RigaMortus2
First Post
darthkilmor said:If your session is taken up exclusively by only half of the group in combat, thats just bad DM'ing.
No, that is called story-telling in staying in character. Suggesting that it is bad DMing is just plain out offensive. Again, I'd appreciate no comments like this in the future. I asked a VERY simple question and I did not ask for anyone's 2 cents about how my DM runs his campaign. You don't understand the situation we are in or how we got there. The question was "how can a character of 6th level transport himself and others instantly, within a couple rounds at the most." The question was not "Please rate my DM based on our current situation. If you do not have anything helpful to add to the question at hand, please refrain from responding.
darthkilmor said:No one wants to sit around doing nothing, especially for a whole session.
Which is my point. But sometimes, because of background reasons or story-reasons, this can happen. I had a friend that played a character who was afraid of water. We had to enter an underwater temple to retrieve an item of power. Are you suggesting the DM was a "bad DM" because he placed an item in the game we needed in a place a character could not go because of background reasons? Or perhaps you are suggesting the player wasa "bad player" for having such a background? Sometimes s**t happens and we have to either deal with it, or think of a way around it. Since a character died last session, we have an opportunity to come up with a character who can "work their way around" the time constraints of one half of the party meeting the other.
darthkilmor said:And anyway, what kind of combat takes that long! maybe the part of the group in combat should just retreat to the half of the group that Isnt in combat. The character you're making just sounds like a one-trick pony.
Well, funny you should say that. The problem is they ARE retreating

I know you think we are trying to squeeze some cheeseyness out of this, and to a point, you are right. But I think we are picking the lesser of two evils. Either the DM can be cheesy and have us run across some means of teleporting "Oh look, you find a portal in the middle of the woods that will teleport you to your friends" or we can have a player create a character that has similiar means and will be enjoyable to play and hopefully stick around for awhile...