KnowTheToe
First Post
You arrive in the small town of Weston, where the NeMoren manor stands at the top of a hill. The town is spread out in a semicircle around the large hill. It has been raining for days. The few people outside look at you strangely and answer your questions as briefly and quickly as possible.
Although it is only early evening, the land is dark and filled with shadows. The rain pours and lighting dances across the sky. The landscape approaching the manor is overgrown, the walls are covered with vines and the trails are covered in weeds and small vegetation. The manor looks mostly abandoned except for the lamp burning by the front door and the glowing light from candles from one window on the inside.
The iron gates to the manor estate hang crookedly and creek and clatter as the wind pushes against them. Mud clumps stick to the hooves of the horse’s feet and each step is accompanied by the slurping sound of the wet oozing mud. As you come to the main door you use the large iron knocker, Boom, Boom, Boom. The sound of the knocker compliments the lighting above.
A thin older gentleman opens the door. His face is long and filled with wrinkles, his hair is thick, but white as a virgins wedding dress. In a clear strong voice he asks, “Do you have the key?” After showing him the key he introduces himself as Tywin and shows you to a room.
Your room is cold and damp with an old moldy mattress and some dusty worn furniture. Tywin says he is the only one here, but will meet your needs the best he can. Let him know if you need anything. He tells you he expects all of the owners of the keys to arrive in the next few days. He also tells you the mayor will arrive the day after tomorrow to read the will.
Assume all of you show up, you can describe yourselves, ask each other questions or ask Tywin anything. You may also go into the town of Weston or we can go directly to the reading of the will.
Although it is only early evening, the land is dark and filled with shadows. The rain pours and lighting dances across the sky. The landscape approaching the manor is overgrown, the walls are covered with vines and the trails are covered in weeds and small vegetation. The manor looks mostly abandoned except for the lamp burning by the front door and the glowing light from candles from one window on the inside.
The iron gates to the manor estate hang crookedly and creek and clatter as the wind pushes against them. Mud clumps stick to the hooves of the horse’s feet and each step is accompanied by the slurping sound of the wet oozing mud. As you come to the main door you use the large iron knocker, Boom, Boom, Boom. The sound of the knocker compliments the lighting above.
A thin older gentleman opens the door. His face is long and filled with wrinkles, his hair is thick, but white as a virgins wedding dress. In a clear strong voice he asks, “Do you have the key?” After showing him the key he introduces himself as Tywin and shows you to a room.
Your room is cold and damp with an old moldy mattress and some dusty worn furniture. Tywin says he is the only one here, but will meet your needs the best he can. Let him know if you need anything. He tells you he expects all of the owners of the keys to arrive in the next few days. He also tells you the mayor will arrive the day after tomorrow to read the will.
Assume all of you show up, you can describe yourselves, ask each other questions or ask Tywin anything. You may also go into the town of Weston or we can go directly to the reading of the will.