It is not a matter of pushing the aspect. I myself love druids and I really enjoy the companion aspect. However, the animal is NOT the druid. If you (or your DM) is allowing that sort of scenario then it is no wonder that you find the companion over-wrought. There are no points that I can make that will change your mind. But here are some ideas:
A druid, friend of nature, should lose his companion if he treats him like a slave. A companion serves the druid willingly and may leave at any point if he is treated badly. If the player using the druid doesn't even acknowledge his companion outside of combat and/or training for it, the he does not deserve the animal. This may not be explicit in the rules, but it is explicit in the flavor of a druid.
The DM should be making the animal's decisions, not the player. The DM can more accurately represent the instincts of the animal. He knows that the animal may realize that there is an invisible enemy present that the druid is unaware of, the animal may trump the druid's command because it senses a more immediate physical danger to the druid, even though the druid understands that the enemy spellcaster is in truth the greater danger.
This debate comes down to DM control. Animal companions are one of those game aspects that require a firm hand. You cannot quantify an animal's instincts in a ruleset so the game leaves it to the DM. Any such person that allows the druid a complete and total control over his animal is asking for the very trouble you are siting.
A druid, friend of nature, should lose his companion if he treats him like a slave. A companion serves the druid willingly and may leave at any point if he is treated badly. If the player using the druid doesn't even acknowledge his companion outside of combat and/or training for it, the he does not deserve the animal. This may not be explicit in the rules, but it is explicit in the flavor of a druid.
The DM should be making the animal's decisions, not the player. The DM can more accurately represent the instincts of the animal. He knows that the animal may realize that there is an invisible enemy present that the druid is unaware of, the animal may trump the druid's command because it senses a more immediate physical danger to the druid, even though the druid understands that the enemy spellcaster is in truth the greater danger.
This debate comes down to DM control. Animal companions are one of those game aspects that require a firm hand. You cannot quantify an animal's instincts in a ruleset so the game leaves it to the DM. Any such person that allows the druid a complete and total control over his animal is asking for the very trouble you are siting.