Here is the key concept: a metamagic that causes a spell that would normally do nothing on a successful save to have a minor penalty on the target, for 1 round at most.
For example, with Blindness/Deafness a made save with this metamagic could impose a -2 to Perception checks related to the targeted sense
The drawback I feel ought to be a -1 or -2 to the DC to save against the spell. I am not sure if the feat should add a spell level.
I envision this metamagic to be vagely like Power Aattack, but for spells. Better chance of getting something for your trouble, even if you give up the full bang for your buck
The other problem is what does the feat do exactly to the spell? The exact effect would vary from spell to spell and the GM would need to approve the 'minor effects' to make sure they are not overpowered for a spell failure for any spell of its level.
I can also see how someone might think the very concept needs improvement, but this forum is good for analysis and critique so any advice is welcome.
For example, with Blindness/Deafness a made save with this metamagic could impose a -2 to Perception checks related to the targeted sense
The drawback I feel ought to be a -1 or -2 to the DC to save against the spell. I am not sure if the feat should add a spell level.
I envision this metamagic to be vagely like Power Aattack, but for spells. Better chance of getting something for your trouble, even if you give up the full bang for your buck
The other problem is what does the feat do exactly to the spell? The exact effect would vary from spell to spell and the GM would need to approve the 'minor effects' to make sure they are not overpowered for a spell failure for any spell of its level.
I can also see how someone might think the very concept needs improvement, but this forum is good for analysis and critique so any advice is welcome.
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