Elder-Basilisk
First Post
Sure, Dragonstar has high tech melee options (though ranged options are more noticably effective as is probably fitting since the setting is about drow and half-dragons with blaster rifles and space ships not about jedi with lightsabres). I mentioned a half-dozen of them in my post. Apparently the player doesn't want to use the high-tech options available to him. No jet-packs, no wheeled melee robots, no stealthsuits, etc. So, Jedi blaster deflecting lightsabers are about all there is left if the character wants to do something other than hide in the background in the next time there is a long-range gunbattle.
Seriously, it sounds a lot like a player in a D&D game saying "I want my unarmored, unarmed melee fighter to be worthwhile... but I don't want to play a monk... and sneak attack isn't my thing... the concept is completely non-magical; isn't there some kind of fighter feat that I can take that will make my unarmed strikes as effective as a +1 holy flaming sword and my skin as effective as a +3 mithral breastplate? Oh, and I don't want to take Vow of Poverty. My guy's all about getting money and equipment."
Seriously, it sounds a lot like a player in a D&D game saying "I want my unarmored, unarmed melee fighter to be worthwhile... but I don't want to play a monk... and sneak attack isn't my thing... the concept is completely non-magical; isn't there some kind of fighter feat that I can take that will make my unarmed strikes as effective as a +1 holy flaming sword and my skin as effective as a +3 mithral breastplate? Oh, and I don't want to take Vow of Poverty. My guy's all about getting money and equipment."
hexgrid said:What makes a melee character unviable in Dragonstar? Are there no hi-tech melee options to go along with the hi-tech ranged options?
Melee characters work fine in other gun-heavy fantasy settings, like Shadowrun, for example.