johnsemlak said:
I'd like to know what people who have it already think of it? Unfortunately, there aren't many reviews yet; most info I've seen so far is positive though.
Is Khemit easily integrated with other settings; is it formally connected to any known setting?
I can't comment on the first part since I helped write/convert the book, but I can tell you about Khemit and integrating it into your campaign.
Basically- Khemit is ancient Egypt (a mix of both historical and fantastical). The only setting it is tied to is Gygax's old Dangerous Journey's system (Aerth), but it is not tied all that tightly to it. It is very independent and stands alone just fine.
If you have a place (or want a place) in your campaign to reflect an ancient Egyptian culture/feel/etc. then Necropolis will work.
Excluding the actual adventure itself, there is enough source material in there to help you set up your own Egyptian/Khemitian culture:
60 gods, 40+ monsters, cities, Khemitian name charts [male and female], info on the Khemitian calendar, money, produce listings [vegetables, animals, minerals, etc.], random encounters, prestige classes, a new ranger core class, new spells, new cleric domains, new magic items, info on using the core classes and races in a Khemitian/Egyptian setting....