[Necromancer Games] Lots of New Books and Cover Art Previews Posted!

YEAH!! Bard's Gate!!!!

:D

Oh yeah btw didn't look that closely but the The Slumbering Tsar, Bill, who did the work on that...and is it possible there will be MORE Orcus goodness to come?

*needs his fix...and you guys are his connection. ;) *

What about ToH III? Scott worked on that one too right?
 

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Tsar and Tome

Tome 3 is due out in Oct...Scott's the man as usual....I think there is an index on our site. Tsar is written by a guy named Greg Vaughan...first of a 3 part addy (3 x 120 pages or so) and very, very well written.
 


Excellent! They will ALL be mine! Mine I tell you! :D
Thanks for the update, I'm looking forward to these with great anticipation.

froggie said:
Ari and Gang can go ahead and tell you a bunch (no spoilers is all I ask), so writers, feel free to talk!

Ok guys, what can you tell us?
 

Cthulhu's Librarian said:
Ok guys, what can you tell us?

Okay, what can I say without spoilers...?

The Doom of Listonshire is, without meaning to sound melodramatic, the module I've always wanted to write; I just didn't realize it until recently. When I was a kid, and first really heavily into First Edition, I picked up a module entitled The Destiny of Kings. And I thought it was the coolest thing, because it didn't take place in a single dungeon, or even a single location, but rather directed the players from place to place, essentially making it one story running through numerous areas.

Today, of course, that's a perfectly acceptable way to do an adventure, but it was my first exposure to the concept. And it stuck with me.

TDoL takes place entirely in the Duchy of Listonshire, in the lands surrounding the Castle Liston estates. It involves a dozen separate encounter areas (plus random), scattered throughout the map. Some are short, consisting of just a few rooms (or the equivalent). Others are long enough that, on their own, they could be adventures out of Dungeon magazine. Some are integral to the plot, some simply provide secondary activities.

And I've also included a small random matrix in the introduction, so while DMs who want to can place the party's goals in specific areas, others can decide to roll for it. Random chance impacts their location according to the backstory; I thought it would be cool to give the option for random chance to play a part in actuality as well.

The module, in keeping with the "classic feel," uses a lot of monsters from The Tome of Horrors (included in the module, and fully updated to 3.5, of course). In some cases, the individual adventure areas are at least partly dynamic, with the activities and locations of the monsters based on the PCs' actions. (This isn't a major feature, admittedly, but it does pop up.) And of course, I have a few nods and homages to other classic modules; I'm curious to see who picks up on them. :)

That's a pretty basic overview. I'm delighted to answer any further questions, assuming I can do so without spoilers.
 


Mouseferatu said:
That's a pretty basic overview. I'm delighted to answer any further questions, assuming I can do so without spoilers.

Thanks Ari, that sounds excellent. I can't wait to get my hands on it! (Now I just have to wait for 2006...)
 

Cthulhu's Librarian said:
Thanks Ari, that sounds excellent. I can't wait to get my hands on it! (Now I just have to wait for 2006...)

Heh. How do you think I feel? My first Necromancer module, and I'm not going to see it in print for at least eight or nine more months, possibly longer.

It's enough to drive a guy crazy, is what it is. ;)
 

Scott,

Thanks for the heads up on ToH 3. Looks even BETTER than 1 and 2. :D *Demilich!!! as done by Scott! Oohh...*

Ari,

I'm sure you can stomach the weight. But I can certainly understand why you want to have it out now.

Bill,
Well not familiar with Greg's work but hey if it centers near Rappan Athuk, it's certainly in my best interests to get it. :)
 

Shades of Gray

Since the great frog demon lord has given us the go ahead to talk about our books, I will tell what I can about Shades of Gray without spoiling anything.

There are 11 adventures here, and if used together they form one massive quest that can take characters from 1 to 12+ level. They are designed though, so tha tthey can e taken out and used individually with only minor alterations, so if you do not want to run the entire campaign, you have a bunch of addies to use.

THe adventures run the gamut, search and rescue, town adventures, wilderness adventures, dungeons, ruins, sewers, etc. so players can get a taste of almost everyhting that makes D&D fun. If using the framing plot to run the adventures as a campaign, the players must piece together clues concerning a plague sweeping across the land to findwhat is causing it, who is behind it, and how to stop it. This will lead them on the quest which winds through the various adventures and locales facing a series of challenges and adversaries.

There are new monsters, a few new spells and items, new deities and domains for them and adventure, lots of adventure. If people have specific questions, I can see about answering them as long as they do not require spoilers to answer.
-M
 

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