Name two editorials you'd like to see on Wizards.com


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I'd like to hear speculation about 2009+ product releases =) Not promises, just speculation.

I'd like to hear about WotC's experiences gaming in paragon/epic tiers...everything I've heard from them has been heroic level campaigns pretty much (which is a bad thing imho, I hope they're playing all tiers so the material they produce is actually balanced)

Also, some update to the GSL, so I can throw my D&D material online for public consumption. (with no moral baggage) Sheesh.
 


That was fantastic, thanks =)

Whats interesting though is that their group didn't have a leader in it. To be honest I'm kinda surprised that wasn't mentioned as a problem in the interview -- I wonder if epic mobs just don't hit as hard/as often, focusing more on status effects.
 

Whats interesting though is that their group didn't have a leader in it. To be honest I'm kinda surprised that wasn't mentioned as a problem in the interview -- I wonder if epic mobs just don't hit as hard/as often, focusing more on status effects.

I suspect it is more that at Epic levels, there are many more ways to compensate for the missing role. Sacrificing one feat to multiclass cleric or warlord is much less of an issue than at level 4, when it is 1/3 of your feats. There are many more items and powers that let characters heal themselves or gain temporary hp. While it might still be pricy to buy the highest level potions for the full effect, you can easily afford to pick up a ton of lower level potions.

I'd certainly still grab a leader if I had the option, but I think it is much more feasible for high-level characters to adapt to a different party formation, compared to at lower levels.
 


I'll second houserules used by WoTC 4E designers and other staff in their games. Although, they may not be able to. What would be considered "houserules" to us, might be "rules development" to them. They might be considered IP.
 

For Dragon I don't want to see any. Keep that in the podcasts and such. I don't care about your latest video game, or your kids birthday party. That has nothing to do with the D&D product I buy. Like actors in movies, I don't care about what you do in your free time, only the product I pay for. Mission Impossible was good, but the next 2 were worthless. I need not know who Tom Cruise was sleeping with at the time to phatom it would change my opinion of the movies themselves.

I want game content from them (if I ever subscribe or purchase single issues) not gossip fence stuff. Being a D&D only magazine I just want something to help me play, and the designers already give that in the form of the books. Fan stuff might be different. Some fan houserule might be interesting, but a designer houseruling tells me that they have acknowledged the game doesn't work as it was sold, and should be spending time fixing it rather than writing articles.

So leave the Dragon with only crunchy bits, and keep the editorials for blogs.
 

... I don't care about your latest video game, or your kids birthday party. ... Like actors in movies, I don't care about what you do in your free time, only the product I pay for. ... So leave the Dragon with only crunchy bits, and keep the editorials for blogs.

This pretty much sums up how I feel. I like hearing about home games and rules development/designer thinking but nothing else.
 

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