Gilladian
Adventurer
Greenfield, I think you have to decide on what you're really doing here;
if you're winding down the campaign for a hiatus, then you need to let them win and end on a good, content, note so they're eager to come back and feel successful and powerful. No matter how frustrating for you, hit them with the clue bat and don't worry about it. They'll have forgotten the details by the time they come back in a few months, anyway.
if you're trying to make them realize that when they come back, the game will be different, then let them lose. They're in the wrong place, they got there willfully; they can't win unless they reverse course and make that their sole goal. Give them ONE or TWO clues and then let the chips fall. But be aware that when they come back in a few months (if they do!) they will be demoralized and may feel "sore" about the loss. Also, they'll have forgotten it was their fault by then, anyway.
Personally, I'd stick with goal A, and just get things over with. You'll have time to change the tone of the campaign next time. This one is "easy and campy" at this point, whether intended or not.
if you're winding down the campaign for a hiatus, then you need to let them win and end on a good, content, note so they're eager to come back and feel successful and powerful. No matter how frustrating for you, hit them with the clue bat and don't worry about it. They'll have forgotten the details by the time they come back in a few months, anyway.
if you're trying to make them realize that when they come back, the game will be different, then let them lose. They're in the wrong place, they got there willfully; they can't win unless they reverse course and make that their sole goal. Give them ONE or TWO clues and then let the chips fall. But be aware that when they come back in a few months (if they do!) they will be demoralized and may feel "sore" about the loss. Also, they'll have forgotten it was their fault by then, anyway.
Personally, I'd stick with goal A, and just get things over with. You'll have time to change the tone of the campaign next time. This one is "easy and campy" at this point, whether intended or not.