frankthedm
First Post
You making a joke about jumping out of the class for a PRC? Dread necro is a 20 level base class that is a long walk to no level adjustment lichdom.iceifur said:Too bad the Dread Necromancer class is only 8 levels long.![]()
You making a joke about jumping out of the class for a PRC? Dread necro is a 20 level base class that is a long walk to no level adjustment lichdom.iceifur said:Too bad the Dread Necromancer class is only 8 levels long.![]()
frankthedm said:Dread necro is a 20 level base class that is a long walk to no level adjustment lichdom.
DogBackward said:Clerics are supposed to be better at undead than wizards. You can always reflavor it for your game, bu tin normal games, Clerics are basically the masters of life and death, as part of their religious calling. Of course they're better at the death part than wizards.
As for the balance thing, Turn Undead would be fine at full power if you sacrifice the familiar, and maybe the bonus spell slots.
For some reason this is a popular theory as of late. I seem to recall gaming in my youth "Necromancers" were synonymous with "Evil Clerics" or "Death Priest". Why "should" mere mortals be capable of matching the will of the Gods (acting through their Clerics of course) at all levels of play? If Arcane Casters are capable of so much why do you need Clerics?Thondor said:I understand the theory, but I'm not sure I've ever really agreed with it. An arcane spell caster who focuses on Necromancy - the study of the undead should be as capable as a Cleric...
iceifur said:Too bad the Dread Necromancer class is only 8 levels long.![]()
In my experience D&D will not lend itself well to this distinction... (see below)Thondor said:I suppose I see a difference between a wizard tampering with corpse vs. tampering with an actual spirit of someone who has passed.
The cleric is the one who could actually speak with the spirit of the deceased and bring them back to life. After all gods are more interested in the eternal part of their followers (and potential followers) then the empty shells.
This distinction Divine casters as the only ones who should be able to cast spells involving the spirit and soul should remain. While a devoted arcane spellcaster should be able to gain relatively equal footing with clerics when it comes to the dead.
In order for this to work you'll need to define or redefine a few things in your campaign... first does Animate Dead have the [ Evil ] descriptor. If so why? If it is because a spirit can't rest while it's "shell" is out causing suffering then that spell would be affecting a spirit and off limits. If not, then are all Undead neutral except intelligent undead? If Undead are Neutral by default then how are they viewed by the population at large? Back on point, that leaves us with skeletons and zombies... possibly ghouls that a Necromancer can hold any sway over... does that limitation fit with the idea you had envisioned for a Necromancer? Don't get me wrong it's a cool concept and a Troll Zombie can be nasty but may I suggest a slight addition to your proposal... allow the Necromancer to give a zombie template to their familiar. It would give it a slight boost but add loads of flavor for the class.So . . . new proposal
To gain the following benefits a Necromancer must sacrifice a 3rd school of magic (of course as per PHB non of those schools can be Divination)
1. Rebuke Undead as a Cleric of equal level. However the Wizard can never effect a undead that is or contains a Soul/spirit. Eg. cannot effect Ghosts, Vampires, (uuhhhh I actually can't think of any others help?)
2 Gain as Arcane Spells
Detect undead (1st level spell)
Hide from Undead (1st level spell)
Animate Dead as 3rd level spell (like a cleric instead of 4th like wizard)
Speak with Dead as 3rd level spell
Disrupting Weapon level 5 spell
As an aside I would add a level 4 "Speak with Spirit Cleric" spell similar to speak with dead except it actually allows conversation with the Spirit of the deceased - the spirit is not compelled to answer however and can terminate the communication. Give it expensive component and a focus of the corpse, piece of the corpse or a object or person the spent a great deal of time with or had a great love for. (someones son would be a good example.)
Raduin711 said:If a Wizard specializing in necromancy gave up their familiar, their bonus feats, and their bonus necromancy slot, and in exchange got the ability to rebuke undead as a cleric 3 levels lower...
would this be balanced? Underpowered?
would this be a better/worse/equal build to the Necro/Cleric character build, given that all you are interested in is making and controlling undead?
sirwmholder said:For some reason this is a popular theory as of late. I seem to recall gaming in my youth "Necromancers" were synonymous with "Evil Clerics" or "Death Priest". Why "should" mere mortals be capable of matching the will of the Gods (acting through their Clerics of course) at all levels of play? If Arcane Casters are capable of so much why do you need Clerics?
Food for thought,
William Holder