Hey guys,
Sorry so long on a response. I just found this thread.
Thanks so much for your interest in Slumbering Tsar. It's an adventure I've wanted to write ever since I got RA1. That teaser about Tsar at the beginning just made a lightbulb go on in my head. I thought, what a cool back story.
This is my first Necro product, and I'm really excited. "1st edition feel" is my passion ( I was sad for very many years when 1e and its dungeony goodness seemed to have been left by the wayside), and NG's focus on this seems like home to me.
My other adventures have all been in the pages of Dungeon magazine over the last couple of years..."Tammeraut's Fate" #106, "Torrents of Dread" #114, the Istivin mini-campaign #117, 118, and 119, some other stuff still in the hopper, and a chapter of their new Adventure Path "Age of Worms" that I'll be working on at the end of this year.
Right now, though, I'm up to my ears in Slumbering Tsar, Part 2: Temple-City of Orcus that should be done by the end of this month at which point I'll be launching on the thrid and final chapter. All of them should have have quite a bit of Orcus flavor and even some new and hidden Orcus lore.
They are not actually around Rappan Athuk (i.e. not on the map of the area that came with RA1) but rather deal with the city of Tsar where the great battle and chase began that ended so auspiciously at the Dungeon of Graves. I've got the adventure ostensibly set north of Bard's Gate (off that area map as well) but it is left vague enough that it can be placed anywhere you wish along the flanks of the Stoneheart Mountain.
ST1: The Desolation is a big wilderness area that once comprised the main battlefield of the war mentioned in Rappan Athuk with a lot of smaller encounter locations. It reminds me a lot of the way The Vault of Larin Karr is set up.
ST2: Temple-City of Orcus takes place after the players breach the ruins of the city itself. I guess I'd liken it along the lines of the classic old 1e adventure I1 Dwellers of the Forbidden City except with a lot more encounter areas and some major dungeon/ruin complexes.
ST3: Caverns of the Barrier is set in and under the great Citadel of Orcus, paramouncy of the ancient Church of Orcus back when it was a coherent worldwide religious organization before it had been pushed to the fringes of society and forgotten wastelands by the goodly churches. Its pretty much pure dungeon crawl along the lines of the Rappan Athuk adventures, though a lot of story threads and secrets will be revealed once and for all, including the identities of the the mysterious "Three Gods"; Thyr, Muir, and ....
Anyway, there's some little tidbits for you. I hope you like it. It's really great to be writing for Necromancer.
By the way, Mouseferatu. Destiny of Kings rocked. I ran it again about three years ago, and it was still a blast. I can't wait to see your adventure. If it's anythin like that, you've got solid gold on your hands.
Sorry so long on a response. I just found this thread.
Thanks so much for your interest in Slumbering Tsar. It's an adventure I've wanted to write ever since I got RA1. That teaser about Tsar at the beginning just made a lightbulb go on in my head. I thought, what a cool back story.
This is my first Necro product, and I'm really excited. "1st edition feel" is my passion ( I was sad for very many years when 1e and its dungeony goodness seemed to have been left by the wayside), and NG's focus on this seems like home to me.
My other adventures have all been in the pages of Dungeon magazine over the last couple of years..."Tammeraut's Fate" #106, "Torrents of Dread" #114, the Istivin mini-campaign #117, 118, and 119, some other stuff still in the hopper, and a chapter of their new Adventure Path "Age of Worms" that I'll be working on at the end of this year.
Right now, though, I'm up to my ears in Slumbering Tsar, Part 2: Temple-City of Orcus that should be done by the end of this month at which point I'll be launching on the thrid and final chapter. All of them should have have quite a bit of Orcus flavor and even some new and hidden Orcus lore.
They are not actually around Rappan Athuk (i.e. not on the map of the area that came with RA1) but rather deal with the city of Tsar where the great battle and chase began that ended so auspiciously at the Dungeon of Graves. I've got the adventure ostensibly set north of Bard's Gate (off that area map as well) but it is left vague enough that it can be placed anywhere you wish along the flanks of the Stoneheart Mountain.
ST1: The Desolation is a big wilderness area that once comprised the main battlefield of the war mentioned in Rappan Athuk with a lot of smaller encounter locations. It reminds me a lot of the way The Vault of Larin Karr is set up.
ST2: Temple-City of Orcus takes place after the players breach the ruins of the city itself. I guess I'd liken it along the lines of the classic old 1e adventure I1 Dwellers of the Forbidden City except with a lot more encounter areas and some major dungeon/ruin complexes.
ST3: Caverns of the Barrier is set in and under the great Citadel of Orcus, paramouncy of the ancient Church of Orcus back when it was a coherent worldwide religious organization before it had been pushed to the fringes of society and forgotten wastelands by the goodly churches. Its pretty much pure dungeon crawl along the lines of the Rappan Athuk adventures, though a lot of story threads and secrets will be revealed once and for all, including the identities of the the mysterious "Three Gods"; Thyr, Muir, and ....
Anyway, there's some little tidbits for you. I hope you like it. It's really great to be writing for Necromancer.
By the way, Mouseferatu. Destiny of Kings rocked. I ran it again about three years ago, and it was still a blast. I can't wait to see your adventure. If it's anythin like that, you've got solid gold on your hands.