RangerWickett
Legend
I'm working on an alternate rule system for skills, where instead of simply increasing DC, some skills require multiple successes. I mostly started this so that opening a lock would require you to spend a few rounds and get everything right, but the core rules already have similar rules in the form of, say, Climb checks each round instead of one Climb check to scale the whole cliff.
So, I know there are a lot of mathematically-minded folks around here, and I need help knowing what combinations of 'number of successes' and 'DC' are fair at various levels. Anyone willing to help?
As a basic starting point (I'm early in my work), let's imagine there are five levels of skill mastery to worry about:
Beginner +0
1st-level +5
Low-level +10
Mid-level +15
High-level +30
And let's say that some actions might require from 1 to 10 successful checks, each of the same DC - let's say DC 10, 15, 20, 25, and 40 for examples. Can someone give me a vague sense of what the success rate array would look like?
Thanks.
So, I know there are a lot of mathematically-minded folks around here, and I need help knowing what combinations of 'number of successes' and 'DC' are fair at various levels. Anyone willing to help?
As a basic starting point (I'm early in my work), let's imagine there are five levels of skill mastery to worry about:
Beginner +0
1st-level +5
Low-level +10
Mid-level +15
High-level +30
And let's say that some actions might require from 1 to 10 successful checks, each of the same DC - let's say DC 10, 15, 20, 25, and 40 for examples. Can someone give me a vague sense of what the success rate array would look like?
Thanks.
Actually, the first one, above, is wrong, too... The Beginner will succeed on 10-20, which is 11/20, not 10/20!... Okay, I quit! I can't do math, tonight!


