Need some adventure suggestions for mini-series campaign

davethegame

Explorer
Hello all,

Friends of mine have asked me to run a mini-campaign over the upcoming holidays. Only trouble is, I'm already running a campaign for another group. So my solution was to run some pre-packaged adventures. I have a few, but they don't really fit my requirements. I'm looking for some suggestions about which ones I should check out.

Here's what I'm looking for:
  • Starting player level in the lower "sweet spot", maybe 4-8
  • Connected adventures, so that it feels like a mini-campaign (and isn't just three random dungeons)
  • Can be finished in 3ish sessions, either one big module or 3 one-session but connected modules
  • Not a lot of story "buy-in" needed. I'd like to jump in as easy as possible.
  • Least important, and probably most difficult- battles can be fought using dungeon tiles and simple drawn battlemaps.

Right now I'm looking at some of the Eberron adventures, the main problem being the "buy-in" since none of us have played any Eberron (but I own the book.) I could run the 1st level adventure in the book to get everyone acclimated, then bump them up to run one of the higher level ones, but that seems wonky. Any suggestions? Thanks in advance!
 

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There's an Eberron mini-path in Dungeon magazine: Crypt of the Crimson Stars starts it in Dungeon #123. Temple of the Scorpion God is in #124, and Pit of the Fire Lord is in #125. It's a fun little series that romps around the setting pretty quickly, and they each take a session or two to play out.
-blarg

ps - I'm combining those three together right now with Voyage of the Golden Dragon and Nicolas Logue's Dungeon mag trilogy: Chimes at Midnight, Quoth the Raven, and Hell's Heart.
 

Thanks, I'll check those out. I especially have to find "Quoth the Raven", since I'm running the game in Baltimore.

Pathfinder, starting with issue 2, may be a contender as well.
 



Or, you could start with Chimes at Midnight, move to the second adventure which was in the last printed issue of Dungeon (#150), and then end with the last adventure which is free in the first electronic edition of Dungeon (#151).

I've read a lot of good things about the first adventure, and I assume the others are good as well since they're all by the same author.
 


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