Need help with Health recovery math

I have gone with 15 min short rest. 3× a day.

Health recovered from HDs fixed to amount of HP you would got for leveling in that class(round up). That is:

HD d6; 4+con mod HP healed.



Reworked and buffed up durable:

+1 con,

Short rest is 5 min, 5× a day,
HDs heals their max value, d6 heals for 6+con mod.
 

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Yep, but it allows up to 25% from each of the three shorter period rests the OP wants.

I'm the OP :P

I was saying that I think you found the solution. Keep it simple, 25% per rest, 4 rest to go full HP. Long rest based class regain their resources on the 8h recovery.
 


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