NE vs. N (FFA): Very Young Tarterian Dragon vs. Adult Ethereal Dragon

If you took a look, you would know what creature is next for Neutral. (mutter mutter..just like my sons..can't find anything on their own..mutter mutter) :)
 

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Ice Golem: [sblock] towering figure, resembling an armored warrior sculpted of blue-white ice, its surface covered with smoking white runes
Large construct (cold) HD 12d10+30 (96) Init +0 Spd 30
AC 22 (-1 size, +13 nat) BAB/Grp +9/+20 Space/Reach 10/10
Full atk +15 melee (2d8+7, 2 slams)
SA Ice shards, improved grab
SQ construct traits, DR 10/bludgeoning, darkvision 60ft, icewalking, immunity to cold and magic, low-light vision, vuln. to fire
Fort +4 Ref +4 Will +4
Str 25 Dex 10 Con - Int - Wis 11 Cha 1

ice shard (su) - free action once every 1d4+1 rounds (5 if PJSlavner rolls it), spray of piercing shards deals 2d6 piercing and 1d6 cold to all creatures within 10ft, living creatures must save on DC 16 Fort or be blinded for 1d4 rounds

imp. grab (ex) - Large or smaller with its slam attack

icewalking (Ex) spider climb on ice

immunity to magic (ex) - immunity to any spell/SLA allowing SR; Fire spells and effects affect them normally even if they allow SR (note the vulnerbiltiy too); magical effects that deal cold damage heal 1 point per 3 points of damage instead and it gains excess healing as temporary hit points [/sblock]
Canisphinx: [sblock] Large magical beast HD 9d10+18 (67) Init +1 Spd 60, fly 90 (poor)
AC 20 (-1 size +1 Dex +10 nat.) BAB/Grp +9/+18 Space/Reach 10/5
Full Atk +13 melee (1d10+5, bite) and +8 melee (1d6+2, 2 claws)
SA pounce, rake 1d6+2, roar
SQ Darkvision 60ft, low-light vision, immunity to golems
Fort +8 Ref +7 Will +6
Str 21 Dex 13 Con 15 Int 15 Wis 17 Cha 16
Intimidate +15 Listen +21 Spot +17 Survival +15
Alertness, Fly-by attack, power attack, track
pounce - full attack on a charge including two rake attacks
rake - two rake attacks, +13 bonus 1d6+2 each
roar (su) - 3/day mighty roar as a standard action all creature within 200ft must make a DC 17 Will save or be affected as though by a fear spell for 2d4 rounds; other things if he roars more than once per encounter [/sblock]
 

A large lion with falcon's wings and a jackal head trots into the arena and lifts off into the air, flying all the way to the ice sculpture. Bruce Willis (the Jackal, get it?) pounces on Vanilla Ice at 60n80e, putting 3 points into power attack (2 because of the benefit of charging and 1 for luck). If Vanilla moves closer than 90e, please adjust their positions accordingly.
 

immunity to golems
:lol: I am assuming the above is a joke.

Vanilla Ice takes an AoO on Bruce Willis's approach, smacking him (rolled 26) for 22 points of damage.

Bruce Willis manages to bite and claw once (worst roll 23+2-3=22). The claw inflicts no damage (DR 9 or greater), but the bite inflicts 10 points of damage. Vanilla has 86 HP remaining.

Round 617

Vanilla pounds Bruce twice for a total of 21 points (less than the one AoO attack) of damage. Vanilla also sprays ice shards, damaging Bruce for 4 points of piercing and 2 points of cold damage. What PJSlavner rolled on the d4 is none of your business for now. Bruce Willis momentarily closes his eyes tightly enough to avoid ice shards in them (20 Fort save), but is down to 18 HP.
 
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Bruce Willis roars loudly, hoping to scare the ice machine out of the arena. After that, if there's an after that, Bruce will continue his attacks. Time compress?
 

Vanilla Ice does not know the meaning of the word fear. It stands its ground.

Round 618

Vanilla Ice pounds Bruce twice for 30 points of damage. Bruce actually died easy, not hard. Vanilla Ice is at 60N90E, and has 86 HP.

Next in round 618 for Neutral Evil is an ettin skeleton (Monster Manual). The spectators are eagerly awaiting this meeting of the minds.
 

Marlgran's long-dead cousin, Charlgran, clanks into the arena to 60n30e and tosses the javelin that he holds in his hand. Charlgran is a towering giant of a skeleton, standing over 9ft tall, but he has two skulls. Only one of the skulls has a lower jaw.
 

Charlgran's did not get enough into the throw to break ice (rolled 13-2=11).

I will time compress because neither combatant has complicated tactics.

Round 619: Vanilla Ice charges to 60N45E and punches Charlgran for 12 points of damage. Charlgran has 53 HP remaining.
While taking out one morningstar, Charlgran hits VI with another morningstar (rolled 29) for 17 points of damage. VI has 69 HP remaining.

Round 620: VI punches twice for 38. C at 15 HP. C misses with two morningstars.
Round 621: VI punches twice for 43. Charlgran is destroyed. VI is located at 60N45E.

Next in round 621 for Neutral Evil is an adult kython (Book of Vile Darkness).
 

Any Kython weaponry? If Sigourney Weaver has any ranged weaponry, she will move into the arena to within the first range increment and shoot. If not, she charges to 65n40e and attack with a bite. In either case, her Dodge is on Vanilla.
 


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