Necropolis

johnsemlak

First Post
I'd thinking of ordering Necropolis, the new setting/adventure by Gygax from NG.

I'd like to know what people who have it already think of it? Unfortunately, there aren't many reviews yet; most info I've seen so far is positive though.

Is Khemit easily integrated with other settings; is it formally connected to any known setting?
 

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It's massive, so it's gonna take me a while to get to it and read it, let alone run it.

What I've read so far is pretty cool. It's a tough campaign. In addition, there are big appendices filled with monsters, magic, and gods (not stat blocks; more along the line of what you find in the PHB for gods).

It's not formally connected to any campaign world, except Gygax's "Epic of Aerth" setting for Dangerous Journeys. Even that isn't an "official" connection. Basically, it's a fantasy Egypt, with the Nile and all. But it could be set in any area that is like Egypt.
 

johnsemlak said:


I'd like to know what people who have it already think of it? Unfortunately, there aren't many reviews yet; most info I've seen so far is positive though.

Is Khemit easily integrated with other settings; is it formally connected to any known setting?

I can't comment on the first part since I helped write/convert the book, but I can tell you about Khemit and integrating it into your campaign.

Basically- Khemit is ancient Egypt (a mix of both historical and fantastical). The only setting it is tied to is Gygax's old Dangerous Journey's system (Aerth), but it is not tied all that tightly to it. It is very independent and stands alone just fine.

If you have a place (or want a place) in your campaign to reflect an ancient Egyptian culture/feel/etc. then Necropolis will work.

Excluding the actual adventure itself, there is enough source material in there to help you set up your own Egyptian/Khemitian culture:

60 gods, 40+ monsters, cities, Khemitian name charts [male and female], info on the Khemitian calendar, money, produce listings [vegetables, animals, minerals, etc.], random encounters, prestige classes, a new ranger core class, new spells, new cleric domains, new magic items, info on using the core classes and races in a Khemitian/Egyptian setting....
 

I've flipped through the book a few times and it looks pretty good to me. Necromancer Games does an excellent job at putting things together. If I'm not mistaken, what they did was take what Gary Gygax wrote years ago in the Lejendary Adventures format and edited and re-formatted it for 3rd edition rules. The drawings look good and it's got that Gary Gygax style of writing to it that many people like. As for adding it into your campaign, I don't see why not. It's an Egyptian-themed setting that you can just plop right in somewhere.
 

Sir Edgar said:
I've flipped through the book a few times and it looks pretty good to me. Necromancer Games does an excellent job at putting things together. If I'm not mistaken, what they did was take what Gary Gygax wrote years ago in the Lejendary Adventures format and edited and re-formatted it for 3rd edition rules. The drawings look good and it's got that Gary Gygax style of writing to it that many people like. As for adding it into your campaign, I don't see why not. It's an Egyptian-themed setting that you can just plop right in somewhere.

Pretty accurate except it was Mythus/Dangerous Journeys (circa 1991). His system BEFORE Legendary Adventures.
 

The Necropolis is an excellent book. But it is very "Gygaxian" and "old school" in feel. This means that expect to have a HIGH death count and expect a lot of instances where "if the players are stupid enough to wear/touch/open this, they deserve to die" and a lot of non quantifiable/no mechanic situations (no saves, no skill checks, sort of 1st/2nd edition type scenarios).

But it is definitely worth the money as far as i am concerned even though my GMing style is very different from how this module is and i would never use it in a campaign.


btw...there are some situations where the game play is very complex. The DM might need to do extra work. Just my 2 cents.
 


Awsome book- I'd put it on the top five d20 Books I've purchased (not counting the 3 core books)... the other four being Oriental Adventures, Swashbuckling Adventures, Manual of the Planes, and Wheel of Time. :)

It's the epic adventure I was waiting for, to say the least- and it comes with a setting outline, which is gravy. Although I don't plan on running the module itself soon, I'll be using plenty of elements in my new al-Khemi: The Fading Empire campaign. You can take a look at the Egyptian Adventures! thread (if you haven't already), and the al-Khemi story hour that I'll put up on Sunday. Enjoy :)
 


They're all excellent books- and I only listed the fantasy stuff. If I expanded that list to include the stuff that isn't directly compatible with high fantasy, I'd have to include Star Wars: Revised Core Rules and Power of the Jedi in there as well.
 

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