Need Feat Suggestions for 7th Monk/8th Ninja

Some nice suggestions fellows. I'll keep this all in mind when I finish him up tonight. Thank you very much.

Rig,

I'm not sure I can get a Swordsage is my only problem.
 

log in or register to remove this ad


Slightly off topic, but let's say you have a 6th level Monk and he takes the Supreme Unarmed Strike (ToB feat) and Improved Natural Attack feat (for purposes of this question, let's assume we are using the FAQ ruling that INA will affect a Monk's unarmed strike). How do these two feats work with one another?
 

RigaMortus2 said:
Slightly off topic, but let's say you have a 6th level Monk and he takes the Supreme Unarmed Strike (ToB feat) and Improved Natural Attack feat (for purposes of this question, let's assume we are using the FAQ ruling that INA will affect a Monk's unarmed strike). How do these two feats work with one another?
You'd do unarmed damage as a 10th level, Large-sized Monk.
 

This is the list of feats I've chosen for my monk/ninja.

Monk Bonus feats:
Stunning Fist
Combat Reflexes
Improved Trip

Human bonus feat: Dodge

Regular feats
Mobility
Spring Attack
Ascetic Stalker
Fists of Iron
Fiery Fist
Kia Blast

Whadda think?
 


Nightfall said:
This is the list of feats I've chosen for my monk/ninja.

Monk Bonus feats:
Stunning Fist
Combat Reflexes
Improved Trip

Human bonus feat: Dodge

Regular feats
Mobility
Spring Attack
Ascetic Stalker
Fists of Iron
Fiery Fist
Kia Blast

Whadda think?

It looks like you chose feats that will support your monk side more than your ninja side. This is not a judgement, just an observation.
 

Nightfall said:
Hannibal,

If there is a feat that lets me flurry with a martial weapon, I plan on finding it. :)

I had considered just allowing me to flurry normally, but my crit range isn't that good with unarmed strikes compared to forged weapons.
The Eberron options are:

Whirling steel strike: Longsword
Serpent Strike: Longspear
Double Steel strike: Two bladed sword.

All require weapon focus in the weapon in question, proficiency in the weapon (duh) and flurry of blows as a class feature.
 

Strength does jack. Put your 14 chr into int, your 14 STR into dex, your 16 dex into con and your 12 con into strength.
+30 HP
+2 fort save (massive damage, disintigrate, stone to flesh, slay living etc. etc.)
+30 skill points
-1 to hit
-1 damage
-1 ac
-1 reflex save

Take improved toughness. Thats +45 HP overall with con improvement. If you can get a +6 con item that'll be +90 HP.
 

Nightfall said:
This is the list of feats I've chosen for my monk/ninja.

Monk Bonus feats:
Stunning Fist
Combat Reflexes
Improved Trip

Human bonus feat: Dodge

Regular feats
Mobility
Spring Attack
Ascetic Stalker
Fists of Iron
Fiery Fist
Kia Blast

Whadda think?
Ditch one of the above for Improved Natural Attack (assuming your group follows the FAQ's position on that feat and monks). Personally I'd switch out Fists of Iron--the extra damage you'll get from Improved Natural Attack will exceed that from Fists of Iron, especially since you don't have to waste stunning fist uses to get it, it's just consistent damage.

Also, consider Defensive Throw from Complete Warrior. You'll have the prereqs anyways, and it'll give you some extra attacks.

I'd definitely switch your Int and Cha scores, but I loves me some skill points. Honestly, you won't need such a high Tumble so long as you have Mobility, but the new skill tricks in Complete Scoundrel have some cool stuff for Tumble at higher ranks.

I have to disagree with Seeten on his feat suggestions. Deflect Arrows is only once per round, and only if someone shoots an arrow at you... I'd rather have a feat that's usable more often and risk the 1d8+X damage occasionally. And Improved Grapple won't even overcome the loss in BAB you take for choosing Monk/Ninja--sure it's alright against other Medium creatures, but in my experience Grapple comes into play against Large+ creatures, against which Escape Artist will be far more effective than your Grapple check.
 

Remove ads

Top