Need 3rd level spell for 6th level Sorceror

Has Empower Spell been changed in 3.5? I havn't checked it, but in 3.0 only the random portion of a spell's effect was increased... (So an empowered Ray of Enfeeblement would deal (1d6*1.5)+lvl, not (1d6+lvl)*1.5) :confused:
 

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James McMurray said:
I'd love to. Which issue should I check. There's been an awful lot of them printed since 3.0 came out. :)

No reason to get sassy. ;P

IDHMBWM and what's more, I have been at lab for something like the last week. Days and nights have merged into a perpetual din that distracts me from writing my candidacy defense due wed at 1100. (This board distracts me enough as is :)). My memory is darn rules-lawyer-ish when it comes to citing rules (well maybe except for dispel magic and spell resistance, if you have been keeping up with some other threads that have been going on) but regrettably I do not have such a mastery with the Dragon Articles.

I know they are in there. In fact, I made my players piss (well figuratively speaking) when I used a first level spell from BoVD and metamagicked it with some ray metamagic feats to, I think it was an 8th, or possibly 9th level spell and wiped out an ENTIRE SCHOOL of wizards.

Yep the entire school. The spell was the one that makes the target's eyes explode in acid. I made it into a burst effect with one of the ray metamagic feats and then used enlarge spell to increase the range of the burst emanation to cover a massive amount of area. (There may have been more in there, I can't remember, the details - it's been a while). Anyway, the really nasty part about the tactic was that even if you saved, if the people around you did not save, their eyes exploded with the acid having a splash effect. The guy caught them all at a lecture (he was the lecturer - go figure) and wasted all but the highest of casters (whom had contingencies and what not). It was...vile ;).

Anyway, enough with the anecdote. There are feats that turn your ray into a cone, a burst, an AoE, etc. Moreover, there are several feats in T&B that are pretty useful in combination with them and for a sorcerer whose spell choice is limited, taking lots of cool ray spells (very cool for flavor) and then feats to increase their versatility in number of opponents they affect is very useful. Finally, there are somewhere around 20 new ray spells, most ranging from 1st to 4th level I believe.

Really, I would never worry about PBS and PS for a ray character because trues strike and 3.0 haste was always available. However, now that to accomplish the same thing you need quicken spell, those above two feats look alot more appropriate. Spell selection is not really limited to rays - anything with a ranged attack, be it rays or something else. I'd really want to take advantage of those feats though.

edited for clarity
 
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James McMurray said:
It neve states anywhere that they don't. AoOs are not tied to makin a full attack action.

So while it doesn't come flat out and state that they still do, there is absolutely no rule to suggest that they don't.
We should really have a sage ruling about slowed creatures and AoO. I agree that if it's not contradicted then it's not applicable, but damn. It just feels so weird. Brings me back to that cleave with longspear on AoO argument...
 

Trainz said:
I'm not subscribed to Dragon. I don't buy mags.

DireWolves do not have a free attack after a successful trip attempt ?

That would have changed the fight a lot. I'm gonna bust my Dm's balls... :p
Take care to ask him first whether these Direwolves had Int 13, Combat Expertise and Improved Trip :D
 

Trainz said:
We should really have a sage ruling about slowed creatures and AoO. I agree that if it's not contradicted then it's not applicable, but damn. It just feels so weird. Brings me back to that cleave with longspear on AoO argument...

Huh, funny you should ask..........I sent him the question yesterday and just got his response a few moments ago:

Q: I have found nothing in the core rules that states a creature under the
effects of a Slow spell cannot takes AoOs. However, it seems intuitive
to me that a slowed creature either: A) would not be able to take an
AoO or B) can take only one/round regardless if it has the ability to
take more. Is this covered somewhere or another area in which we need
to make our own judgment.


from the Sage said:
A: You still threaten an area if you're slowed (if you're armed) and you can still make attack of opportunity (which is why you can't find anything in the rules that says you can't). Your number and kind of actions you can take when slowed is restricted, but making an AoO isn't an action.

There you have it........
 
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Trainz said:
DireWolves do not have a free attack after a successful trip attempt ?

That would have changed the fight a lot. I'm gonna bust my Dm's balls... :p

By the book, no. However, it's your DM's game. Maybe he tweaked them a bit to make the encounter more challenging or he simply misread the text - it happens. I'd let it slide.....
 

Ferox4 said:
By the book, no. However, it's your DM's game. Maybe he tweaked them a bit to make the encounter more challenging or he simply misread the text - it happens. I'd let it slide.....
Nah, it was a mistake on his part. I'm as at fault as he is because I didn't wing it when it happened. He acknowledged the mistake.

The thing is, we switch DMing every week (we each have a bi-weekly game), so we make sure our decisions and house rules are consistent in both our games. Except a few exceptions.

For example, the Blasphemy spell and balors that have it at will. Me and him sat down and switched it to a will save spell that doesn't cap (meaning, the daze effect will also target critters with more hit dice than the caster level).
 


James McMurray said:
Actually, even in 3.0 the example given for empower (magic missile) was quite explicit in multiplying the entire damage of the spell.

That's right.

The random portion of Ray of Enfeeblement is "1d6 + level".

-Hyp.
 

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