wouldn't really care about.)

Flaw: I have little respect for anyone who is not a proven warrior.

Late career Pirate (Sailor variant) mostly because of the Feature. Late in his career Conan's exploits/reputation proceed him anywhere he goes.

Personality Traits: My friends know they can rely on me, no matter what. And/Or: I work hard so that I can play hard when the work is done. And/Or: I enjoy sailing into new ports and making new friends over a flagon of ale. And/Or I never pass up a friendly wager. All of these work pretty well over the course of his career actually.

Ideal: Fairness. We all do the work, so we all share in the rewards. (Lawful)

Bond: Everything I do is for the common people. (stolen from acolyte) Conan is a very popular King because he puts the well being of the Common folk over the greed of the nobles.

Flaw:My pride will probably lead to my destruction. Said Nobles came pretty close to ending Conan in Hour of the dragon.
 

Not really. Don't confuse what he does with how he does it. Barbarian can be the outlander background, his roguery etc can be his many skills, and his fighting speaks for itself. So a single-class fighter (maybe ranger or paladin) can tick all the boxes, especially if you allow Unarmoured Defence without multiclassing to Barbarian.
Maybe you can do it that way, but is there any reason why you should? Why build this guy as a single-class character when he explicitly changes careers multiple times over the course of his narrative? If that's not a justification for multiclassing, then what is?
 

BookBarbarian

Expert Long Rester
Maybe you can do it that way, but is there any reason why you should? Why build this guy as a single-class character when he explicitly changes careers multiple times over the course of his narrative? If that's not a justification for multiclassing, then what is?

A better justification would be a character that learns new skills to become a member of other professions, not one that is flat out physically superior and more savage than any civilized human to the point where he can run sandal-shod over their chosen professions.
 

Quartz

Hero
Maybe you can do it that way, but is there any reason why you should? Why build this guy as a single-class character when he explicitly changes careers multiple times over the course of his narrative? If that's not a justification for multiclassing, then what is?

Those changes can be modelled without multiclassing, so why multi-class?

The only biggie is Unarmoured Defence, but you can finesse that by using the Tough feat and a high Constitution instead (i.e. bags of HP). (Personally, I think Fighters ought to have some sort of Unarmoured Defence anyway, and I started another thread on that.)
 

Those changes can be modelled without multiclassing, so why multi-class?
Because a multiclass build immediately says "This guy has pursued several different careers", and a single-class build doesn't. It's the right tool for the job. You don't get bonus points for building a multifarious adventurer with a single class, any more than you get bonus points for driving nails with a monkey wrench when there's a hammer right there.
 
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Quartz

Hero
Because a multiclass build immediately says "This guy has pursued several different careers", and a single-class build doesn't.

I both agree and disagree. It would be appropriate for a fighter-type character who becomes a wizard or an assassin (or vice versa) or similar but in Conan's case it's simply not necessary.
 


Selvarin

Explorer
Also multiclassing isn't even a core rule in 5e.

An option that is so commonly used it's a de facto standard component of the game. But why split hairs.

In any event, we can build the same character through different methods, with varying costs and levels of success. If not for the Rage feature Conan would be the perfect 'barbarian', then again the irony is that he's a barbarian only by the standards of other more 'civilized' people. In contrast he's pretty smart and tends to know more than one expects. Combined with the survival skills he was taught in his early years, that makes Conan more dangerous than his estimated CR at any level.
 

In any event, we can build the same character through different methods, with varying costs and levels of success. If not for the Rage feature Conan would be the perfect 'barbarian', then again the irony is that he's a barbarian only by the standards of other more 'civilized' people.
Here are three excerpts from Conan's very first fight scene in print, in "The Phoenix on the Sword":

With his back to the wall he faced the closing ring for a flashing instant, then leaped into the thick of them. He was no defensive fighter; even in the teeth of overwhelming odds he always carried the war to the enemy. Any other man would have already died there, and Conan himself did not hope to survive, but he did ferociously wish to inflict as much damage as he could before he fell. His barbaric soul was ablaze, and the chants of old heroes were singing in his ears.

[...]

Conan put his back against the wall and lifted his ax. He stood like an image of the unconquerable primordial—legs braced far apart, head thrust forward, one hand clutching the wall for support, the other gripping the ax on high, with the great corded muscles standing out in iron ridges, and his features frozen in a death snarl of fury—his eyes blazing terribly through the mist of blood which veiled them. The men faltered—wild, criminal and dissolute though they were, yet they came of a breed men called civilized, with a civilized background; here was the barbarian—the natural killer. They shrank back—the dying tiger could still deal death.

[...]

But the horror that paralyzed and destroyed Ascalante roused in the Cimmerian a frenzied fury akin to madness. With a volcanic wrench of his whole body he plunged backward, heedless of the agony of his torn arm, dragging the monster bodily with him. And his outflung hand struck something his dazed fighting-brain recognized as the hilt of his broken sword. Instinctively he gripped it and struck with all the power of nerve and thew, as a man stabs with a dagger. The broken blade sank deep and Conan's arm was released as the abhorrent mouth gaped as in agony. The king was hurled violently aside, and lifting himself on one hand he saw, as one mazed, the terrible convulsions of the monster from which thick blood was gushing through the great wound his broken blade had torn. And as he watched, its struggles ceased and it lay jerking spasmodically, staring upward with its grisly dead eyes. Conan blinked and shook the blood from his own eyes; it seemed to him that the thing was melting and disintegrating into a slimy unstable mass.

So is there any chance we can finally put the "Conan the Barbarian isn't a barbarian" myth to bed?
 
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