MarauderX
Explorer
Balsamic Dragon said:Out of all of them, the one I think I like the most right now is Astute Weaponsmaster... I don't know, it just sounds cool and mysterious to me.
Thanks, and are you going to post it up later?
Balsamic Dragon said:Out of all of them, the one I think I like the most right now is Astute Weaponsmaster... I don't know, it just sounds cool and mysterious to me.
MarauderX said:Thanks, and are you going to post it up later?
MarauderX said:Cool PrC. Mind if I 'borrow' it?
I think the Quickdraw feat might be a good prereq for the class instead of the weapon focus, mostly because a MIN/MAX monk will only use the one she is best at. It would sorta take away from the Grab weapon feature at second level, but you could add that the monk can pick up any weapon as a free action that the monk travels through, even when tumbling. The adjacent square bit could be used if the monk doesn't use a move action.
Could the improvise weapon also be used to include things that are larger that he might not weild as a normal weapon, but be used to attack anyway? I am thinking very Jackie Chan here... like the ladder fight scene in SuperCop. Otherwise what else did you have in mind that was small or medium size that could be used? Rocks? Mugs of ale? Hard loaf of bread? Does rolled up parchment get a +2 vs. anything canine? (bad dog!!)
I also think the BAB is weak (what's new for a monk, right?) but it would deter me from taking it until I knew I wasn't getting any cool monk feats at the next level. Even a +1/+1/+2/+3/+3 would be ok for balance IMO.
Again, cool looking PrC. Are you sure you don't want to add another 5 levels to it?
Astute Weaponmaster
Unlike her unarmed brethren, the Astute Weaponmaster becomes skilled with the exotic weapons used by monks. Because she has mastered many diverse fighting styles, the Astute Weaponmaster can change weapons frequently during combat as a tactic to confuse enemies. In addition, most monk weapons are made from simple peasant tools, so almost anything can be made into a deadly weapon in the hands of the Weaponmaster.
Requirements:
Base Attack: +6
Feats: Combat Expertise, Quickdraw
Special: must travel to three different monasteries to study new forms of combat
Hit Dice: d8
Class Skills: Balance, Bluff, Climb, Concentration, Escape Artist, Listen, Perform, Sense Motive, Spot, Swim, Tumble (4 + Int / level)
Level BAB Fort. Ref. Will Special
1 +1 +2 +2 +2 Monk Advancement, New Monk Weapons I
2 +1 +3 +3 +3 Grab Weapon
3 +2 +3 +3 +3 Master of Many Forms
4 +3 +4 +4 +4 Improvise Weapon
5 +3 +4 +4 +4 Melee Range Increase I
6 +4 +5 +5 +5 New Monk Weapons II
7 +5 +5 +5 +5 Greater Master of Many Forms
8 +5 +6 +6 +6 Monk Weapon Focus
9 +6 +6 +6 +6 Melee Range Increase II
10 +7 +7 +7 +7 Monk Weapon Specialization
Monk Advancement: the Astute Weaponmaster advances as a Monk for the following: unarmed damage, AC bonus, flurry of blows and speed (with the same restrictions) for all levels.
New Monk Weapons I: use the following weapons as if they were monk weapons: short spear, butterfly sword (exotic, as short sword), iron melon hammer (exotic, as heavy mace) and all light melee weapons. Damage applies as per unarmed strike.
Grab Weapon: grab any uncontrolled weapon in an adjacent square as a move equivalent action, or pick up a weapon in your square or square you travel through as a free action, without provoking an attack of opportunity.
Master of Many Forms: when you change weapons in combat, gain a +2 to hit for the next round due to the need for your enemy to react to your sudden change in combat style.
Improvise Weapon: use any small or medium size non-weapon object as a monk weapon for one round. The object must then be discarded (usually because it has broken). Any item with hardness of 1 or better can be used for this ability.
Melee Range Increase I: all melee weapons may be thrown at twice the normal range increment. Those that normally cannot be thrown may be thrown at a 5' range increment as long as the user has Str 13+.
New Monk Weapons II: use all melee weapons as if they were monk weapons. Damage applies as per unarmed strike.
Monk Weapon Focus: gain Weapon Focus for all melee weapons.
Greater Master of Many Forms: as prior ability, but bonus is gained for two rounds.
Melee Range Increase II: all melee weapons may be thrown at three times the normal range increment. Those that normally cannot be thrown may be thrown at a 5' range increment as long as the user has Str 10+.
Monk Weapon Specialization: gain Weapon Specialization for all melee weapons.
SylverFlame said:I don't care much for the five foot range increment on melee range increase. The feat Throw Anything (Fighter/monk book, I think) gives a ten foot range increment. That makes more sense to me, seeing as how a five foot increment means you essentially have reach with the weapon, without the option to make multliple attacks with it.