Need help on two NPCs

Thanks for your comments, Jack99. Looks like I need to consider getting the MM3. ;)

I actually upped the to hit based on what you said earlier but maybe I didn't understand the 150% comment. Did you mean that with respect to damage?
 

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Swordmaster
Level 12 Elite Skirmisher

Medium
naturalhumanoid
XP 1.400
Initiative


+14 Senses Perception +10​

HP 240; Bloodied 120
(11 Healing Surges)
AC 28; Fortitude 25; Reflex 26; Will 26
Saving Throws +2
Speed 6
Action Points 1
Swordmaster's Mark (no action; at-will) • Martial
All Swordmaster's attacks mark their target until the end of his next turn even if they miss
Swordmaster's Challenge (immediate interrupt; at-will)
Whenever a marked target next to the Swordmaster shifts or makes an attack that doesn't include him, the Swordmaster can use his Dual Strike against the target.
Pass Forward (move; at-will) • Martial
Pick an adjacent enemy; you can move your speed; as long as this movement ends adjacent to target it does not provoke Opportunity Attacks
Skirmish (standard; at-will)
Whenever Swordmaster moves 4 on his turn his next attack does +2d8 damage and he gains a +2 Bonus to AC and Reflexes ntil the end of his next turn
m Dual Strike (standard; at-will) • Weapon
+17 vs Reflex; 2 attacks; Swordmaster can Shift1 before, between or after both attacks; 2d6 + 9
M Off Hand Strike (minor; recharge 5 6) • Martial, Weapon
+17 vs AC; 2d6 + 9
M Rain of Blows (standard; recharge 6) • Weapon
+17 vs AC; 3 attacks; ; 2d6 + 9
M Swordmaster's Resurgeance (standard; encounter) • Martial, Weapon, Healing
+17 vs AC; Effect: Swormaster can spend a Healing Surge; 4d6 + 9 and Rain of Blows automatically recharges
Alignment Evil
Languages Common
Skills


Athletics +14, Dungeoneering +15, Endurance +15, History +13, Intimidate +13​

Str 17 (+9)
Dex 23 (+12)
Wis 19 (+10)
Con 19 (+10)
Int 14 (+8)
Cha 15 (+8)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.


Anyway since I made it I thought I'd post it. Have a look, tell me what you think. I guess he's missing the artifact powers, but easily enough adding one or two and some psychic resistence...
 

Thanks for your comments, Jack99. Looks like I need to consider getting the MM3. ;)

I actually upped the to hit based on what you said earlier but maybe I didn't understand the 150% comment. Did you mean that with respect to damage?

The 150% was a reference to # of attacks. A single creature usually has one attack per round, 2 creatures (which should equal an elite) have 2 attacks per round. Your first elite had 1½ or so per round, since he "only" had one basic attack (normally) and a recharge 4 power that allowed him to attack in close burst 1, which I counted as 50% of an extra attack each round, since in my experience a close burst 1 attack rarely hits more than two creatures on average.

Hope that made sense ;)

Cheers
 

Dont be limited to the MMs for what these NPCs can do. Especially while you are building them up in the game. If this guy is the best swordsman in town, then give him a power like this:

'It is not your time Dr. Tam'
At-will, martial, weapon
Free. Trigger: the plot appropriate moment
Target: one creature
Effect: places whatever effect is needed onto the target up to and including death. Effect lasts till end of encounter, or can be removed as a free action.

Use sparingly and cleverly. Start with stuns and describe it as he is so much better than the party that it is like they cant do anything to him. Next time they fight, do dazeds. Now they are getting some stuff done but he is still outclassing them. If they are really stupid about it, have him kill someone.

The trick is, that once the players are supposed to beat him, the power can no longer trigger (not plot appropriate). Now they put the smackdown on.

This does assume that they are trying to kill him eventually.
 

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