Necro vs Conjuration

Eltern

First Post
So, which is better? A necromancer, with all his fun tripped out cleric/True Necro multiclassing or any other route you can think of, or the conjurer, with Unearthed Arcana rules, spells from Complete Arcane, etc.?

I'm looking to create a wizard that can think about ruling small kingdoms in the teen levels, and originally thought necromancer was the appropriate theme, but conjuration is starting to look good, especially with its damage-dealing capabilities and the old Selling-Walls-of-Iron-for-money trick.

Alignment is of no concern :lol:

Eltern
 

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Conjuration. You can still fight the good fight (many conjourables are good aligned, while few undead are), and reap the benefits of NOT scaring everyone away, attracting paladins that want to "dispose a tyrant" and the like.
 


Eltern said:
So, which is better? A necromancer, with all his fun tripped out cleric/True Necro multiclassing or any other route you can think of, or the conjurer, with Unearthed Arcana rules, spells from Complete Arcane, etc.?

I'm looking to create a wizard that can think about ruling small kingdoms in the teen levels, and originally thought necromancer was the appropriate theme, but conjuration is starting to look good, especially with its damage-dealing capabilities and the old Selling-Walls-of-Iron-for-money trick.

Alignment is of no concern :lol:

Eltern

Conjuration offers more possibilities if you are going to be leading a kingdom, since they can fit most character concepts, but if you want a dark ruler then necromancer would obviously be better.

Conjuration has been shown to be very powerful, but I think if you are looking at the question from a raw power aspect, necromancy doesn't do too bad of a job.

In the end I really think the way for you to decided this is by thinking about what flavor you want with this ruler. Pretty much the only way I would go with necromancer is if you wanted him to fit that stereotype.
 

My Necromancer doubles as an Illusionist. All my necromantic hordes are under illusion, and seem to be perfectly legitimate soldiers.

And I am just getting into the proper tyrant levels, specialist necromancer 5, Pale master 8, currently.
 

The immediate advantage of the necromancer seems to be that the critters they get are permanent, while the conjurer's are all quite temporary. Planar binding, the conjurer's only real potentially long-term summon, is a risky business. Are there ways of conjuring something -permanently- from any of the splat books or whatnot?

Eltern
 

Dude! The conjuror variant in Unearthed Arcana just rocks! Your Summon Monster spells are a standard action instead of 1 round, you gain Augmented Summoning for free (instead of Scribe Scroll), plus your beasties wind up being harder to Dispel and have additional bonus Str and Con. Very sweet, if you are anal retentive like me and are willing to have all of your summoned allies down on note cards.

NOTE: In fairness to all players and DMs, the player or DM that does this has to have his head on straight. This particular mage can REALLY bog down a game. He/She needs to know her creatures front to back, and be ready to have multiple spell timers (D10 for me) going. Efficiency is the name of that particular game.

PS: I think that Necro is a nasty, though powerful, school.\

Later~!
 

Necromancer has the better prestige classes also. Several of which turn you into lich for free, gaining you d12 hit dice and a HOST of immunities, for the minor drawback of being quite dead.

Oh, and being turnable. But you can prevent that with subtle illusions. Or Magic Jar/possession spells.
 


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