Sigurd
First Post
This can be from any edition, any game system.
I'm planning an adventure that will include the possibility of some piracy between sailing ships. With or without magic. With or without gunpowder.
I was wondering if anyone had a favourite rule system that was light and adaptable for table top play.
Sigurd
I'm planning an adventure that will include the possibility of some piracy between sailing ships. With or without magic. With or without gunpowder.
I was wondering if anyone had a favourite rule system that was light and adaptable for table top play.
Sigurd