Arbiter of Wyrms
First Post
multi-classing gestalt characters has always proven to be a nightmare for me, so after reading this discussion, I have an idea on how to improve the way gestalt stats are figured.
Let's see if I can explain it while brainstorming it:
Each gestalt character has an "A" class and a "B" class. Let's consider Jack Smith's character proposed above:
Class A:
Fighter 1/Wizard 19
BAB = 10, F 6, R 6, W 11
Class B:
Sorcerer 20
BAB = 10, F 6, R 6, W 12
Taking the better of the two for each quality, we get BAB 10 (Either), F 6, R 6 (Either), and W 12 (B). We also get a fighter bonus feat and heavy armor proficiency and martial weapons, a bunch of wizard bonus feats, the familiar of a 20th level sorcerer, and a whole snotload of spells, both prepared and spontaneous.
This is clearly a whole lot more powerful than a typical (non-gestalt) PC, but it's not a tarrasque killer that makes a fellow party member feel like a wimp for having gone straight Rogue/Cleric Gestalt.
Let's see if I can explain it while brainstorming it:
Each gestalt character has an "A" class and a "B" class. Let's consider Jack Smith's character proposed above:
Class A:
Fighter 1/Wizard 19
BAB = 10, F 6, R 6, W 11
Class B:
Sorcerer 20
BAB = 10, F 6, R 6, W 12
Taking the better of the two for each quality, we get BAB 10 (Either), F 6, R 6 (Either), and W 12 (B). We also get a fighter bonus feat and heavy armor proficiency and martial weapons, a bunch of wizard bonus feats, the familiar of a 20th level sorcerer, and a whole snotload of spells, both prepared and spontaneous.
This is clearly a whole lot more powerful than a typical (non-gestalt) PC, but it's not a tarrasque killer that makes a fellow party member feel like a wimp for having gone straight Rogue/Cleric Gestalt.