A question about dice pools in this version, Are exploding dice only received when spending Luck or Reputation or does every dice pool have at least one exploding dice? This version is missing that part of the explanation and there is a bit of disagreement in our group as the only mentions of exploding dice are in the section on task difficulties pg 100 "Use of the LUCK pool and the exploding die means that there's always a chance of success at any task, even if it's very small." The only other mention of exploding dice is in the section on Luck and reputation pg 106.
Am i missing something or all iconic characters jump numbers NOT calculated? The Agility and Str values are not included in any manner. The felan Attribute of 10 Agil would result in a horizontal jump of 25. not just 5.
Starship Exploit.
Wingover assume it should be 180 degree change not 10. You can reverse direction 10-degrees instantly with a half-loop plus barrel roll.
What am I missing here
Agility times two equals horizontal distance, divide by five for squares.
10x2=20, /5= 4 squares.
which is still a very very long jump without having to roll for itgood for dramatic games but less so for realistic seekers.
What am I missing here
Agility times two equals horizontal distance, divide by five for squares.
10x2=20, /5= 4 squares.
which is still a very very long jump without having to roll for itgood for dramatic games but less so for realistic seekers.