D&D 5E Mythological Figures: Elizabeth Báthory

Today’s Mythological Figure is one of the most notorious serial killers in history. All told between 80 to 650 people—all of them young girls, mostly servants—are counted among the victims, and it took authorities decades to act on the murderous scourge. We’re talking about the Blood Countess: Elizabeth Báthory!

Today’s Mythological Figure is one of the most notorious serial killers in history. All told between 80 to 650 people—all of them young girls, mostly servants—are counted among the victims, and it took authorities decades to act on the murderous scourge. We’re talking about the Blood Countess: Elizabeth Báthory!

elizabeth bathory banner.jpg


Strap in for the ride everybody.

Born into Hungary and one of the most powerful families in Europe, Elizabeth was well-educated and spoke German, Greek, Hungarian, Latin, and Slovak. She suffered from epilepsy at a young age however, possibly because her parents were genetically not very far away (first cousins). At 10 she became engaged to Ferenc Nádasdy (feared across the Ottoman Empire as the ‘Black Knight of Hungary’), marring when she was 14 on May 8th, 1574—though not without having an affair with a peasant boy, giving the offspring away, and then doing nothing as when Nádasdy found out he castrated peasant and threw the child to the wolves. Ferenc Nádasdy got rich from war and they bonded over their mutual sadism, and also the 5 kids they had together (the last born in 1598).

In 1601 two events occur that ramp up Elizabeth’s bloodlust: Anna Darvulia shows up (we’ll talk about her in a bit) and Ferenc Nádasdy falls ill, losing the use of his legs and dying 3 years later. Servant girls start disappearing! Local clergy begin getting suspicious because what is happening to all these servant girls? After her husband’s death Elizabeth goes right off of the rails, and when replacing murdered servants becomes a bother she starts luring girls in from the countryside. Elizabeth purportedly didn’t do that much torturing with her own hands and instead left it to her sycophants: Erzsi Majorova, Ilona Jo, Dorka, Katalin, and Fizcko.

First they’d wait for a servant to make a mistake, then start battering the poor girl before gruesome violence took place—stabbing with sewing needles, cutting of fingers with knives, forcing them to cannibalism, tearing things away or out with pincers, and the like. Elizabeth did not bathe in blood but it makes for a good story about murderously obsessive narcissism. By 1609 there are rumors about what Elizabeth Bathory was up to spreading everywhere, her ‘witch’ buddy Anna passes away, debts are starting to become overwhelming, and all of her children have been married off so she starts going after noble girls thinking that her fortunes would flourish, opening a finishing school for young noble women.

If she wasn’t definitely insane yet, this is obviously where she went all the way nuts: if aristocrats were willing to pay for their children to attend her school, why would they suddenly not care when said children disappeared? They appeal to King Matthias II to investigate and in turn he sends György Thurzó (the Palatine of Hungary) to figure out what the hell is going on. At the very end of 1610 he gets himself and the king eating in Bathory Castle, gets suspicious she attempted to poison them, then returns a few days later with guards. They overhear Elizabeth and Erzsi making incantations, then go inside to find the mutilated bodies of several girls and arrest them. January 1611 all of Elizabeth’s accomplices go to trial—Ilona Jo, Dorka, and Fizcko are executed. Katalin spends life in prison. Elizabeth however receives no trial, placed in solitary confinement until she passes away in 1614, then placed in a public cemetery before being exhumed not long after and taken to the Bathory family crypt—yet when it was opened in 1995, her corpse was missing.


Design Notes: Elizabeth Báthory was without doubt someone who delighted at inciting fear and inflicting pain upon others. With that in mind I decided she’s definitely got a lot of bard going on (the College of Whispers is all about fear so a fine fit) and then was a keen manipulator so her build is finished out with some rogue (Mastermind) levels. As far as serial killers go, I think she’s not bad at it (although for a more traditional compulsive murderer, I recommend swapping Arcana or Performance out for Athletics and Stealth). Time to do the numbers! The Dungeon Master’s Guide rubric and Blog of Holding were almost in perfect agreement on this one—the former came in at 7.2, the later at 7.33.


Elizabeth Báthory
Medium humanoid (human), chaotic evil rogue (genius) 5/bard (whispering) 5
Armor Class 15 (studded leather)
Hit Points 55 (10d8+10)
Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
10 (+0)​
16 (+3)​
12 (+1)​
14 (+2)​
9 (-1)​
20 (+5)​
Saving Throws Dex +7, Int +6
Skills Arcana +6, Deception +13, History +6, Insight +7, Intimidation +13, Performance +9, Persuasion +13; harpsichord +9, thieves’ tools +7
Senses passive Perception 9
Languages German, Greek, Hungarian, Latin, Slovak
Challenge 7 (2,900 XP)

Background: Noble - Countess. Due to her position as royalty, Elizabeth is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).

Bardic Inspiration 1d8 (5/Short Rest). As a bonus action on her turn, Elizabeth can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails.

Cunning Action (1/Turn). Elizabeth can take a bonus action to take the Dash, Disengage, Help, or Hide action.

Fast Learner. After Elizabeth has heard a creature speak for 1 minute or longer, she can mimic its manner of speaking as long as she knows the same language as the creature (allowing her to seem like she is local to a given region).

Jack of All Trades. Elizabeth adds +2 to any ability check she makes that doesn’t already include her proficiency bonus.

Psionic Strike (1/Turn). Elizabeth expends one use of Bardic Inspiration when she hits a creature with a melee weapon attack to deal an extra 10 (3d6) psychic damage to her target.

Sneak Attack (1/Turn). Elizabeth deals an extra 10 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Elizabeth that isn’t incapacitated and Elizabeth doesn’t have disadvantage on the attack roll.

Spellcasting. Elizabeth is a 5th level spellcaster that uses Charisma as her spellcasting ability (spell save DC 17; +9 to hit with spell attacks). She has the following spells prepared from the bard’s spell list:
Cantrips: message, prestidigitation, vicious mockery
1st level (4 slots): bane, charm person, sleep, thunderwave
2nd level (3 slots): detect thoughts, enthrall, suggestion
3rd level (2 slots): bestow curse, fear

Song of Rest. After a short rest, if Elizabeth or any friendly creatures who can hear her performance regain hit points by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

Tactician. Elizabeth is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Elizabeth and is within 30 feet of her.

Terrifying (1/Short Rest). Elizabeth can horrify a creature that can understand what she says during 1 minute of talking, forcing it to make a DC 17 Wisdom saving throw. On a failure, for the next hour the creature is frightened of Elizabeth or a creature of her choosing. The effect ends of the creature is attacked, damaged, or witnesses an ally be attacked or damaged. On a successful save, the target doesn’t recognize Elizabeth’s attempt to frighten it.

ACTIONS
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

REACTIONS
Uncanny Dodge. When an attacker Elizabeth can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.
 

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Mike Myler

Mike Myler


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Fenris-77

Small God of the Dozens
Supporter
Apropos of nothing in particular, I might replace Thunderwave with some thing more thematic, Tasha's Hideous Laughter perhaps, but that's a minor quibble. Other than that I like the build. I like the choice of the College of Whispers here especially. It's not my favorite college generally, but it has a ton of flavor and it fits this character like a glove. I also really love the idea of a Vampiric College of Whispers Bard - that's a very cool character concept (very Ann Rice IMO).
 



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