Catavarie
First Post
Ok well I've been working on information for a new campaign and I wanted to get some feedback on a few items that I've come up with. Just curious as to if what I'm thinking is on par with what Good DMs would come up with. Here's a list of a few of my ideas that I've fleshed out a bit, so let me know what yall think. Thanks
EDITED
Long Sword of the Zombie Recruit
+1 long sword, cursed:
When the player wielding the sword dies he becomes a Zombie of same level that is un-killable unless you separate Sword from Wielder
If player wields sword during a fight player must make a Will save for each attack until player fails saving throw or curse is dispelled
If player fails saving throw, sword is then bound to player's soul and separating the two causes player to take 1d4 damage per minute until they are reunited.
Will Save DC = 11
Dispel Curse DC = 25
Mace of Light & Darkness
Magical Weapon
Head of weapon creates a globe of Sunlight in Darkness, and a Globe of Darkness in the light, power is uncontrollable and is constantly emanating either Light or dark
Has the emblems of a Sun and a Moon engraved on opposite sides of the shaft just above the handle
Weapon comes with the head wrapped in leather to shield its affects
Whirling blades of Song
A pair of double-edged daggers that magically move to protect their “wielder” when the proper tune is played (can be hummed, whistled, or played on an instrument)
Player must learn the tune which is to be played before the weapons can be used magically, Spells that cause weapons to move will not affect the blades.
Tune is that of “Mary had a little lamb”
Blades when animated are +1 to attack (hit), and give “wielder” +5 to AC
EDITED
Cap of Dire Need
A wizard’s cap with 2d6 charges of Dire Need {gives the character an item which they need at that moment, item vanishes after 2d6 minutes} Items "summoned" have a value limit of 10 gold, Summoning happens at will and only cost one action to perform.
Long Sword of the Tracker
+1 to attack (hit)
While sword is being wielded, sword blade glows eerily purple, and wielder gains a cloak of mist which also glows purple (does not provide warmth or AC) and a Shield of Mist (counts as a medium Shield), that also glows purple, on opposite arm from sword
Hilt has a ruby set in its center that when looked through gives wielder infravision
Pommel is in the shape of a tiger’s head with an open maw
EDITED
Chain of Binding
A chain which anything that touches it becomes instantly and permanently bound to the chain except for the Chain itself.
Only the Last foot on each end is not “adhesive”
Chain is 20 feet long and 2 inches thick.
Break free of chain DC = 25
Chain Break DC = 30
Dispell Magic = 30
Ring of Giant Steps
A Gold band which, when worn, causes the wearer’s footfalls to be as loud as a giant’s
Feather of Gamblers Reprieve
A reddish feather that when used turns back time by 60 seconds affecting only the person who activates it, all other characters must act in the same fashion as they did prior to the use of the feather. Feather vanishes after 1 use.
Earring of Translation
An Ornate Earring which causes the wearer to understand 2 spoken Languages previously unknown, character is still no literate nor is he able to speak the languages, simply to hear and understand them. (DM’s choice of languages)
EDITED
Amulet of the Night-time Sky
Golden Amulet in the shape of a crescent moon holding a star
Gives wearer protection from disease (Up to DC 20)
Attracts Undead to the wearer uncontrollably.
Removal of curse also removes the Disease protection
Dispell Curse DC = 20
Horn of Elemental Summoning
Summons an Earth elemental for 2d4 minutes
Elemental has a 55% chance to obey the character who summons it.
EDITED
Bow of Hidden Shot
Long Bow that causes it’s ammo to become invisible till it hits a target, adds -1 to hit on all shots (afterall if you can't see where you hit how do you know where to aim?)
Weilder can see shots fired if they have the Bow bound to their soul
Soul Bind DC = 25
Unbind Soul DC = 55
EDITED
Bottle of Endless Vapor
Small Brown bottle with a cork stopper, when opened fog flows unending from bottle reducing visibility greatly, if bottle is broken a great cloud of mist (approximately 1500 cubic feet) is released instantly and will linger till magically dispelled
Dispell Mist Cloud DC = 30
Rod of Water Spring
A silvery rod that when touched to the ground produces a spring of fresh water that never runs dry. Rod can be used once per day.
Emerald of Growth
Emerald the size of a gnome’s fist that causes plants to grow at an amazing rate causing seeds to become fully grown plants within seconds when held near by.
EDITED
Mask of Animal Form
Mask that when worn causes the character to become a random animal. If character fails to remove the mask after 3d6 minutes the animal takes control of the character and the character permanently becomes that animal till death, or till a great Preist is able to restore thier body, when character reverts to “human” form wearing the mask.
Restoration of Body DC = 45
1 – Bear 11 – Bull/Ox
2 – Mouse 12 – Sparrow
3 – Ram 13 - Horse
4 – Falcon 14 - Bat
5 – Tiger 15 - Monkey
6 – Snake (DM’s choice as to size and type) 16 - Shark
7 – Badger 17 - Sloth
8 – Wolf 18 - Boar
9 – Gorilla 19 - Skunk
10 – Crocodile/Alligator 20 – Ferret
Well thats what I got for now. So Any feedback at all would be great.
(Sorry I will clear up other irratic posts now as well, sorry wasn't thinking there.
)
EDITED
Long Sword of the Zombie Recruit
+1 long sword, cursed:
When the player wielding the sword dies he becomes a Zombie of same level that is un-killable unless you separate Sword from Wielder
If player wields sword during a fight player must make a Will save for each attack until player fails saving throw or curse is dispelled
If player fails saving throw, sword is then bound to player's soul and separating the two causes player to take 1d4 damage per minute until they are reunited.
Will Save DC = 11
Dispel Curse DC = 25
Mace of Light & Darkness
Magical Weapon
Head of weapon creates a globe of Sunlight in Darkness, and a Globe of Darkness in the light, power is uncontrollable and is constantly emanating either Light or dark
Has the emblems of a Sun and a Moon engraved on opposite sides of the shaft just above the handle
Weapon comes with the head wrapped in leather to shield its affects
Whirling blades of Song
A pair of double-edged daggers that magically move to protect their “wielder” when the proper tune is played (can be hummed, whistled, or played on an instrument)
Player must learn the tune which is to be played before the weapons can be used magically, Spells that cause weapons to move will not affect the blades.
Tune is that of “Mary had a little lamb”
Blades when animated are +1 to attack (hit), and give “wielder” +5 to AC
EDITED
Cap of Dire Need
A wizard’s cap with 2d6 charges of Dire Need {gives the character an item which they need at that moment, item vanishes after 2d6 minutes} Items "summoned" have a value limit of 10 gold, Summoning happens at will and only cost one action to perform.
Long Sword of the Tracker
+1 to attack (hit)
While sword is being wielded, sword blade glows eerily purple, and wielder gains a cloak of mist which also glows purple (does not provide warmth or AC) and a Shield of Mist (counts as a medium Shield), that also glows purple, on opposite arm from sword
Hilt has a ruby set in its center that when looked through gives wielder infravision
Pommel is in the shape of a tiger’s head with an open maw
EDITED
Chain of Binding
A chain which anything that touches it becomes instantly and permanently bound to the chain except for the Chain itself.
Only the Last foot on each end is not “adhesive”
Chain is 20 feet long and 2 inches thick.
Break free of chain DC = 25
Chain Break DC = 30
Dispell Magic = 30
Ring of Giant Steps
A Gold band which, when worn, causes the wearer’s footfalls to be as loud as a giant’s
Feather of Gamblers Reprieve
A reddish feather that when used turns back time by 60 seconds affecting only the person who activates it, all other characters must act in the same fashion as they did prior to the use of the feather. Feather vanishes after 1 use.
Earring of Translation
An Ornate Earring which causes the wearer to understand 2 spoken Languages previously unknown, character is still no literate nor is he able to speak the languages, simply to hear and understand them. (DM’s choice of languages)
EDITED
Amulet of the Night-time Sky
Golden Amulet in the shape of a crescent moon holding a star
Gives wearer protection from disease (Up to DC 20)
Attracts Undead to the wearer uncontrollably.
Removal of curse also removes the Disease protection
Dispell Curse DC = 20
Horn of Elemental Summoning
Summons an Earth elemental for 2d4 minutes
Elemental has a 55% chance to obey the character who summons it.
EDITED
Bow of Hidden Shot
Long Bow that causes it’s ammo to become invisible till it hits a target, adds -1 to hit on all shots (afterall if you can't see where you hit how do you know where to aim?)
Weilder can see shots fired if they have the Bow bound to their soul
Soul Bind DC = 25
Unbind Soul DC = 55
EDITED
Bottle of Endless Vapor
Small Brown bottle with a cork stopper, when opened fog flows unending from bottle reducing visibility greatly, if bottle is broken a great cloud of mist (approximately 1500 cubic feet) is released instantly and will linger till magically dispelled
Dispell Mist Cloud DC = 30
Rod of Water Spring
A silvery rod that when touched to the ground produces a spring of fresh water that never runs dry. Rod can be used once per day.
Emerald of Growth
Emerald the size of a gnome’s fist that causes plants to grow at an amazing rate causing seeds to become fully grown plants within seconds when held near by.
EDITED
Mask of Animal Form
Mask that when worn causes the character to become a random animal. If character fails to remove the mask after 3d6 minutes the animal takes control of the character and the character permanently becomes that animal till death, or till a great Preist is able to restore thier body, when character reverts to “human” form wearing the mask.
Restoration of Body DC = 45
1 – Bear 11 – Bull/Ox
2 – Mouse 12 – Sparrow
3 – Ram 13 - Horse
4 – Falcon 14 - Bat
5 – Tiger 15 - Monkey
6 – Snake (DM’s choice as to size and type) 16 - Shark
7 – Badger 17 - Sloth
8 – Wolf 18 - Boar
9 – Gorilla 19 - Skunk
10 – Crocodile/Alligator 20 – Ferret
Well thats what I got for now. So Any feedback at all would be great.

(Sorry I will clear up other irratic posts now as well, sorry wasn't thinking there.

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