Devis keeps drumming, weapon hilt beating out a rhythm on the cold, hard rock. The vibrations echo through the cavern. Grooving to them - was that a hip-wiggle mixed into the somatic components? - Hennet sends another sleep spell towards the goblinoids. One of them, the flat-nosed soldier who had screamed that the other sleeping creatures were dead, drops in his tracks.
Mialee also casts sleep. She can feel the power of her spell leaping from her, murmuring quietly as it insinuates itself into the enemy ranks. Two more creatures yawn, smile sharp-toothed grins, and tumble into dreamland.
Ma'Varkith fires an arrow which goes wide; her tattoos flash orange in disgust. Jozan hands off hius potion of jumping and gets down; Pelor's Own Face, as seen on Jozan's breastplace and codpiece, is now scraping on the filthy stone floor of the cavern. Alhandra trots past him to the southern corner of the room and fires another arrow - hit! One of the original four, already injured, gurgles horribly as he goes down.
Regdar bellows his challenge as he throws the spear. It's a beautiful shot, sticking in a creature that looked like it was going to wake up its sleeping comrades. The goblinoid turns, spear sticking through its chest, to look at Regdar for just a second... and then falls over, dead.
And then Krusk charges. There isn't a chance that the remaining shieldsmen can stop him; he plows through them like a battering ram, scattering them to either side. Once through he raiswes his greataxe and swings it downwards with all the force he can muster.
You know, they're just not making helms like they used to.
For instance, the helm of the creature Krusk just hit; it's now in two pieces, as is the creature's head. Bright arterial blood sprays up even as the goblinoid soldier falls, twitching, at Krusk's feet.
Kerwyn has to strain as he pulls himself up. He feels a calloused hand grasp his ankle; adreneline kicks in, and he pulls himself loose with effort. Crouched for just a moment on the edge of the chasm, he springs towards the fight before he hears Mialee's suggestion about the plank.
Nebin's illusory badger moves towards the fray, doing its best to shift into a flanking position. As Nebin casts the summoning spell with his wand, he realizes that he's no longer concentrating on the illusion. It won't be sticking around for long. Casting this spell, even from a wand, takes some time; Nebin has a look of concentration as the wand sketches a pattern in the air, leaving glowing dust behind.
Kazak's wounds close as he gulps down his potion. He looks up; where the heck is Lidda? She must be doing *something,*but he can't see her.
Four sleeping - the one that was kicked has woken up - three more dead, and only four standing.
The goblinoid closest to the illusory badger looks, blinks, looks again, and dismisses it. Then the thing smiles cruelly, elbows the soldier next to it, and grunts "Watch out for the hairy thing!" That soldier starts for just a moment before starting to laugh. None of them are stupid enough to give Krusk an attack of opportunity; instead, two shieldbearers that Krusk just plowed through use their tower shields to block further attacks, and the other two move 5 ft. and unsuccessfully try to flank Krusk. One of them hits, but in his current rage Krusk barely notices the damage.
He does, however, hear the sound of running feet; more reinforcements coming, from up the tunnel. That blind warrior must have summoned more troops. More targets!
Actions?
OOC: Vadania, Lidda, what are your actions?
Kazak gets 11 points back from the healing potion. Krusk takes 7 points of damage. Nebin's monster summoning kicks in next round. I'll email Dr. Midnight an updated map; Doc, if there is a way we can make this easier for you, email me and tell me!