Need help on two NPCs

Infiniti2000

First Post
My players stay out!





I need some quick advice on a starting idea for a couple of high heroic NPC bad guys. One is a "super spy" that I figure is 8-12th level, and human. I already have an item for him that gives him invisible powers. The other guy is also human and likely 10-12th level. He's supposedly the best swordsman in town. He's modeled after Uther Doul from Scar. So he has a Possible sword as at best a minor artifact that needs stats. Any help is greatly appreciated.
 

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So are you looking for total character builds? Or story backgrounds with item stats?

This sounds fun so I want to dive in...just need clarification.
 

When I think of characers I've seen in play that relate to the 'best swordsmen' category what springs to mind is a tempest fighter/two weapon ranger.

Human means your AC will be a little lower than an optimised Half Orc, but maybe the extra at will, feat and +1 to NADs make up for that. If you're making the characters and giving them artifacts, then you could just house rule a +2 racial bonus to DEX as well...

They are incredibly accurate and they are very capable even with just a short sword.

You'd take Twin Strike for single target double attacks and extra Prey damage.
You'd have Dual Strike for double target attacks, doble marking which then sets you up to use your Combat Challenge on anyone that shifts (putting ranged attackers in a catch 22 situation which basically equates to: no matter what you do, on your turn unless you stand real still, I'm going to hit you again!) Plus Midnight Blade feat means it attacks REF!!!!!!

So you're going to want static bonuses to you attacks.

Then your third at will to your taste. I chose Throw and Stab.

Encounter Power lvl 1: Off hand Strike
Ranger attack minor action. Best Combo with fighter power so you can do prey damage and mark. Besides, attacking 3 times in a round before you unload your action point is awesome!

Encounter power Lvl 3: Rain of Blows
Fighter attack. so 3 attacks in one standard action. Imagine when you combine this with Off hand strike....

Lvl 7 Opportunists rend: Twin Strike on Steroids, and you can do it on a charge or instead of a MBA... so when you use your Combat Challenge...

Multiclass Feat: Avenger (Disciple of Divine Wrath, the one that requires 13 WIS, which is what you'll have) Ok... so you train religion... never mind. You get to roll 2d20 and keep the highest on your Oath target for two entire rounds... Imagine when you combine this with Off Hand Strike and Rain of Blows... and then Blow an Action Point on Twin Strike!!! That's right, your going to buy more d20's :D Check out Pit Fighter: +1/2 level Damage on each attack (except off hand strike)

Dailys Level 1 Skirmisher's Stance (ranger): so if you move 4 you do 1d8 extra damage and gain +2 AC an REF? Well imagine how this combines with your lvl 2 Utility Pass Forward (At will move action which means you can move around one creature without provoking opportunity attacks. So basically you dance around your enemy and smack the heck out of him even harder with absolutely no fear he can retaliate.

Lvl 5 Dervish's Callenge, jeesh things just got crazy!

Lvl 9 Fighters Recovery: wow... you just smacked someone and got rain of blows back????

Level 6 Utilty could easily change. Level 10 utility is pretty awesome, especially if you can move after the first attack of say Twin Strike kills someone and hit another target... your the DM so I guess you decide!

Edit: I forgot to mention Mobile Challenge and Two Weapon Opening... Mobile Challenge is really going to hurt ranged attackers. Imagine they shift away accepting the hit. You hit with Combat Challenge attack and shift next to them. Hi, it's me again. If they attack now you can still attack them as an OA!!! And with Two Weapon Opening and all those multi attack powers and avenger rerolls you are going to crit a lot more than normal... so when you do: EVEN MORE ATTACKS! With Daggermaster this was just crazy business, but that is out now after the errata. Still worth it imo.

Anyway, I'd like to see a better swordsman than that!
====== Created Using Wizards of the Coast D&D Character Builder ======
level 11
Human, Ranger|Fighter, Pit Fighter
Hybrid Ranger: Hybrid Ranger Reflex
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Tempest Technique (Hybrid)
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 21, Con 12, Dex 19, Int 9, Wis 14, Cha 11.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 16, Int 8, Wis 13, Cha 10.

AC: 27 Fort: 25 Reflex: 25 Will: 21
HP: 84 Surges: 8 Surge Value: 21
TRAINED SKILLS
Religion +9, Acrobatics +15, Stealth +13, Perception +12, Endurance +10, Athletics +14
UNTRAINED SKILLS
Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +4, Insight +7, Intimidate +5, Nature +7, Streetwise +5, Thievery +8
FEATS
Human: Disciple of Divine Wrath
Level 1: Hybrid Talent
Level 2: Mobile Challenge
Level 4: Weapon Focus (Light Blade)
Level 6: Midnight Blade Student
Level 8: Weapon Expertise (Light Blade)
Level 10: Two-Weapon Fighting
Level 11: Two-Weapon Opening
POWERS
Hybrid at-will 1: Twin Strike
Hybrid at-will 1: Dual Strike
Hybrid encounter 1: Off-Hand Strike
Hybrid daily 1: Skirmishing Stance
Hybrid utility 2: Pass Forward
Hybrid encounter 3: Rain of Blows
Hybrid daily 5: Dervish's Challenge
Hybrid utility 6: Off-Hand Defense
Hybrid encounter 7: Opportunist's Rend
Hybrid daily 9: Fighter's Recovery
Hybrid utility 10: Resume the Hunt
ITEMS
Magic Hide Armor +3, Iron Armbands of Power (heroic tier), Amulet of Protection +3, Magic Short sword +3 (2)
RITUALS
Raise Beast Companion
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 
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If you are making NPCs, Build them as monsters, not player characters. Much easier andwith a balancedresult.

Are the NPCs going to fight against or alongside the players? Or will they not be involved in combat at all. The questions matter a great deal.

If no combat. A couple of lines with description, mannerisms, goals, skills and stats should suffice.

If combat alongside the players. Build as companion (DMG2).

If combat against the players. Since they are both humanoids, I suggest elite soldier (or perhaps elite skirmisher) and elite lurker of the appropriate levels. You can easily create powers that matches the description of their style.
 


Ok, let's see if I can correct my mistake, building of the idea of the Tempest Fighter/two weapon ranger (so I haven't completely wasted my time):

Main Dual/Twin/Nimble Strike At-Will: 2 attacks;Str+6 vs REF; 1d6 + STR +5 and marks target on a hit or a miss. Can Shift 1 square before, between or after attacks.

At Will Combat Challenge/Dervish challenge Interrupt Power if mark is ignored of marked target shifts can make the above Dual/Twin/Nimble Strike attack vs marked target

Skirmish feature: If moves 4 or more +2d8 dmg and +2 ac and ref ENT

At will move action: See Pass forward

Encounter: -Off hand Strike Recharge 5,6
- Rain of Blows Recharge 6
- Fighters Recovery: 3W +Str +5 and can recharge Rain of Blows (auto) (and spend a healing surge ;P)
- Avenging Mark: (minor) Reroll any missed attack (once) against his marked targets until ENT

Most of the PC build is included in some way or another. An elite skirmisher of the level you choose +1 AC and REF (two weapon defense) and I think that you have a master swordsman: not overly complicated and very deadly.

Maybe someone who has more experience with Paragon tier can comment on whether the damage output is in line with what it should be more or less. I'd say if it seems too high then it's fine (for someone who they are going to get an artifact from and is supposed to be a major challenge) and if it seems to low then increase it.
 

Pretty much just a starting position and some suggestions of good powers to use or possibly items and especially solid ideas on powers of the Possible Sword. jbear, I really appreciate the help, but as you noticed not quite what I needed. If it makes you feel better though, I'll use those ideas for my character when we next switch DMs. :)

I don't really need backgrounds as I have that already. These NPCs are antagonists and there's a good likelihood the PCs will eventually fight them. The PCs are getting to a level where that's becoming more and more of a possibility, so I need to stat them up soon.

A spy as a lurker? I was thinking skirmisher, but I guess that sounds better.
 


Here's Uther Doul. I'm not sure how else in an NPC block to characterize the sword.

[sblock] Uther Doul Level 12 Elite Soldier (Leader)
Medium natural humanoid XP 1,400
Initiative +17 Senses Perception +15; darkvision (Possible Sword)
Aura of Confidence aura 5; allies within the aura gain a +2 bonus to all defenses
HP 246; Bloodied 123
AC 28; Fortitude 23; Reflex 27; Will 24
Resist 20 psychic (Possible Sword)
Saving Throws +2
Speed 6
Action Points 1
m Possible Sword (standard; at-will) • Psychic, Weapon
As the blade sweeps forward, a hundred such blades seem to join it, mirroring all the possibilities of the attack.
Requires the Possible Sword; +17 vs Reflex; 3d6 + 5 psychic damage, and the target is marked
C Sweeping Strike (standard; recharge 4 5 6)
Close burst 1; Uther makes a melee basic attack against enemies in the burst
M Combat Challenge (immediate interrupt, when a target marked by uther makes an attack that does not include him or shifts away; at-will)
Uther makes a melee basic attack against the target and the target falls prone
Avenging Mark (free; encounter)
Reroll any missed attack against a marked target with a +2 power bonus
M Possible Recovery (standard; encounter) • Psychic
Uther immediately recharges Sweeping Strike (if necessary), uses it, and then heals 50 hit points
C Possibility Blast (standard; daily) • Psychic, Weapon
Close blast 5; A thousand swords spring out and attack nearby creatures; +17 vs Will; 4d8 + 5 psychic damage and the target is dazed (save ends)
Alignment Evil Languages Common, Draconic, Elven
Skills Insight +15, Acrobatics +17, Athletics +15, Diplomacy +17, Endurance +15, Intimidate +17, Stealth +17, Streetwise +17
Str 19 (+10) Dex 22 (+12) Wis 19 (+10)
Con 19 (+10) Int 19 (+10) Cha 22 (+12)
Equipment Leather Armor, Possible Sword, Potion of Healing
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
[/sblock]
 

Here's Uther Doul. I'm not sure how else in an NPC block to characterize the sword.

[sblock] Uther Doul Level 12 Elite Soldier (Leader)
Medium natural humanoid XP 1,400
Initiative +17 Senses Perception +15; darkvision (Possible Sword)
Aura of Confidence aura 5; allies within the aura gain a +2 bonus to all defenses
HP 246; Bloodied 123
AC 28; Fortitude 23; Reflex 27; Will 24
Resist 20 psychic (Possible Sword)
Saving Throws +2
Speed 6
Action Points 1
m Possible Sword (standard; at-will) • Psychic, Weapon
As the blade sweeps forward, a hundred such blades seem to join it, mirroring all the possibilities of the attack.
Requires the Possible Sword; +17 vs Reflex; 3d6 + 5 psychic damage, and the target is marked
C Sweeping Strike (standard; recharge 4 5 6)
Close burst 1; Uther makes a melee basic attack against enemies in the burst
M Combat Challenge (immediate interrupt, when a target marked by uther makes an attack that does not include him or shifts away; at-will)
Uther makes a melee basic attack against the target and the target falls prone
Avenging Mark (free; encounter)
Reroll any missed attack against a marked target with a +2 power bonus
M Possible Recovery (standard; encounter) • Psychic
Uther immediately recharges Sweeping Strike (if necessary), uses it, and then heals 50 hit points
C Possibility Blast (standard; daily) • Psychic, Weapon
Close blast 5; A thousand swords spring out and attack nearby creatures; +17 vs Will; 4d8 + 5 psychic damage and the target is dazed (save ends)
Alignment Evil Languages Common, Draconic, Elven
Skills Insight +15, Acrobatics +17, Athletics +15, Diplomacy +17, Endurance +15, Intimidate +17, Stealth +17, Streetwise +17
Str 19 (+10) Dex 22 (+12) Wis 19 (+10)
Con 19 (+10) Int 19 (+10) Cha 22 (+12)
Equipment Leather Armor, Possible Sword, Potion of Healing
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
[/sblock]

Normally, just would just write "Requires Possibility Sword equipped".

Looks like a fairly weak guy, if he doesnt have his sword. I thought he was supposed to be badass without it?
 

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