Necromancer Q&A: Let's ask Orcus some questions!


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Yes, we already have directed DTRPG to switch all our products to watermarked PDFs. It may take some time for the switch over to go into effect.

As for submissions, we are always looking for great stuff. Send to bill@necromancergames.com. Bill screens the initial submissions these days.

Clark
 

Speaking of submissions, I would soooo like to work with Necromancer at some point in the future. Sadly my writing schedule is sooo full right now. I'll have to make a point of floating a proposal past you at some point in the near future. If I can get this monster size behemoth I'm working on now written, I'd love to work with you guys.
 

Whisperfoot said:
If I can get this monster size behemoth I'm working on now written, I'd love to work with you guys.

So...

*whistles innocently*

Is this "monster size behemoth" for Bastion or for WotC?

...Just askin'.

:D
 


A digital copy of the ToH updated to 3.5 edition rules? What would-be publisher wouldnt LOVE to have that. My hands still ache from typing in the pieces I used for an upcoming class book, not to mention the time I spent updating the stat blocks...

As for a question, I'll ask what i ask every publisher I talk to.

Excluding the mispricing of ToH, what would you consider to be your biggest business blunder?

Are you big enough to challenge any of the rules created by WotC over the last 4 years? HAVE you challenged any of those rules by publishing something contradictory? Would you like to? Do any of WotC's rules stand out to you as being in need of revision?
 
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Orcus said:
Yes, we already have directed DTRPG to switch all our products to watermarked PDFs. It may take some time for the switch over to go into effect.

As for submissions, we are always looking for great stuff. Send to bill@necromancergames.com. Bill screens the initial submissions these days.

Clark

Not very long at all for the switch. I just purchased the watermarked version of Lost City of Barakus. Watermarks are very unobtrusive, just down in the corner. The file size was large (31 MB) but it's a large book with a lot of maps and art, so I'm not sure if the watermarking had an significant effect.

All in all, really convenient. Where's there's money to be made, commerce will find a way.
 

Excluding the mispricing of ToH, what would you consider to be your biggest business blunder?

We've made a couple.

1. Paying royalties. Did it once early on and it was a mistake. On the flip side, I have also done it when it made sense. But you just cant know when that will be.

2. Early on announcing products before we understood our own production schedule and constraints. "Bards Gate" would be a prime example (though that is finally coming out Jan 2006).

3. Getting blinded by a product. Wanting to do a product for certain reasons other than the product itself. Usually a bad call.

There are a few things we have done right:

1. Focus. We dont try to be what we arent.

2. We dont chase the money. Bill and I have the luxury of doing this as a hobby so we dont feel compelled to "do what everyone else is doing" to cash in. We have NEVER done a product for the money, and as a result, we have made money. Funny how that happens...because we make products for the products themselves.

3. Follow Steve Wieck's advice (president of WW): "Only do business with people you like." It's NEVER worth it to do business with people you dont like just because you think you will make money. In the end, you wont make the money and you will be miserable. In general, we live by that principle. The TLG guys. Kenzer. The WW guys, of course. Fiery Dragon. Monte. Etc. Those are all people we love hanging out with.

4. Listen to the fans--not for marketing, but for true input. I think we really do that well.

5. Do what you love. Bill and I dont do this half a$$ed. We love gaming and we love our products. I have seen many a product that looked like the publishers were just going through the motions. Sometimes you read a book and say "does this guy even play?" Bill and I love this stuff and I really think it shows in our products.

Those are some of the things I think we do right. And alot of other successful companies probably do, too.

Are you big enough to challenge any of the rules created by WotC over the last 4 years? HAVE you challenged any of those rules by publishing something contradictory? Would you like to? Do any of WotC's rules stand out to you as being in need of revision?

Not sure what you mean. Like I said, Bill and I dont try to be what we arent. We arent Monte. One-upping WotC on rules is Monte's gig. Not ours. I am not the anal "balance" guy. I "play" D&D. I dont balance it. I want fun. And sometimes that doesnt mean perfect balance. So I dont really think that is what Bill and I do well. So we dont do it. That said, we have done some alternative stuff that I have liked. Frankly, I think hands down just about every one of Scott Greene's versions of monsters that have also been done by WotC that Scott's version is better. So we certainly do monsters well. I like my revised XP chart. I like some of those things we have done. But we are not the "alternative rules" company and dont try to be.

Do any stand out in need of revision? Yeah, all of them. And none of them.

As for challenging WotC as a general matter, I'd say we threw the d20 gauntlet down when I produced the original Creature Collection with WW/SSS which beat the official Monster Manual to press. :) So I shure dont mind challenging WotC. And I dont think they mind (or Ryan certainly didnt when he was in charge anyway); they loved it.

Clark
 


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