NDA Early access to 3.5 rules for d20 Print Publishers

Joe,

Those numbers are great, but they completely ignore the other costs that go into having a print product get to market. I find it illuminating that out of the PDF publishers, not a single one has mentioned anything to do with distribution in any meaningful fashion (not to mention warehousing and shipping). PDF distribution is a matter of uploading a file to RPG Now and giving them their cut (what, 20%?). Print distribution *is* orders of magnitude beyond that, and accounts for much of the cost risk that a print publisher undertakes that you *don't* see.

The numbers aren't as clear-cut as you seem to think. That's what *I'm* trying to say.
 

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Yeah, shipping and warehousing are a bitch. Last time I checked, there arent any PDF publishers with 1000 unsold copies of a product in their warehouse, which is costing them money. And I also dont remember book trade stores returning PDFs.

PDF publishers, your argument is not in cost. There is absolutely no comparison. You cant win on that one.

Your argument should be quality. There is no necessary quality difference between print and PDF. A PDF could be (though most arent) just as good as print products. Thus, point to the great PDFs (and there are some) and say "shouldnt that make me worthy to get the advanced release?" But leave the cost argument alone.

You know, my first product was a PDF. And I have to say I was shocked. I figured the game industry, an industry catering to a huge percentage of computer literate non-conservative willing-to-try-something-new types of purchasers would be very receptive to PDFs. That just isnt the case. As much as people say they are into PDFs this industry is all about the printed page. We here at ENWorld have a very skewed impression of PDFs. Here, they seem like a big deal. But this is a bad sample. To gamers as a whole they are surprisingly unknown and irrelevant. It was amazing to me to discover that. That is the real reason IMHO that WotC looks differently at print publishers. They matter to the market. PDFs, as cool as they are and as much as I want them to prosper, dont. Hopefully, d20 will help move things in that direction.

Clark
 

Honestly - I have to agree with the print vs PDF debate on the side of the print publishers.

The outlay to date for Ambient Inc. has been ZERO initial cost on any of our products. I do my own layout, I pay artists, writers and the editor using a royalty system (please don't get into THAT here... I've been told enough times in the past that this is BAD and that writers should be demanding cash up front from Ambient Inc.)

PDF Publishing is almost zero risk. That's why there are so many more low-quality PDF products when compared to print products. You can put garbage on the market, sell a few dozen copies, and move on.

Heck, you could publish a dozen PDF products in a month or two if you were willing to push it. You'd never get a repeat customer most likely, but you would still make some money from it.

I'm not getting into the pre-release mailing list.

And that's something I'll live with.

This is NOT about free sharing of information, it's about business. And I understand that Ambient Inc. is too small-fry to qualify. Our total gross from 2002 is well below the gross for any SINGLE printed product on the market today, I'm sure, and this is as a top-selling PDF publisher.
 

d20Dwarf said:
Those numbers are great, but they completely ignore the other costs that go into having a print product get to market. I find it illuminating that out of the PDF publishers, not a single one has mentioned anything to do with distribution in any meaningful fashion (not to mention warehousing and shipping). PDF distribution is a matter of uploading a file to RPG Now and giving them their cut (what, 20%?). Print distribution *is* orders of magnitude beyond that, and accounts for much of the cost risk that a print publisher undertakes that you *don't* see.
Therein lies the factor that I had missed. Excellent point there.

I will, however, stand by my contention that the "time cost" is approximately the same for PDFs and Print products of similar "quality"/layout and that this is not orders of magnitude below the printing cost. The warehousing cost was not something I had considered. I don't think the time cost can really be quibbled about though - as a specific example, my guess is that it took Monte Cook the exact same amount of time to write/lay out the BoEM3 in PDF as it did to write/lay out the BOEM3 and then ship it to the printers, even if there is a little lag time before it hits the shelves.

However, again I ask, what is the "time cost" on a PDF as a percentage of expected profits - even with RPGNow.com's exceptionally low commission?

I have an example I can throw out: The Enchiridion of Mystic Music. A top-30 d20 PDF.

Total profit from sales: ~$800.
Words: ~35,000 (it's 34,900+)
Cost for writing alone, lowballed at $0.02/word: $700
Cost for Elmore CD from which cover was taken: $25
Cost for editing, low-balled (my understanding is it's 1/3-ish of the writer cost, I'll round down to 1/4th): $175

What does that mean? It means that even doing horrific lowballing of myself, I am spending about $900 to produce a product that brings in $800. In other words, in a very strict sense, I am losing money. Remember, this was a super-lowballed cost analysis, and it's on one of the better-selling PDFs.

In other words, it means I couldn't run my ship like a print company - hiring authors even at $0.02 per word and then getting an editor (to say nothing of artwork and printing costs).

The profit margin is not what print publishers would like to think. Much as PDF publishers (myself included) probably underestimate the costs involved in the physical creation, storage, and transport of products, I think print publishers vastly overestimate the profit margin on PDFs simply because PDFs lack these costs (they - and probably the PDF publishers, too - forget the "hidden" cost of writing, editing, et al - it's "hidden" to the PDF publisher because he does the work himself and doesn't get a bill for it - but just because he doesn't get a bill for it doesn't mean the cost isn't there).

My guess is that most print publishers have an expected profit of greater than zero, and if their products are decent-to-good, they are usually able to make back the initial outlay of funds.

Again, I'm not asking you to look at absolute numbers - of COURSE it costs several thousand dollars to do print runs and warehousing and such and it doesn't cost that to do PDFs. I'm asking you to do a lowball cost analysis and tell me that RELATIVELY speaking, which is more profitable? My guess is that print is considerably more profitable RELATIVELY speaking.

As a print publisher, what percent of return do you expect on your investment?
As a PDF publisher, what percent of return to you expect? The only way I can really claim a "profit" is if I'm writing for free.

It's easier for print publishers to pooh-pooh the PDF publishers and talk about how they put up more money at risk. They do - I'm not arguing that.

However, when you convert "time" by a PDF publisher to the equivalent "money" for a print publisher (e.g., paying the writer), you find they are closer than you'd like to believe. Print publishers have an easier time quantifying costs in terms of money, because they see a check that they send their writers. PDF publishers usually do the writing themselves - there is no check to send, making it harder to quantify the "writing" cost. But the cost is still there.

Yes, I know the PDF market is small. I'm not trying to overstate its importance, but I think it is often understated. As I understand it, a "typical" print run for a print publisher is about 1,000-2,000 copies for smaller, more focused stuff, to 5,000 copies for "broad appeal" stuff to 10,000 copies for a smash hit. I can't back it up with cold hard stats, but IIRC, PDF publications tend to do about 10% of that. That *isn't* small potatoes comparatively. It is one order of magnitude, yes, but it means that the PDF market is a statistically significant niche in the RPG market - so much so that WotC deliberately singled it out when creating guidelines.

I'm trying to tone things down a bit - I hope this post doesn't come across as rantish as my last post. I just think that when you look at the numbers, you see that (1) as a percentage of their "RPG-company income," PDF publishers risk as much - if not more - than print publishers, (2) that the PDF market is a statistically significant portion of the RPG market - not the overwhelmingly important segment, but still enough to be noticed - most companies would love 10% market share, and (3) that PDF publishers don't understand all the costs involved in print publishing - and probably don't understand all the real costs involved in PDF publishing either. ;)

In the end, I don't think it's right to belittle the risk taken by a PDF publisher - in essence, he's betting $2 to win $4 while the print publisher is betting $10 to win $30. While the absolute amount of risk is smaller, the potential for payoff - in terms of percentage - is MUCH smaller. Hence, I could argue that the PDF publisher takes MORE risk than the print publisher - probably due to the narrowness of his market segment. After all, to extend the above analogy, if the PDF publisher "bets" 5 times, he puts up a $10 bet to win $20 instead of $30. OTOH, he gets the benefit of "averaging" his bets and hedging his losses. It's a wonderful game, risk/reward... which bets would you rather take? ;)

--The Sigil
 
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HellHound said:
The outlay to date for Ambient Inc. has been ZERO initial cost on any of our products. I do my own layout, I pay artists, writers and the editor using a royalty system (please don't get into THAT here... I've been told enough times in the past that this is BAD and that writers should be demanding cash up front from Ambient Inc.)
I think you shortchange yourself there, Jason.

How much did your copy of Quark Xpress cost you?
How about your copy of Acrobat?
How about the "cost" of paying your writer - you (say, at $0.03 per word) ? I am sure there are other ways you could have spent your time to bring in money - even if it is something so simple as working at a fast-food joint.
How about the "cost" of paying your editor? (you)

And so on.

You may have seen a zero *cash* outlay because you didn't have to write a check to someone else, but your work DOES have some intrinsic monetary value - if only in the value that you could have earned had you done something else.

You may still consider that outlay negligible compared to that of a print product, but remember that the "talent" cost (writing, art, editing) for a book is about the same as the "print" costs. That you provided Ambient's talent in-house rather than writing a check in no way diminishes that cost.

--The Sigil
 

One final thing:

FWIW, this is not meant as a "I'm throwing a tantrum so WotC will put me on the list." To be honest, I wouldn't have time to look over the material at the moment anyway (in less than 12 hours, I will be taking my wife to the hospital for the birth of our second child and that will keep me quite busy). I don't honestly expect much time to work on producing more products for a good 3-6 months! With my son just having turned 2 and now having another baby, does anyone honestly expect me to do more writing? With what time? ;) LOL

This is about principle for me, not about business. And perhaps, ultimately, that is the problem. I'm not really into d20 publishing for fame and fortune - I'm in it to share my ideas and by doing so make enough money to pay for my gaming habit - in other words, allowing me to give ideas in exchange for getting ideas in return. If I was in it for the money, I wouldn't do PDFs. I wouldn't have worked with the FanCC. I wouldn't be so outspoken (I'm sure I piss people off on a regular basis with my outspokenness, and that's "not good for business"). As I have said elsewhere, I understand that some are in it for money, some are in it for love, and some (hopefully most publishers) are in it for both.

The d20 license, as was mentioned above, IS about making money. That is true.

However, I contend the OGL is NOT about making money, but about sharing a game we all love. And the spirit of the OGL, if not the d20 license, is "Open Gaming" - or in other words, a playing field where money and publisher type or even whether you're a publisher at all - are not supposed to be an issue. Open Gaming is supposed to be just that - OPEN to everyone.

Wish me luck, and I'll be sure to post pictures tomorrow or Wednesday of the new arrival! :)

--The Sigil
 

The Sig said "However, when you convert "time" by a PDF publisher to the equivalent "money" for a print publisher (e.g., paying the writer), you find they are closer than you'd like to believe. Print publishers have an easier time quantifying costs in terms of money, because they see a check that they send their writers. PDF publishers usually do the writing themselves - there is no check to send, making it harder to quantify the "writing" cost. But the cost is still there."

:confused: Don't some of the D20 print publishers do their own writing? It seems to me that except for AEG, SSS and WoTC most of the other quality print operations do their own writing. Privateer Press, do their own writing and art. Don't the FFG guys write a lot of their own product, and Doug from Mystic Eye has written (and drawn) more than his fair share of D20 print product and that's just the tip of the iceburg.

I've read more than a couple of interviews with print producers that talk about not having the money to pay themselves for their own written work, particularly in their formatitive years. And when some of these guys were starting out a PDF was probably a type of acid :Dor, at the least, was a relatively sparsley used medium.

I don't know that writing their own material helps these guys (PP, FFG, MEG) quantify their costs any more than it would a pdf publishers.

Good luck with the bub!

Cheers

Daz
 

Dozen a month . . .

HellHound said:
Heck, you could publish a dozen PDF products in a month or two if you were willing to push it. You'd never get a repeat customer most likely, but you would still make some money from it.

I couldn't do this. That would kill me.
 

The Sigil said:

However, I contend the OGL is NOT about making money, but about sharing a game we all love. And the spirit of the OGL, if not the d20 license, is "Open Gaming" - or in other words, a playing field where money and publisher type or even whether you're a publisher at all - are not supposed to be an issue. Open Gaming is supposed to be just that - OPEN to everyone.

--The Sigil
<I clipped the quote a bit>


First, congrats on the new baby. My third child is almost 6 months old and is in my lap at the moment.

Second, the OGL does not mean that a large company should take huge risks to give material away before they have a chance to publish it. The truth is, DnD is not OGC. The d20 STL allows us to use material from the system, and allows us to clearly state we are compatible with it. It is not a promise or guarantee of free material.

Now, sure, they could just give it away. Then three months from now while they closed their doors and laid off everyone involved with DnD we would sit here and complain about their terrible business decisions.

The DnD material is protected by specific trademarks, copyrights, etc. No company in the world is going to simply give away the Intellectual Property that they need to remain in business. WotC took huge risks, the d20 SRD is written a specific way for a reason. They are giving us the right to use their material in such a way that they don't lose it.

Finally, distribution, storage, etc. is a mess. It was referred to above. It increases time ($ by your estimation) that print publishers put into a project as well.

Personally, if I was making the decision (for WotC) it would be based on products put out, reputation of the individual, etc. I have to admit they chose a less time intensive (for them) decision making process. In any case, I respect what they are doing.
 

On Time and Perception

Sigil,

Yeah, those posts came across as less rantish, so mine will too. :)

I do think you have another misperception, though. Of course print publishers don't believe PDFs are good business, otherwise they would be doing them too! :) We had this discussion at FFG, and it simply wasn't profitable to pursue the PDF route, even for support materials (besides the free web enhancements and adventures we put out there). Believe me, game companies have done the profit analysis, which is why you don't see them in the PDF market. :)

On time, again I think you are overvaluing PDF time vs. print time to prove a point. Plenty of time goes into managing writers and artists, even when you're paying them, although the work is a bit different and more tedious than writing. :)

Good luck with the new baby!
 

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