NeMoren's Vault III: Return to the dungeon!

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Bah, eat this

Regdar puts the broken bottle in Regdar's belt, the contents in the belt pouch at Regdar's side.

Bah your just goblins, goblins. You want to eat us huh, lick your boots! Bah you can have the paladin, she likes to lick but the only thing that will eat Regdar has huge boobs and an ale tankard!

EVERYONE MOVE!!! KRUSK give Regdar a boost!!!

Knowing that the WoTC insurance policy is up to date, Regdar will go to the back of the hall, to get a good running start and start running forward to jump across, hopefully Krusk giving Regdar a boost, so hopefully Regdar can dog pile them.

FOR THE EXPERIENCE!!!!
 

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Krusk drops the near-useless bow, and trots up to the edge of the chasm. He kneels down and cups his hands together to recieve Regdar's foot.

Krusk give Regdar boost.
Krusk throw Regdar over pit.
Regdar kill Hobgobs.


As soon as Regdar plants his foot in Krusk's interlaced hands, he heaves him over the pit with a roar and a bellow...

AAAURRGH!

Krusk will cooperate with Regdar to give him assistance on his Jump check.
 

Which battle plan do we use for dealing with overly dramatic monsters with good cover? Is it the floating halfling/deadfall trap or the throw big armored guy maneuver? I can never keep those straight; I'll Magic Missle it.

Actually, If I can cast before Regdar's leap, I'll throw Sleep and try to catch as many of the shield men as possible. Otherwise, I'll Magic Missle the blind guy.
 

HERE AT LAST !!!!!!!!

ooc Sorry I'm late /ooc

While Regdar and Krusk are doing the flying tank act I'm staying out of sight as much as possible, I'll cast Minor Image of a Badger to one side of the Goblins to distract them.

On the next round I'll use my Wand of Summoning to summon a Real Badger on the other side, hopefully confuseing them.

ooc Yeah I've been reading the Gnome issue and the article on Illusions :D, PC I need to find Nebins stats again so I'm not sure what he has at hand./ooc
 
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Feeling the force of another's mind invading her own, Ma'varkith focus her will inward and channels energy through her mental pathways. A psychic bulwark forms as she attempts to divert the attack (Thought Shield).

"Get! Out!" her voice booms.

Seeking an opening, she directs her bow fire to the leader of the creatures
 

After the front has cleared and some of the battle-hardened iconics rushed into melee, Kerwyn will move forwards (avoiding the pit and the possible reach of that big one), trying to flank (or attack from the side, if flanking is not possible) the goblinoid guards and attack one of them with his rapier. Until then... delay action.
 

As Krusk waits for Regdar to make his running jump, his brow furrows with the thoughts slowly wrestling their way around this skull. Suddenly, just before Regdar plants his foot in Krusk's hands, a revelation dawns upon his feeble brain matter. He stands up and shouts out...

WAIT!

Regdar armor heavy.*
Cannot run fast to jump pit.
Regdar give Krusk boost.


With confirmation from Regdar, Krusk will ready himself for a running leap across the pit, otherwise he'll shrug and go back to assisting Regdar with his Jump.

*From the SRD: The character must move 20 feet before jumping. A character can't take a running jump in heavy armor.
 

Nice catch! Regdar is strong, which may help, but the armor does slow him down. I suppose that's why he needs the boost.... but he is running straight at Krusk, bellowing. A boost may not be a bad idea.

I'll wait for more people to post before continuing the combat. Action picks up later this afternoon. Remember that I have no qualms about targetting non-active iconics! *grin*

EDIT - Krusk, I caught my mistake and changed my post. You're just too fast!
 
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Piratecat said:
EDIT - Krusk, I caught my mistake and changed my post. You're just too fast!?

Alright... EDITED here too.

If Regdar stops, Krusk will swap places with him. If Regdar does not stop before he reaches Krusk, Krusk will stoop and give him a heave-ho, regardless...
 
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PC,

Two things. Those drums sound like they're really pumping our enemies up. Devis is going to draw his belt knife and use the hilt of that and his rapier to pound out a rhythm on the stone wall.

I presume, being ignorent hobgoblins, that they're smacking out a strong 2/4 beat. Start laying down a counter beat in 3. That oughta throw them off their stroke.
OOC: Using Counterspell to counter the enemy's Inspire Courage.


Second, while I'm drumming, can I think about where I might have heard the name "The One who Crawls"? I'd sure like to know who is the wind beneath Whitey's wings.

Once Devis stops singing (this round) the Inspire Courage will last another 5 rounds.
 
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