Need some ideas for low level characters to instantaneously travel long distances...

Given that situation, it seems like the new character only needs to be able to teleport the party once, so I'd just give him/her a scroll/power stone/custom single-use magic item of teleport.
 

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In that case, it's a scroll of Teleport and Use Magic Device.

Bard 6.

High Charisma (assumeing, for the moment, a base of 16) (+3 UMD)
Max ranks in Use Magic Device (+9 UMD)
Skill Focus (Use Magic Device) (+3 UMD)
Magical Aptitude (+2 UMD)
SpellCraft at least 5 ranks (+2 UMD for Scrolls)
Decipher Script at least 5 ranks (+2 UMD for Scrolls)
Eagle's Splendor as a Spell Known (+4 Cha -> +2 UMD)
Your UMD roll should then be in the neighborhood of +23 - with a minimum caster level of 9, that scroll of Teleport will require a roll of 6; and unless you roll a 1, you can try again until it works. You may also need either a caster level check (need a roll of 3 or better) or another UMD roll to emulate a caster level (if it qualifies as a class feature - need a roll of 8 or better)

If you want to have a backup for rolling a 1, get two scrolls.
 

That sounds a bit like... “Doh! Now we could really need ..., who's retiring this time?”

Yeah, I know it's exaggerated for sure, but I just don't think a character should be created based on the current situation in the game, especially not if the needed ability is actually out of reach at that level. ;)

I mean, creating a new character with the needed ability cannot really be the only solution to solve a problem in the game, or can it? :)

And if the DM wants to get the two groups together that way, then I would rather have the DM provide the means and not the character.

Also, why should the PCs trust that new character so blindly... ;)

Bye
Thanee
 

Thanee said:
That sounds a bit like... “Doh! Now we could really need ..., who's retiring this time?”

Yeah, I know it's exaggerated for sure, but I just don't think a character should be created based on the current situation in the game, especially not if the needed ability is actually out of reach at that level. ;)

I mean, creating a new character with the needed ability cannot really be the only solution to solve a problem in the game, or can it? :)

And if the DM wants to get the two groups together that way, then I would rather have the DM provide the means and not the character.

Also, why should the PCs trust that new character so blindly... ;)

Bye
Thanee

Well it is the difference between driving 25 minutes to a friends house and sitting there all night watching everyone else "play" D&D while, when when it is my turn I get the joy of saying "Ok, I move 120 feet, how far away from my friend's am I?". DM: Oh, 59minutes and 54 seconds...

The point of this character is to create a viable in-game way to get the group together that (a) is within the rules, (b) doesn't destroy the game and (c) makes the game enjoyable for everyone.

So comments like this aside, is UMD the only way this can be done?
 


RigaMortus2 said:
Well it is the difference between driving 25 minutes to a friends house and sitting there all night watching everyone else "play" D&D while, when when it is my turn I get the joy of saying "Ok, I move 120 feet, how far away from my friend's am I?". DM: Oh, 59minutes and 54 seconds...

The point of this character is to create a viable in-game way to get the group together that (a) is within the rules, (b) doesn't destroy the game and (c) makes the game enjoyable for everyone.

So comments like this aside, is UMD the only way this can be done?

If your session is taken up exclusively by only half of the group in combat, thats just bad DM'ing. No one wants to sit around doing nothing, especially for a whole session.
And anyway, what kind of combat takes that long! maybe the part of the group in combat should just retreat to the half of the group that Isnt in combat. The character you're making just sounds like a one-trick pony.

Aside from that, is the char you're making definately lvl 6? cause if you're open to any race , there are lots but they have LA. Also, you're trying to teleport the whole group together, not just you into combat, right ?
 

Honestly, I think you're blowing the problem way out of proportion. Do you really want to make major modifications to a character you'll have to play for the rest of the campaign just to avoid a half hour of real time boredom? Tell the DM you're going to show up to D&D a half hour late, since you won't be able to do anything in the first combat. I mean, really, it's not going to be "all night" right? It's one combat you have to miss, and then you say "we arrive in an hour" and move on.

Oh, and if you *need* to get to the combat in order to save your friends who are fighting... I say, let them die, and teach the DM that level 6 characters can't teleport :)

-The Souljourner
 

The Souljourner said:
Oh, and if you *need* to get to the combat in order to save your friends who are fighting... I say, let them die, and teach the DM that level 6 characters can't teleport :)

And teach the dead players to know when to retreat / wait till backup arrives.
 

RigaMortus2 said:
So comments like this aside, is UMD the only way this can be done?
You could just make a wizard/sorcerer, then all you need is a CL check. Make sure you have two scrolls and maximize your Wisdom (perhaps with an owl's wisdom potion), just in case you roll a 1. Don't roll two 1's before success, however.
 

Infiniti2000 said:
You could just make a wizard/sorcerer, then all you need is a CL check. Make sure you have two scrolls and maximize your Wisdom (perhaps with an owl's wisdom potion), just in case you roll a 1. Don't roll two 1's before success, however.

You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.

Any DM would probalby say that, No, your brand new never met the group before character, probably A) doesnt know where the rest of the group is to teleport to Anyway, and B) unless you're RP'ing a total ninny or extremely trusting and gullible character, would not use his 1,125 gp scroll for some random people he just met. "you seem trusting, yes, let's use my scroll."

If the DM wants you there , he should magic in some higher lvl "gandalf" wizard to help you all out.
 

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