Name one thing you love and one thing you hate about 4e D&D

love: First level is "fixed" in that you can't get one-shotted and you can't run out of spells (although they still make you grind through the same oops-pit-trap, rat- and kobold-slaughtering boringness as in previous editions).

hate: The "sci-fi fantasy" aspects of the game have been nerfed or deleted (the two big things I'm missing here are planar travel physics, and rules for playing anything other than a Small or Medium humanoid).
 

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Love - The death and dying rule
Hate - That WotC isn't capable of supporting both a simple game and a more robust game at the same time.
 

Love: The new healing system, class synergy, new skill system, minions, ritual casting, higher starting hp, more feats for all classes and at-will magic missile :)

Hate: That as you level up, you "lose" your lower level powers. This just does not sit well with me. I like when something is in my bag of tricks, it stays there. Makes me feel more like my character is growing rather than merely changing if that makes any sense. Also not a big fan of powers that have effects, sometimes major ones, that only last one round.
 


Love: as DM prep is easier, as player clerics rock
Hate: picking just 1, if I don't mini/max from the start and as I increase I will get progressively worse in effectiveness.
 


Love: Powers that have an alternate result if you fail your roll

Hate: “Being a wizard is about blasting people with magical energy”
 


LOVE the simplicity and consistency of the rules. Finally we have an edition that requires new players to learn only one basic mechanic. No more percentile Strength for warriors, no more bogus and dysfunctional turn undead rules, no more random stats as the default; everything is nice and simple just as it should be!

HATE that alignment is meaningless. Instead of going the extra mile to do alignment really well for once, the designers decided that alignment isn't worth their time and relegated it to a pointless entry on the character sheet that anyone with half a brain knows not to even look at.

TS
 

#1 love - even people who aren't that good at tactics can still contribute usefully, even as cleric or wizard (in previous versions players of clerics and wizards had to be playing at their tactical peak in order for the party to succeed at even fairly easy challenges).

#1 hate - I don't like the skill system, and would prefer something closer to 3.x (I do like the notion of skill challenges though).
 

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