Need help with Military stuff

The three letter codes are the skills that each feat is under. Sth for Stealth, ops for Operations, rng for Ranged, etc. They are listed on my wiki if you want to check them out. This system works a bit differently then standard D20 in that each skill has it's own feat list.
 

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Depends on the service. In the USAF, only pilot-qualified officers fly operate UAVs.

In the Army, anyone can be trained to fly the small Raven UAVs, since they are typically operated down at the platoon or company level -- replicate with a feat or skill.

The larger Army UAVs, like Hunter, Shadow, or Grey Eagle, are operated by what was MOS 96U, now MOS 15W, enlisted UAV operators. They require more specialized training as they operate larger aircraft in controlled airspace.

I've always loved that about the Army...enlisted have a lot more options and responsibilities. And you have Warrant Officers. The Air Force is just too damn pilot-centered. The paradigm that if you aren't a pilot, you just don't really understand or aren't truly capable of executing the "Air Force" mission. It's a shortsightedness that can limit the Air Forces effectiveness at times. Air Force Special Operations being one of the exceptions. It's ironic that the parts of the Air Force with the most operational latitude and greatest dispersal of responsibility at lower ranks, is the part of the Air Force that works with the Army the most...


...For gaming terms I'd really recommend a skill- rather than class-based system to replicate military MOS and background. If you use classes, I'd keep them broad, and reflect specialties with skills and feat proficiencies. Officers could be a class themselves, a "prestige class" choice, or simply a designation gained by taking the "Leadership" feat (though if you go the latter route, I'd recommend it apply to both commissioned officers and NCOs). Note that officer leadership is focused on the collective and leadership & integration of multiple units and capabilities; NCO leadership is focused on individuals. In the typical RPG setting, which is essentially squad based, you may want to minimize rank differences to maximize "realism" since otherwise it will be hard to portray the different leadership specialties (outside of the special operations scenarios, that is).

Other game thoughts:

- An example of a skill application might be "Marksmanship", where skill points increase hit proficiency.
- A base class might be "Soldier" where a prestige class might be a specific MOS (like 19D Cavalry Scout)
- Feats might replicate specific skills (Airborne: Str 11, Dex 13, Qualified to make static line parachute jumps with no risk of failure) or experiences (Recruiter: served as a military recruiter, gains Bluff and Diplomacy class skills; +5 to Bluff and Diplomacy checks).

- Olgar (= active Army field grade officer, Soldier 6/Tanker4/Scout2/Technician4 with Airborne & Recruiter feats)

I love this idea. Skill based is definitely the way I'd go. Class level can denote "experience", but skills are the best way of defining what you know and how good you are at it. For example, the way I set up basic trainees earlier in the thread is probably about as close as you can get, at least as close to RAW, and still be relatively realistic. But it really doesn't tell the whole story. Using what I posted, the only combat difference between a 1st level Air Force basic trainee graduate and a 1st level Marine basic trainee graduate, is the Marine knows a few more weapons, can use autofire with no penalty, and has a measly relative +1 BAB bonus...and that just ain't right. In the real world, an Air Force basic trainee graduate is familiar with and basically competent with an M-16, a Marine basic trainee graduate is a seriously proficient shooter that a simple +1 BAB difference just doesn't adequately portray. If it was skill based, that would go a long way to really showing the differences.
 


The three letter codes are the skills that each feat is under. Sth for Stealth, ops for Operations, rng for Ranged, etc. They are listed on my wiki if you want to check them out. This system works a bit differently then standard D20 in that each skill has it's own feat list.

I'll have to read it and digest it a bit. At first glance though, you have some interesting approaches. It might take me a while though as I'm going to be a bit busy for a little while.:)
 

Here's some suggestions to add/modify (a bit Army-centric in worldview, but hey -- that's what I know):

Air Assault Training – (ath) Rappelling, (ath) Break Fall

I'd add "Sling Load", since that'ts really the major skill AA teaches -- how to prep stuff to be moved by Helo. AA is a fun bonus.

Armor – (drv) Tracked, (ops) Artillery, (ops) Sensors, (ops) Communications, (ops) Vehicle Weapons, (ops) Navigation

Depending on how you define the skill, Armor and Artillery are not remotely the same. Armor (tanks & cavalry) is a direct fire maneuver capability; Artillery is indirect fire that in some forms uses a tracked vehicle to move from firing position to firing position. I'd make Artillery its own MOS, with skills like Heavy Weapons, Communications, Navigation, Calculation, Rockets, and Precision Fires. You could roll in mortars, too, though both my Infantry and Field Artillery brethren would kill me for suggesting it (Mortars are an Infantry system but have a lot of skills common with Field Artillery, and the Artillery tends to feel a bit threatened; the Infantry is always afraid the Artillery wants to take their mortars away).

Aviation Support – (ops) Air Traffic Control, (ops) Sensors, (ops) Communications, (ops) Aviation Support, (eng) Electronics, (eng) Mechanical, (eng) Aircraft Mechanic
Combat Engineering – (drv) Big Rigs, (drv) Tracked, (eng) Bridging, (eng) Demolitions, (eng) Electrical, (eng) Mechanical, (eng) Structural

In the Army, Combat Engineers and Construction Engineers are different fields in the same branch. The Combat guys get the demolitions, mine laying, mine clearing, and fighting position work plus Infantry skills; the construction guys build bridges, drive construction equipment, build buildings and airfields, handle electrical work, and in general the rest of the "engineering" skills.

Defense Language Institute – (aca) Choose two Languages
Desert Warfare College – (sur) Desert Training, (drv) Desert Driving
Diver – (ath) Swimming, (ath) Breath Control, (ath) Diving, (eng) Demolitions, (eng) Electrical, (eng) Mechanical
Field Artillery – (ops) Artillery, (eng) Structural, (eng) Demolitions, (ops) Missile Gunnery, (eng) Structural
Infantryman – (rng) Heavy Weapons, (rng) Rifle, (eng) Demolitions, (tac) Patrol Scale Ambush, (tac) Human Trapping, (tac) choose one Terrain

Demolitions tends not to be a skill taught to many MOS -- as I recall, other than basic mine training common to all MOS (and technically, mines aren't demolitions), only Combat Engineers, Scouts, and EOD techs have real demolitions training as part of their core MOS. Other folks can pick up some basic skills, but there's a huge difference between knowing how to arm a block of C4 with a bit of det cord and time fuze and setting up a ring main or calculating the right amount of explosive and placement to construct an abatis or drop a bridge. (Hint: the P stands for "Plenty". Sorry ... demo joke most folks won't get).

I'd recommend adding an EOD MOS, too, for the real demolitions and ordnance specialists. Could be a prestige class sort of thing if you want.

Jump School – (ath) Parachute, (ath) Break fall
Jungle/Swamp Warfare College – (sur) Jungle Training, (sur) Swamp Training, (eng) Demolitions
Law Enforcement – (tac) Police Tactics, (per) Spot Criminals, (per) Detect Lies, (per) Crime Scene Investigation, (per) Spot Concealed, (prs) Interrogation, (prs) Gather Information, (ma) Grappling Basics,

Most MPs/SPs are "Grunts with a skill" in that they have infantry skills as well -- one of their main functions is Route and Rear Area security, which is basically an Infantry mission performed with too few people and no supporting artillery.

Maintenance – (eng) Electronics, (eng) Mechanical, (eng) Communications
Medical – (med – Focused) NBC treatment, Psychology, Pharmacology, Bush Medicine, (sci) Biology, (sci) Chemistry, (ops) Hazmat Containment
Mountain Warfare College – (sur) Mountain Training, (ath) Climbing, (ath) Rappelling, (eng) Demolitions
NBC Warfare – (sci) Chemistry, (sci) Chemical Weapons, (ops) Hazmat Containment

I'd add "Chemical Defense", "Nuclear Defense", "Nuclear Weapons" and "Chemical Reconnaissance" to the NBC skills, and make "Chemical Defense" something most characters can pick up. Oh, and the replacement term for NBC among the cool kids these days is CBRNE (Chemical, Biological, Radiological, Nuclear, & (High Yield) Explosives).
Pilot – (plt) Air Recon, Dog-Fighting, Escort, Formation, Strafing, Choose Helicopter or Jet Fighter, (eng) Electrical, (eng) Mechanical, (tac) Air Combat Tactics, (ops) Communications, Missile Gunnery, Navigation, Sensors, Vehicle Weapons

Don't forget "Crew Rest" and "Tall Tales at the Club".

SERE – (sth) Evasion, (wil) Resist Torture, (wil) Resist Persuasion, (wil) Resist Intimidation
Signals – (hrd) Networking, (ops) Communications, (eng) Electrical, (eng) Communications
Signals Intelligence – (hrd) Networking, (ops) Communications, (aca) Linguistics, (aca) Cryptography, (ops) Electronic Warfare
Urban Warfare College – (tac) Urban Combat, (eng) Demolitions, (ath) Climbing, (ath) Rappelling
UAV Operations – (ops) Air Traffic Control, (ops) Drone Control, (plt) Air Recon, (plt) Strafing, (ops) Sensors, (ops) Electronic Warfare

Other ideas include:

Recon/Scout: Infantry Weapons, Demolitions, Vehicle Operations, Stealth, Sensors, Communications, Navigation
Commando: Assault Tactics, Language, Culture, Demolitions, Light & Heavy Weapons, Airborne & Air Assault, Communications
Sniper: Light Weapons, Stealth, Long Range Precision, Communications
Logistician: Maintenance, Supply, Transportation, Planning, Calculation
Civil Affairs: Government, language, culture, diplomacy, planning
PSYOPS: Language, culture, media arts, diplomacy, bluff, deception
REMF: Administrivia, Fobbitry, Coffee drinking, brown-nosing
 

Sure. You can call anyone in the army above E-5, Sergeant and get away withnit, except a Sergeant Major or Command Sergeant Major, whom you have to address by full title.

The Air Force uses this as basing of respect. Call an NCO Sir in other branches, though, and you're likely to get an ear full about how he "works for a living."

As has been mentioned about the 'call the NCO a SIR' thing in the Air Force (El MAdahi?) it is the same about the "I work for a living". I was a Sgt. E-4 in '85-86 and I made it known that I was not a sir. Just sarge for in formal and Sargent J.- in any other crowd.

Yeah, the the Air Force can be a bit less rank conscious than other branches, but for the most part we do use them. E-5's and above can all be called "Sergeant" or "Sarge" with no problem - whether a Staff Sergeant, Technical Sergeant, etc. If you actually called someone by their full title in an other than formal situation, they'd probably think you're either joking or a kiss-ass.
Emphasis in bold: We had a literal spy-national orgin unknown to me- that did that. it was wa\hat clued every one in that something was amiss. The guy dissappeared soon after showing up.

Demolitions tends not to be a skill taught to many MOS -- as I recall, other than basic mine training common to all MOS (and technically, mines aren't demolitions), only Combat Engineers, Scouts, and EOD techs have real demolitions training

.... setting up a ring main or calculating the right amount of explosive and placement to construct an abatis or drop a bridge. (Hint: the P stands for "Plenty". Sorry ... demo joke most folks won't get).
EOD in the Ai9r Force were a different breed of people from normal humans. They were always on edge.

I guess too many of them went flying into the ceiling of a hanger on an Accidental discharge of an ejection seat. I have seen some grisly photos of that.
 

<SNIP>
EOD in the Ai9r Force were a different breed of people from normal humans. They were always on edge.

I guess too many of them went flying into the ceiling of a hanger on an Accidental discharge of an ejection seat. I have seen some grisly photos of that.<SNIP>
Scott - EOD is a different breed in ANY branch of service. ;)
 


...I was a Sgt. E-4 in '85-86 and I made it known that I was not a sir. Just sarge for in formal and Sargent J.- in any other crowd.

Sweet! I was a Buck Sergeant also. These kids today don't become an NCO until E-5 now. I can't imagine being a Senior Airman for as much as 6 years! (Possibly 6 1/2 if they make below-the-zone but never make Staff.) I like that I can say I was an NCO for all but four years of my service (17 out of a 21 year career). Within another 6 years, the only future retirees that will be able to say something similar, are those who make Staff Sergeant first time out. (The last retiree possibly able to say they were a Buck Sergeant, mathematically, will have to be retired by May or December 2016 if a CMSgt, May or December 2012 if a SMSgt, or already retired if a MSgt or below.)


...EOD in the Air Force were a different breed of people from normal humans. They were always on edge.

You know what EOD troops say: don't worry unless you see me running!;)


Snipers are a different breed also, just in the opposite way. I knew a guy that was originally a Marine sniper, but had gotten out of it and crossed over to the Air Force to be a helicopter crew chief (predominantly at the urging of his wife who didn't appreciate the ops/deployment tempo they had to deal with). Snipers just think differently. I was joking around with him one day and got in a particularly good joke at his expense, and then commented that I should be careful picking on him. That he might just get mad at me and set up on a water tower to take me out.

Without missing a beat and as matter of factly as if he was commenting on the weather, he replied: "Nah. Water Towers don't provide an adequate escape route..."

My only reply was a non-grandma friendly version of Crap!...

The same guy drank like a liter or more of Mountain Dew every day, and still had steadier hands than me. Most outwardly relaxed and quiet spoken guy I've ever met.


I guess too many of them went flying into the ceiling of a hanger on an Accidental discharge of an ejection seat. I have seen some grisly photos of that.

Yeah, that's gruesome, but it reminds me of an old prank.

When I worked on B-52's, we used to mess with newbies about the ejection seats. When new troops first get assigned to a B-52 maintenance unit, they have to recieve egress training so they can safely work around the ejection seats. A B-52 has six crew seats, 4 on the upper deck that fire upward, and two on the lower deck that fire down. Because the two lower fire down, they have a spring actuated guard that holds the crewmembers lower legs in place so that their legs don't kick up when they eject (all one has to do is press your lower leg backwards against a little release lever, and the spring loaded guard snaps around to sit against the front of your shin). That guard however is completely unattached and independent to any of the ejection firing mechanisms. But new troops tend to get a bit nervous after all of the warnings and horror stories about not properly safing an ejection seat before working around it (upper seats aren't too bad, as they likely won't actually eject if triggered, they'll just smoke a lot unless the upper ejection hatch has been previously removed, but lower seats can eject on the ground). So, to mess with them, if a newbie accidentally triggers one of the leg guards (or you reach down and accidentally/on-purpose trigger it for them), and they haven't been previously told about what it is, you can really mess with them by saying something like: "Oh my God! Don't Move! You just armed the seat. Stay here and I'll go get an Egress troop!" Then leave them sitting there for a little bit while you laugh at them outside the plane.

Juvenile for certain, but fun none the less.;)

Not much different than sending them to another shop for a gallon of K9P (...sound it out...), or sending them to the SP's for 100 yards of flight line, or sending them to the avionics backshop for a 9v AC battery...:D
 

Olgar - I'd add "Chemical Defense", "Nuclear Defense", "Nuclear Weapons" and "Chemical Reconnaissance" to the NBC skills, and make "Chemical Defense" something most characters can pick up. Oh, and the replacement term for NBC among the cool kids these days is CBRNE (Chemical, Biological, Radiological, Nuclear, & (High Yield) Explosives).

Okay what does Chemical defense do? What is Chemical Reconnaissance?

Should they also have Science: Chemistry or is it mostly just procedure?

Would the MOS be called CBRNE? Should they have Demolitions training if they are dealing with High Explosives?
 

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