Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

STR
DEX
CON
INT
WIS
CHA
18 (+4)​
14 (+2)​
14 (+2)​
12 (+1)​
13 (+1)​
10 (+0)​

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 

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Mike Myler

Mike Myler

S'mon

Legend
Conan definitely rolled his stats - and probably cheated...

Conan runs away a lot in the REH stories. If he were 40th level he would not need to run away.

To Me he reads like a mid to high level PC with very high rolled stats and a highly competent player.

He never caught a dagger and threw it back in any story I read, but in 5e terms that sounds like a refluff of the Berserker Riposte ability.

DnD is a rather poor fit for Conan overall because Howard did not like writing extended fight scenes and usually enemies die to one blow. Whereas Dnd hit points are designed to keep characters alive for several rounds. Something like Runequest fits better.
 

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Pauln6

Hero
Yeah some feats can be hand waved away as fluff. The guy rolled a 1. Conan caught the dagger. He wrestled a giant bull. He used his inspiration on the roll. We don't have to stat everything as a class feature or feat.
 

Glenn Fleetwood

First Post
This is Conan at the apex of his career?

I would strongly suggest reading the stories again and concentrating on those passages which describe him in comparative terms and how much better he is than other men - many of the stats here are totally inadequate for the descriptions in the novels. He is repeatedly described as utterly exceptional in terms of strength, speed, toughness and willpower.

I would put 20 Strength, 20 Dex, 20 Con and at least 16 Wis with that as a proficient save.

He also beats, solo, many enemies both natural and demonic which are regarded as undefeatable by mere mortals. Check out Xuthal of the Dusk for an example.

He isn't 'balanced' by any stretch of the imagination, even against a 20th level PC.

On the classes - I would put him on Barbarian 1, Thief (Rogue) 3, Ranger (Hunter) 3, Fighter (Champion) 13.
 
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G

Guest 6801328

Guest
I think it's fair to say that Conan is somewhat of a wish fulfillment for REH. They are the same Height and Weight for example. And in a way Sharpe is somewhat that for Cornwell, as was Horatio Hornblower for C.S. Forrester.

As is every D&D character I make for myself.

That's what I use my Enworld avatar for. I've always fantasized about being a mean-spirited, argumentative, pedantic, contrarian. Who hates Warlords.
 


Pauln6

Hero
Wish fulfilment fails to understand the point of these builds: to build a character within the rules that captures the spirit and abilities from the stories. That's the challenge. Saying you can only build him by breaking the rules is an epic failure. Try harder!
 

Jay Verkuilen

Grand Master of Artificial Flowers
Conan definitely rolled his stats - and probably cheated... <...>

DnD is a rather poor fit for Conan overall because Howard did not like writing extended fight scenes

He may have wanted to write more but couldn't due to page limitations as well. But I agree, combat in REH's Conan (and even the pastiches) tends to be pretty short.

and usually enemies die to one blow. Whereas Dnd hit points are designed to keep characters alive for several rounds. Something like Runequest fits better.

Yeah I agree that D&D's hit points mechanic doesn't really line up unless most of the foes he fights are chumps, though dumb luck would end up killing or maiming him.
 

Jay Verkuilen

Grand Master of Artificial Flowers
Wish fulfilment fails to understand the point of these builds: to build a character within the rules that captures the spirit and abilities from the stories. That's the challenge. Saying you can only build him by breaking the rules is an epic failure. Try harder!

It might also reveal that the premises of D&D and the fiction don't align. D&D tends not to align well to fiction, even fiction written ostensibly with D&D in mind.

I think you can get in long spitting distance of Conan with higher than usual stats and a mix of Berserker Barbarian and Champion Fighter (for melee badassery) and a slightly altered Scout Rogue (for the requisite skills). I suspect it's not going to totally fit because, particularly because Conan operates as a solo and D&D has been explicitly and consciously built to make it hard for a PC to operate as a solo, at least without the DM writing adventures with that in mind, e.g., using relatively weak one-hit kill foes who aren't really able to overwhelm with numbers.
 

G

Guest 6801328

Guest
Conan is awesome...but he ain't that awesome. He simply lives in a world where the vast majority of people are like 1-5th level.

Huh. Interesting. By arbitrarily constraining everybody else to low level, it makes 5e "work" for Conan. Sorta. And I can see the logic: if you read the stories basically nobody...except Conan...acts like a high level PC.

I take that, however, to indicate that 5e does a poor job of representing that particular setting. In the D&D paradigm everybody eventually gets to be super powerful, if they keep at it. All it takes is hard work and not dying. But in Conan's world he gets to "high level" because he's Conan and unique.
 

Stalker0

Legend
In the D&D paradigm everybody eventually gets to be super powerful, if they keep at it. All it takes is hard work and not dying.

Yeah but there is a lot that goes into the "hard work and not dying".

First of all, PCs are special in that most DMs throw encounters their way that advance some sort of metaplot and are reasonably balanced for their skill set. As opposed to most "other characters" that might be killed arbitrarily by some monster or something lame like a mugger.

PCs are also immune from boredom and tedium through the power of drama. For example, can you imagine how freakin mundane actually searching for traps is....how long and drawn out that activity. Or just simple mental trauma. "real people" dealing with a lot of what PCs deal with would have trauma and mental issues, but PCs shrug it off and keep going. PCs are also greedy as hell. Most 1st level players that got the kind of treasure the PCs did would just retire and live in comfort. PCs just ask for more...which is actually a very crazy mentality when you consider how dangerous the lifestyle is.

So while yes anyone can in theory get to high level, very few people do. And of course, Conan is just PC enough to do it!
 
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