RigaMortus2 said:But it does happen though. If it makes sense for story purposes, and you can envision that is how your characters would act in that situation (agreeing to split up in order to save as many people as possible), then this is what you are stuck with. It is just MHO, but I don't think the story elements should suffer just because the DM doesn't want the hassel of micromanaging 2 seperate groups. I guess ya just can't have it both ways, huh?
Absolutely. We are highly against metagaming, and we generally don't allow your character to speak on other's turns. So no mid-combat strategery going on. If you want your buddy to help flank, tell him on your turn, not his.
Anyway, my character is Mindlinked with some of the other characters, so I am in constant communication w/ them. I know basically how far along the road they are and what direction to head, and roughly the distance.
I was wrong on the math - your phantom steed w/expeditious retreat has the same speed as a windwalked character meaning you could get there in 9 rounds (rather than 30) if anyone shows up with expeditious retreat capabilities. I read your previous post that said 9 rds is a long time and also what you said about your other NPCs, but seriously, if you want tension and drama and to not do something that is like the hand of god (because even a scroll of teleport is sort of like that - just to a lesser degree than the gandolf save because the players are doing it rather than the DM), go for a sprinting phantom steed. Leave your NPC's behind if the whole levitation thing is a problem and just return to them in 2 minutes. Your round trip should take maybe 21 rounds. It sounds like you being there won't matter except to facilutate their escape anyway - so you'd have to have several teleport scrolls to get there and out (including an extra or so for failures).