I have created a prestige class for divine casters. It focuses on a character's obsession with oozes and borrows from a few established prestige classes and feats such as the thrall of juiblex from the book of vile darkness.
Any help in regards to balancing its abilities, pointers for changes, or ideas to add or remove abilities would be greatly appreciated.
Thanks!
Oozing Creep
Requirements:
Alignment: Any non-lawful
Skills: Knowledge Dungeoneering 8 ranks
Feats: Initiate of the Ooze(I renamed Initiate of Ghaunadaur in order to remove forgotten realm's flavor and add my own)
Willing Deformity
Spells: Can cast 3rd lvl divine spells
Special: Has grappled with at least one ooze or been engulfed by a gelatinous cube
Class Skills: 4+int at each level – escape artist, Knowledge(Dungeoneering), Concentration, Intimidate, Jump, Climb, Disguise, Listen, Move Silently, Spot
Spells per day: at every other level +1 spell casting to existing class
Saves: cleric saves
Base Attack: Good Base attack progression
Lvl BA Fort Ref Will Abilities
1st +1 +2 +0 +2 Slimy Smell, Oozy Eyes I(Blindsight 15)
2nd +2 +3 +0 +3 +1 existing spell casting, The Ooze from Within I
3rd +3 +3 +1 +3 Call of the Ooze I, Oozy Eyes II
4th +4 +4 +1 +4 +1 existing spell casting, Oozy Face, can cast Freedom of Movement 3/day
5th +5 +4 +1 +4 The Ooze from Within II, Oozy Eyes III
6th +6 +5 +2 +5 +1 existing spell casting, Call of the Ooze II
7th +7 +5 +2 +5 Oozy Eyes IV, Call of the Ooze III
8th +8 +6 +2 +6 +1 existing spell casting, One with the Ooze I
9th +9 +6 +3 +6 Call of the Ooze III, One with the Ooze II
10th +10 +7 +3 +7 As Ooze Is Ooze, One with the Ooze III, The Oozy Flood
For all of the Oozing creep's abilities the DC is equal to 10+ the characters Shapeless Creep level + Con modifier
Slimy smell- creatures within 5 feet must make a Fortitude save or receive a -1 on attacks and skill checks due to the sickening stench
Oozy Eyes – the characters gains Blindsight 15 feet at rank I, Blindsight 30 at rank II, Blindsight 45 at rank III, and Blindsight 60 at rank IV. This represents his senses becoming more like that of an ooze. As this ability increases the characters eyes over time begin to turn into deep gray puddles. If for any reason someone were to stab the character's eye at rank IV, they would find it is pure liquid and it doesn't harm him.
The Ooze from Within- The character's body begins to change over time into a oozy amorphous form. Before this happens though, the character's body must evolve and familiarize itself with ooze-like traits. At rank I the characters gains Acid Resist 10. At rank II the character's stomach can digest any flesh or metal, and once per day he can vomit corrosive ooze from his stomach out from his mouth in a 30 foot long 5 foot wide line that deals 8d6 acid damage. Reflex Saves for half-damage.
Call of the Ooze- The character can summon the oozes he familiarized himself with in the past. At rank I the character can summon a green slime, gray ooze, ocher jelly, or gelatinous cube 3 times per day with his Oozing Creep level as his caster level. At rank II the character can summon two oozes from the same list. At rank III the Oozing Creep can summon a Black Pudding.
One with the Ooze- The Oozing Creeps blood is now entirely corrosive. At rank I when he is struck in combat, the attacker's weapon is damaged as if it struck a gray ooze. The reflex save of 16 to save their weapon is a set number. In addition potions no longer work on the Oozing Creep, and all criticals have a 25% miss chance. At rank II the Oozing Creep can polymorph as a 9th level caster at will. In addition he is so along his path to oozy greatness that he is now immune to paralysis and criticals have a 50% miss chance. At rank III the Oozing Creep no longer has an anatomy and gains Ooze traits
As Ooze is Ooze- When the Oozing Creep becomes so Oozy that even Oozes can no longer tell the difference between it and another ooze, the Oozing Creep can speak to oozes as if they had an intelligence of 2, and can use diplomacy on oozes
The Oozy Flood- The Oozing Creep's power and influence over all things that ooze has gained him notoriety within the pools and crevices of the world. The Oozing Creep gains the leadership feat as described in the dungeon masters guide on page 106, however the cohorts and followers the Oozing Creep acquires consist of oozes, jellies, puddings, slimes, and cubes of an equal ECL to what he would normally obtain.
Any help in regards to balancing its abilities, pointers for changes, or ideas to add or remove abilities would be greatly appreciated.
Thanks!
Oozing Creep
Requirements:
Alignment: Any non-lawful
Skills: Knowledge Dungeoneering 8 ranks
Feats: Initiate of the Ooze(I renamed Initiate of Ghaunadaur in order to remove forgotten realm's flavor and add my own)
Willing Deformity
Spells: Can cast 3rd lvl divine spells
Special: Has grappled with at least one ooze or been engulfed by a gelatinous cube
Class Skills: 4+int at each level – escape artist, Knowledge(Dungeoneering), Concentration, Intimidate, Jump, Climb, Disguise, Listen, Move Silently, Spot
Spells per day: at every other level +1 spell casting to existing class
Saves: cleric saves
Base Attack: Good Base attack progression
Lvl BA Fort Ref Will Abilities
1st +1 +2 +0 +2 Slimy Smell, Oozy Eyes I(Blindsight 15)
2nd +2 +3 +0 +3 +1 existing spell casting, The Ooze from Within I
3rd +3 +3 +1 +3 Call of the Ooze I, Oozy Eyes II
4th +4 +4 +1 +4 +1 existing spell casting, Oozy Face, can cast Freedom of Movement 3/day
5th +5 +4 +1 +4 The Ooze from Within II, Oozy Eyes III
6th +6 +5 +2 +5 +1 existing spell casting, Call of the Ooze II
7th +7 +5 +2 +5 Oozy Eyes IV, Call of the Ooze III
8th +8 +6 +2 +6 +1 existing spell casting, One with the Ooze I
9th +9 +6 +3 +6 Call of the Ooze III, One with the Ooze II
10th +10 +7 +3 +7 As Ooze Is Ooze, One with the Ooze III, The Oozy Flood
For all of the Oozing creep's abilities the DC is equal to 10+ the characters Shapeless Creep level + Con modifier
Slimy smell- creatures within 5 feet must make a Fortitude save or receive a -1 on attacks and skill checks due to the sickening stench
Oozy Eyes – the characters gains Blindsight 15 feet at rank I, Blindsight 30 at rank II, Blindsight 45 at rank III, and Blindsight 60 at rank IV. This represents his senses becoming more like that of an ooze. As this ability increases the characters eyes over time begin to turn into deep gray puddles. If for any reason someone were to stab the character's eye at rank IV, they would find it is pure liquid and it doesn't harm him.
The Ooze from Within- The character's body begins to change over time into a oozy amorphous form. Before this happens though, the character's body must evolve and familiarize itself with ooze-like traits. At rank I the characters gains Acid Resist 10. At rank II the character's stomach can digest any flesh or metal, and once per day he can vomit corrosive ooze from his stomach out from his mouth in a 30 foot long 5 foot wide line that deals 8d6 acid damage. Reflex Saves for half-damage.
Call of the Ooze- The character can summon the oozes he familiarized himself with in the past. At rank I the character can summon a green slime, gray ooze, ocher jelly, or gelatinous cube 3 times per day with his Oozing Creep level as his caster level. At rank II the character can summon two oozes from the same list. At rank III the Oozing Creep can summon a Black Pudding.
One with the Ooze- The Oozing Creeps blood is now entirely corrosive. At rank I when he is struck in combat, the attacker's weapon is damaged as if it struck a gray ooze. The reflex save of 16 to save their weapon is a set number. In addition potions no longer work on the Oozing Creep, and all criticals have a 25% miss chance. At rank II the Oozing Creep can polymorph as a 9th level caster at will. In addition he is so along his path to oozy greatness that he is now immune to paralysis and criticals have a 50% miss chance. At rank III the Oozing Creep no longer has an anatomy and gains Ooze traits
As Ooze is Ooze- When the Oozing Creep becomes so Oozy that even Oozes can no longer tell the difference between it and another ooze, the Oozing Creep can speak to oozes as if they had an intelligence of 2, and can use diplomacy on oozes
The Oozy Flood- The Oozing Creep's power and influence over all things that ooze has gained him notoriety within the pools and crevices of the world. The Oozing Creep gains the leadership feat as described in the dungeon masters guide on page 106, however the cohorts and followers the Oozing Creep acquires consist of oozes, jellies, puddings, slimes, and cubes of an equal ECL to what he would normally obtain.