Felix said:And cheetos.
Thanks - my brain slipped a gear there.3d6 said:You can take free actions in the middle of other actions, so you could cast a quickened spell before, after, or during casting a normal spell.
teddywars said:Ya, I like his responce best Aereas. And I would not have been against similar penalties imposed on us after a large amount of damage. I suppose there are other ways and other things to worry about. And from experience, the little problems and penalies thing doesnt seem to work too well... Not sure if you remember it, but I tried to do it in my game... Perhaps the players were just weak or maybe I simply imposed too much on them from the rules and such I applied in the game. Either way the game died. I will still argue points with you but now with this, I suppose we can argue points with all these people too!!! (Trust me all you other people, that is NOT a good thingas Aereas can tell all of you )
Aereas said:Yes it was 53 damage from 1 hit, and no I did not make the fort save as I don't use the massive damage rule. While yes the system shock makes sense I hate the idea of a character dieing from a normal attack due to a bad fort save.

You'd better ban 3.5's new Power Attack rules then, quickly!Vanye said:I'm scared to play in a game where 53 points of damage is considered a "normal" attack.![]()


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.