n00b's pricing question

Tobold Hornblower said:
...my magic shop owners won't buy wands except as new from a trusted source, but I wonder if I missed something.

IMC this is true because there are all kinds of nasty things besides number of charges left that can be in a magic item that Identify DOESN'T tell you.
 

log in or register to remove this ad

Of course, the pricing of used Dorjes is a lot more complex.

With the Psi feat of Master Dorje available, the usefulness of a Dorje with one charge is a lot more than 1/50th of the price of that same Dorje when it's full.

The formula that I use for those is 1/2 market price + 1/100th of market price * number of charges.
 

Who pays the cost of the Identify, though? The merchant, the vendor, or split between them?

I can see "Hey, if you don't trust me, you can spring for an Identify to verify what I'm telling you"...

... but I can also see "Sorry, we don't purchase wands without a signed certificate of remaining charges from Vondegar the Magnificent. He's two doors down - charges 250gp for an identify. 100gp if you provide your own pearl."

-Hyp.
 
Last edited:

As whatsitgoodfor pointed out, Master Dorje (or Master Wand, Master Staff, Master Drilbu, whatever) can be great. My Psion (with Master Dorje) bought up a ton of Dorjes with a couple charges each remaining (or, stopped using his existing ones once they got low), and uses them when creating items to meet power prerequisites. After all, if you're spending the entire day enchanting a sword you don't need a huge number of power points.

IMC we added a Prestige Class (which I've posted on these boards before) that allowed "salvaging" of charged items, either to recharge them, or pull the valuable and/or magical components out to be integrated into new items. That way, a fully depleted wand can still be used for something other than a backscratcher.

There was another factor. I had a player (Rogue) going shopping for wands, but he'd only want to buy ones with 10 or so charges remaining. After all, he wasn't going to cast Fireball 50 times, right? So, in the near term he'd still be just as dangerous, for far less money. In fact, he was more dangerous; 5 different wands with 10 charges each is more dangerous than one full wand.

So, combine these factors, and depleted items now had to have a monetary value. The formula we used was that one of these items has 50+(charges remaining) percent of its total value at any time. So, 17/50 charges remaining means 67% price. A wholly depleted wand would still be worth 50% just from the gems and "residual magic". After all, when you created the item its material cost was 50% of the market price, and those materials aren't destroyed in the usage, so why should its value be less?
 

Vaxalon said:


IMC this is true because there are all kinds of nasty things besides number of charges left that can be in a magic item that Identify DOESN'T tell you.

I figure that is just one of many reasons that PCs get 50% of the market price when selling -- the merchants know they will have to eat the cost of the occasional extra bit of divining or the dud item. Unless the PCs are purposefully misrepresenting cursed items or somesuch nonsense, it is not really worth the trouble of nickel and diming the players over the details. YMMV.

IMO, NPC magical artificers with safe & sound career habits can get the 80%-110% of the market price. Even a very honest career adventurer can't be counted on to stand behind their product.
 

Remove ads

Top