Thanee said:That sounds a bit like... “Doh! Now we could really need ..., who's retiring this time?”
Yeah, I know it's exaggerated for sure, but I just don't think a character should be created based on the current situation in the game, especially not if the needed ability is actually out of reach at that level.
I mean, creating a new character with the needed ability cannot really be the only solution to solve a problem in the game, or can it?
And if the DM wants to get the two groups together that way, then I would rather have the DM provide the means and not the character.
Also, why should the PCs trust that new character so blindly...
Bye
Thanee
RigaMortus2 said:Well it is the difference between driving 25 minutes to a friends house and sitting there all night watching everyone else "play" D&D while, when when it is my turn I get the joy of saying "Ok, I move 120 feet, how far away from my friend's am I?". DM: Oh, 59minutes and 54 seconds...
The point of this character is to create a viable in-game way to get the group together that (a) is within the rules, (b) doesn't destroy the game and (c) makes the game enjoyable for everyone.
So comments like this aside, is UMD the only way this can be done?
The Souljourner said:Oh, and if you *need* to get to the combat in order to save your friends who are fighting... I say, let them die, and teach the DM that level 6 characters can't teleport![]()
You could just make a wizard/sorcerer, then all you need is a CL check. Make sure you have two scrolls and maximize your Wisdom (perhaps with an owl's wisdom potion), just in case you roll a 1. Don't roll two 1's before success, however.RigaMortus2 said:So comments like this aside, is UMD the only way this can be done?
Infiniti2000 said:You could just make a wizard/sorcerer, then all you need is a CL check. Make sure you have two scrolls and maximize your Wisdom (perhaps with an owl's wisdom potion), just in case you roll a 1. Don't roll two 1's before success, however.