Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

STR
DEX
CON
INT
WIS
CHA
18 (+4)​
14 (+2)​
14 (+2)​
12 (+1)​
13 (+1)​
10 (+0)​

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 

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Mike Myler

Mike Myler

As for Conan's level, that's just a matter of interpretation. All I meant was, you can get to three attacks and one level of Barbarian by level 12 to get the basic bones of the character.
I'd dispute that "three attacks" is part of the basic bones of the character. I don't recall anywhere in Howard where he identifies Conan's prowess with his ability to strike three blows in the space of six seconds. (And even if he did, Conan could have done that as a 5th-level berserker.) To get to the bones of the character, step back from the mechanics and look at his story. He was a barbarian who, over the course of many adventures, moved east and lived as a rogue, then became a mercenary, a pirate, a general, and finally a king. Ergo, high-level barbarian/rogue or barbarian/rogue/fighter. That's all there is to it, really.
 

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Pauln6

Hero
I'd dispute that "three attacks" is part of the basic bones of the character. I don't recall anywhere in Howard where he identifies Conan's prowess with his ability to strike three blows in the space of six seconds. (And even if he did, Conan could have done that as a 5th-level berserker.) To get to the bones of the character, step back from the mechanics and look at his story. He was a barbarian who, over the course of many adventures, moved east and lived as a rogue, then became a mercenary, a pirate, a general, and finally a king. Ergo, high-level barbarian/rogue or barbarian/rogue/fighter. That's all there is to it, really.

Yes but there you have yourself gone with multiple possible interpretations. A character can steal stuff without taking levels in Rogue, that's why they divorced skills from class features. His years spent as a thief could also be interpreted as Conan training in Stealth and Sleight of Hand during his downtime.

I'm not suggesting that your interpretation is in any way incorrect, only that opposition to other potential ways to get the same flavour is probably overstated. It's unlikely that any D&D character can replicate the characters from the novels in exact detail unless Conan has loaded dice.
 


G

Guest 6801328

Guest
TheCosmicKid said:
To get to the bones of the character, step back from the mechanics and look at his story. He was a barbarian who, over the course of many adventures, moved east and lived as a rogue, then became a mercenary, a pirate, a general, and finally a king. Ergo, high-level barbarian/rogue or barbarian/rogue/fighter. That's all there is to it, really.

I'll quote TheCosmicKid even though he has me blocked. It's interesting that he quoted 6 different "careers" but only two of them are ("ergo") necessary classes. Where is the "pirate" class? Or the "king" class?

Also, the use of "rogue" isn't really accurate: the texts use the word "thief". Howard uses "rogue" in the pejorative sense ("You rogue!") not the D&D sense.

I'll agree with Pauln6 and others who say that 5e distinguishes these things differently than in previous editions. If you wanted to play a character who steals for a living, you could do that with...well, any class...but barbarian, fighter, rogue, warlock, monk, and bard seem to me to be equally logical/viable. Each would just be flavored a bit differently. Others smarter than me could probably make good arguments for the remaining classes, as well.
 

Jay Verkuilen

Grand Master of Artificial Flowers
Also, the use of "rogue" isn't really accurate: the texts use the word "thief". Howard uses "rogue" in the pejorative sense ("You rogue!") not the D&D sense.

The original class was Thief back in 1E and before. It got renamed in 2E a bit when the bard got lumped under the Rogue label and then even more in 3E and later. The origin of the class is, I suspect, threefold: Bilbo Baggins from The Hobbit (listed as a burglar), Lankhmar's thieves (guild and free), and, of course, REH's Conan.

I totally agree you don't need a class for everything, but IMO rogue fits Conan fairly well, with a few nits aside.


If you wanted to play a character who steals for a living, you could do that with...well, any class...but barbarian, fighter, rogue, warlock, monk, and bard seem to me to be equally logical/viable.

That particular argument isn't all that new either. It was the core of eliminating the Assassin class in 2E, which had a general bowdlerization to avoid Mad Mothers.
 

G

Guest 6801328

Guest
The original class was Thief back in 1E and before. It got renamed in 2E a bit when the bard got lumped under the Rogue label and then even more in 3E and later. The origin of the class is, I suspect, threefold: Bilbo Baggins from The Hobbit (listed as a burglar), Lankhmar's thieves (guild and free), and, of course, REH's Conan.

But we are talking about modeling Conan in 5e, not earlier editions, and [MENTION=82555]the[/MENTION]CosmicKid based his dismissiveness of other opinions on some pretty shoddy...even bizarre...logic.

I totally agree you don't need a class for everything, but IMO rogue fits Conan fairly well, with a few nits aside.

But why? Which specific abilities, as opposed to the argument "well, he was a thief and the rogue is the thief class"?

I agree that, sure, a sprinkling of rogue wouldn't actually hurt, but I think the opportunity cost (of fewer levels of fighter and/or barbarian) aren't worth it, since a single Feat (Prodigy) gets you so much of what Rogue would give, without having to give up levels.
 

Jay Verkuilen

Grand Master of Artificial Flowers
But why? Which specific abilities, as opposed to the argument "well, he was a thief and the rogue is the thief class"?

I agree that, sure, a sprinkling of rogue wouldn't actually hurt, but I think the opportunity cost (of fewer levels of fighter and/or barbarian) aren't worth it, since a single Feat (Prodigy) gets you so much of what Rogue would give, without having to give up levels.

Prodigy is useful, I guess. It has Athletics Expertise, presumably Water Craft for Tools, and some language. That's fine. I think two levels of Rogue gives Conan a lot, though. He gets two Expertises and thus can be good at things he's often described as being solid at without necessarily having nuclear-grade stats in them. For instance, he can have a high Perception without having a super high Wisdom via Expertise.

Also, Cunning Action gives Conan a great way to be super mobile, which I think helps a lot at capturing the character. Awesomely fast climbing can happen because he can Dash while Climbing. Four levels of Rogue lets Conan take Scout, which gives him two additional expertises (Nature... eh, and Survival, pretty good that one) and a feat or ASI as well as more mobility. I agree Sneak Attack is not fantastic, but it's not horrible either. Conan is... deadly. Thieves' Tools isn't a good fit so I'd switch it out for something else, either Water Craft or some skill. Conan is deadly, an incredible athlete, and widely competent. Some Rogue really helps make that happen.
 
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BookBarbarian

Expert Long Rester
Why is that "baggage"? Sure, Conan favors open combat with a broadsword, but something tells me he'd be pretty freaking dangerous jumping out of the shadows with a dagger too. Sneak Attack is more than justified even if he doesn't use it all the time. He's an extreme generalist, not an optimized one-trick.

Sure he's an extreme generalist, but if he gets the drop on you, he'd rather hit you with a Broadsword than a dagger.

And he'd rather smash a lock than try to pick it.

Conan was a successful thief because he was a savage, not because he trained as a thief. He was successful pirate because he was a savage not because he trained as a pirate. He was a successful King even, because he wasn't bound by the traditions of civilization.

If there was a good Barbarian subclass that suited him, I wouldn't even bother multiclassing a Conan build.
 

G

Guest 6801328

Guest
Prodigy is useful, I guess. It has Athletics Expertise, presumably Water Craft for Tools, and some language. That's fine. I think two levels of Rogue gives Conan a lot, though. He gets two Expertises and thus can be good at things he's often described as being solid at without necessarily having nuclear-grade stats in them. For instance, he can have a high Perception without having a super high Wisdom via Expertise.

I agree he should have high perception, but I'd give him Observant as a feat.

Also, Cunning Action gives Conan a great way to be super mobile, which I think helps a lot at capturing the character. Awesomely fast climbing can happen because he can Dash while Climbing. Four levels of Rogue lets Conan take Scout, which gives him two additional expertises (Nature... eh, and Survival, pretty good that one) and a feat or ASI as well as more mobility. I agree Sneak Attack is not fantastic, but it's not horrible either. Conan is... deadly. Thieves' Tools isn't a good fit so I'd switch it out for something else, either Water Craft or some skill. Conan is deadly, an incredible athlete, and widely competent. Some Rogue really helps make that happen.

And Mobile as a Feat. He generally cuts his way through trouble, rather than just avoiding it completely.

If you assume he just rolls stupidly high stats, then Fighter 12/Barbarian 8 gives him 6 Feats, plus one more for Variant Human

Prodigy (Expertise in Athletics)
Mobile
Observant
Alert
GWM (for the bonus attack more than the -5/+10)
Two ASIs
 

Jay Verkuilen

Grand Master of Artificial Flowers
I agree he should have high perception, but I'd give him Observant as a feat.

And Mobile as a Feat. He generally cuts his way through trouble, rather than just avoiding it completely.

Sure does, but Scout Rogue gives that kind of thing.

If you assume he just rolls stupidly high stats, then Fighter 12/Barbarian 8 gives him 6 Feats, plus one more for Variant Human
...

Yeah, that works, though I think the build of Barbarian/Rogue/Fighter build lets him come in at a slightly lower level, say Barbarian 2/Rogue 2/Fighter 10, or Barbarian (Berserker) 4/Rogue (Scout) 4/Fighter (Champion) 6 if you want a different build. The former gives him 3 feats/ASIs while the latter gives him 4, but obviously different class features. With Variant human that's 4 or 5 feats/ASIs and he's got most of the effects of Prodigy and Mobile from Rogue working for him, plus a lot of skills. IMO the fight with Belit's pirates is a very good illustration of Conan's abilities, and that fight "works" numbers-wise if he's about 14th level.

I don't have time to mess with an official build of this at the moment but will try later.
 
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